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Gun Club VR - Can we haz a LEFT Handed orientation?

DerekSpeareDerekSpeare Posts: 204
Nexus 6
Even though lefites are only about 10-12% of the population, we are out here.  FPS games have neglected us over the decades save for a few exceptions.  I just bought Gun Club VR and really, REALLY like it!  However, the player orientation in VR is right handed.  This means everything is on the wrong side for lefties.  And even though I can hold and shoot the gun in the left hand hand in the game, the reversed orientation with a right handed body is weird.  Surely I can use the practice with my off hand, but it is still quite awkward at best with mags out of place, sidearm equipped on the right hip, etc. 

That said, lefties unite!  Support left handed shooting!
derekspearedesigns.com
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Comments

  • DerekSpeareDerekSpeare Posts: 204
    Nexus 6
    EDIT - if a reverse orientation is there, someone tell me how to set it up...thank you!
    derekspearedesigns.com
  • DerekSpeareDerekSpeare Posts: 204
    Nexus 6
    More info:  There is a setting in the configuration menu for left handed, which is great, but it doesn't seem to work at all even when it's changed...soooo...
    derekspearedesigns.com
  • GunClubDevGunClubDev Posts: 5
    NerveGear
    Hi DerekSpeare.

    Thats a great point. We intended to accommodate for left handed players.  I will look into why this isn't working right now. I appreciate the input and will endeavour to get it fixed ASAP.
  • DerekSpeareDerekSpeare Posts: 204
    Nexus 6
    Thank you!  Other than this little issue, the game is a ton of fun!
    derekspearedesigns.com
  • edmgedmg Posts: 1,152
    Wintermute
    Any chance of adjusting the grip angle, or providing an in-game option to do so? The one real problem I have with the game is that the sights don't line up with my wrist, so I constantly have to push the front of the gun down while shooting. My wrist actually hurts this morning, I'm guessing from doing that too much last night.
  • nalex66nalex66 Posts: 4,931 Volunteer Moderator
    edited September 2017
    Hi DerekSpeare.

    Thats a great point. We intended to accommodate for left handed players.  I will look into why this isn't working right now. I appreciate the input and will endeavour to get it fixed ASAP.

    Glad to hear you're looking into it. I'm interested in this title, but if it's difficult to use left-handed, then that'll be a deal breaker for me.
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
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  • DerekSpeareDerekSpeare Posts: 204
    Nexus 6
    edited September 2017
    Thanks for updating GCVR with the fix so that lefites can be properly equipped!  This is really GREAT support!  As it stands now, left handed players are loved equally as others :)

    I recommend GCVR for anyone who wants to get their gun on.  The stages are a challenge, and the gun modeling, from what I have seen at this early point, is quite accurate.  You can even watch the bullet feed up the ramp and into the breach with G17...nice!

    @Devs - I ran across one hiccup.  The rotating target stage which has certain targets ringed with a green circle do not appear quickly enough to finish the stage in the three minutes allotted.  Yes, I am shooting them almost instantly, but what's needed is more time or have the valid targets appear more quickly.
    derekspearedesigns.com
  • edmgedmg Posts: 1,152
    Wintermute
    Wow, that was quick! I haven't found the perfect gun angle setting yet, but it's much easier to shoot now :).

    The only other issue I've run into is that sometimes I start a stage and there's no round in the chamber, so I go to shoot and nothing happens until I cock it. I presume that's not intentional?
  • DerekSpeareDerekSpeare Posts: 204
    Nexus 6
    edited September 2017
    I believe that you have to cock your gun at the start of the stage.  From my experience the stage begins with no round in the chamber.  If you select the "restart" option at the end of a stage the gun will be in whatever state you left it at the end of the previous stage.  If you start a stage from the Armory/Outfitting area, the gun will be in an "unarmed" state when you enter the stage.
    derekspearedesigns.com
  • nalex66nalex66 Posts: 4,931 Volunteer Moderator
    Okay, bought!
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • edmgedmg Posts: 1,152
    Wintermute
    No, at least 95% of the time my gun is ready to shoot at the start of the stage. It's just every now and again that it isn't.
  • nalex66nalex66 Posts: 4,931 Volunteer Moderator
    I just had a weird thing where I was replaying Stage 3, and suddenly the safety was on, and I couldn't figure out how to disengage it. There was never a safety engaged previously, and I didn't see anywhere in the tutorials or the controls layout screen anything about how to interact with it. It was just weird that it suddenly popped up in the middle of play when it was never previously introduced.
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • TyboderekTyboderek Posts: 1
    NerveGear
    I hzd the same problem with the safety.  Howvdo you turn if off?
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    edited October 2018
    It can be a bit difficult to 'grasp' - but keep trying and you'll get there. I don't think there is a particular trick to it, but I remember fiddling for ages trying to turn the latch, before it successfully switched.

    What I wasn't so happy about was the reloading. In reality, when you fire the last shot, the working parts stay to the rear (if you haven't been counting, that's how you know it was your last round), you eject the empty, insert a new mag and flick down the lever to let the working parts (slide) forward and carry on blatting away.

    But in the game, you have to re-cock the pistol every time. This killed immersion for me. I also found shooting 'from the hip' was far more accurate than aiming down the sights, which didn't help the immersion, either.

    It may have changed since, but these two things meant I haven't been back since my first session.




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