09-23-2017 03:55 AM
09-23-2017 01:06 PM
First of all I would like to tell you about the Demo Place they had. They had Multiple Vives set up. There was a Screen behind that setup which did not show the Gameplay. Only a Pre-Recorded Loop. Wich was a bit suspicious at first.
After around 5 Hours of waiting I got to play the Demo. I got to play a bit longer than everyone else because the Boothgirls where busy otherwise cough
I was just thrown into the Game. No Instructions. Graphics were bad. Everything looked blurry. As if the whole Game was running on 0.7 Supersampling.
The Next thing wich confused me is that there was no hand on the Right arm where the Pipboy is. You cant grab with this Arm. Had to hold the Minigun with one hand wich was just sad.
Problem Number two. The Teleporting. It had no limit. You could zap around the World like a Madman. You also could skip parts of Quests with it. I even Managed to teleport on an Enemys Head, Wich made the game go haywire. It made me spinn.
Problem 3: The Meele was useless with teleporting. I never hit someone. NPC kept running away. It was very sad because meele is the best thing about Fallout 4.
Problem 4: Performance. Oh my god the perfomance was horrible. Stutter and Lags. It never felt smooth.
Problem 5: The Interaction with the Gameworld was done very Poorly. If you Opened a Drawer to loot it you just got the same old Inventory Screen for looting.
I really have nothing good to say about it. Sorry.
https://www.reddit.com/r/Vive/comments/71tec1/my_fallout_4_vr_experience_at_gamescom/
09-23-2017 01:37 PM
09-23-2017 01:46 PM
09-23-2017 01:54 PM
09-23-2017 02:14 PM
Shadowmask72 said:
by the sounds of it is quite an old build.
09-23-2017 02:32 PM
Shadowmask72 said:
I think a number of people are being turned off by the basic demo which by the sounds of it is quite an old build. Snowdog's post is from a reddit user who tried the demo at an event. I am going to have a little faith that Bethesda will iron out the kinks for the final release. Once some people have played the final version then we'll see if there's any need to bother with this title or not.
09-23-2017 02:51 PM
09-23-2017 03:43 PM
09-23-2017 04:05 PM
CrashFu said:
I've said it before and I'll say it again, this stand-alone mod was created almost entirely to generate hype for the Vive, and to trick people out of pre-order money.
Every time they've let the public demo this travesty, the response has been overwhelming disappointment, and the reactions to what little gameplay footage they've released have not been better. Saying things like "That was the old build" is just a sad attempt to preserve some of that hype and retain some of those pre-orders.