Thanks all. Hey bud what controller are you using? I tested this on an xbox controller and a steelseries free controller. But I tested that on mobile.
Isn't W and S inverted? I thought I had it like that.
Other than designing basic controls I really can't take credit for the beauty here. All the models are from startrekmeshes.ch, and adding a repeating bridge ambient sound mp3 file goes a long way for immersion.
I really hope to smooth out the controls and onscreen display and start messing with adding some quests. I finally got some of the ship models' textures applied properly last night, which really improved.. everything about it. It was 3 am when that happened and I had to get to work, so give me the weekend. Check back often as I'll post changes frequently, but I won't advertise them because it's quicker not too. Just save the download link. I posted 5 versions since my original post yesterday for example. Same link.
I have had my Rift for a long time now and I have tried I think pretty much everything out there. I must say this is an extremely good experience and is now one of my favourite Rift demo's.
I hope you continue on this project as I would love to play this as a real game/ST experience.
Thanks, I just updated the DL link. It'll be about 10 minutes before it's done uploading.
I spent most of the day trying to fix how the enterprise renders. Looks like the normals are pointing in all kinds of directions. I'm not very good at 3d modelling and this is a borrowed piece of work. If anyone has an enterprise that renders perfectly in Unity please hook me up.
Tomorrow I plan to work on refining the controls and working on gaze input. I want to used a gamepad for navigation in this game, but I want most actions to happen by gaze looks on the shuttle control panel. You can look at buttons to perform actions like, hail, raise shields, short range scan, long range scan, repair.
The panel in the show is a touch screen, so I think a gaze look, like seen in many rift demos is very appropriate rather than use gamepad buttons.
After I'm done that I'll start adding in actual game play.
If you go to Jupiter you'll see DS9.
This I need to fix:
-Engine audio gets screwy at high speeds -Shuttle gets the shakes after long time at high speed -pan/tilt/yaw and thrust/brake need to be more realistic
I'm really not being efficient with it yet, it lags sometimes on my high end rig too. I've added a low quality setting which should help a bit, but some of these models are just too much to be practical for a game. These models were created by enthusiasts who wanted to film animations or render high quality photos using an 3D modelling tool. I don't think they're meant to be rendered in real time like what I'm doing.
Glad you like it. I'm posting a new version in a couple of minutes.