I have essential tremor
which makes my hands shake, which makes the touch controllers hard to use in some circumstances, especially apps that use the controller like a "laser pointer" including the main Oculus app which uses the laser pointer technique for clicking on buttons. It affects all six degrees of freedom, but particularly the rotations.
Request to Oculus devs: It would be awesome if Touch had a tremor-reduction option. For an app I'm building I'm adding a tremor-reduction option, but I think this should really be a built-in accessibility option.
It should be done carefully for best results. For example, an easy way to do it is to just low-pass filter the position and rotation values, but this results in a feeling of lag or floatiness. Instead, I'm low-pass filtering position/rotation changes that are smaller than a certain noise threshold, but if a change is larger than the threshold I accept the new values without any filtering. That way a legitimate motion is reflected immediately without lag, and only the fine detail motions have lag introduced.