Improving the "permanent" Guardian Wall : Wall height — Oculus
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Improving the "permanent" Guardian Wall : Wall height

HiThere_HiThere_ Posts: 1,275
3Jane
edited October 2017 in General
The "permanent" version of the Guardian Wall can only be switched on, or switched off.

Instead, I would like a slider that allows me to choose the height I want for the "permanent" Guardian Wall, between 0% and 100%

So that depending on the game, I could decide to leave it switched on permanently, but maybe just at ankle height, or at knee height, or even at waist height... depending on which game I'm playing.

That's because I find the current "permanent" full laser cage mode to be way too immersion breaking and intrusive to be left permanently switched on, and the ground marking to be too low to be useful, unless I keep looking down at the ground to check it.

This would allow me to dodge shots in room scale wave shooters like SPACE PIRATE TRAINER with the "permanent" Guardian Wall switched on, but at a much lower height so it doesn't raise between me and the drones, while moving around with wider and faster gestures because I know where and when I risk triggering a full Guardian Wall alert.

Because of course, when the user does get close to the Guardian Wall limits, it then lightens up under it's current highly intrusive full laser cage form at it's full 100% height, regardless of the new height setting of it's "permanent" version.

Improving the "permanent" Guardian Wall : Wall height 9 votes

useful
66% 6 votes
don't care
22% 2 votes
useless
11% 1 vote

Comments

  • RichooalRichooal Posts: 1,021
    Wintermute
    What is this "permanent Guardian Wall" of which you speak?
    I have only a "temporary Guardian Wall" which appears if I breach my playing space perimeter.
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • dan108dan108 Posts: 159
    Art3mis
    what I need is to tourn guardian off in automatic for certains apps, for example oculus video (or similar apps). I need it because I have to turn it ON when i stop to see a video in VR if I play some games.
    please add this feature if possible. :)
  • HiThere_HiThere_ Posts: 1,275
    3Jane
    Richooal said:
    What is this "permanent Guardian Wall" of which you speak?
    If your VR space is too narrow in either width or depth the guardian wall stays lit permanently, at which point you're better off switching it off (or finding a way to trick it during the setup process, such as scanning with the Touch controller over your furniture).

    So the idea is to provide a less intrusive Guardian Wall, which you can leave permanently switched on in ~all applications.
  • 74Loki74Loki Posts: 31
    Brain Burst
    Cyril said:
    Richooal said:
    What is this "permanent Guardian Wall" of which you speak?
    If your VR space is too narrow in either width or depth the guardian wall stays lit permanently, at which point you're better off switching it off (or finding a way to trick it during the setup process, such as scanning with the Touch controller over your furniture).

    So the idea is to provide a less intrusive Guardian Wall, which you can leave permanently switched on in ~all applications.
    If your play space is this dang small I'm not sure any high action VR games that require the guardian system in the first place would be your best choice. What do you play in, a closet?
  • 74Loki74Loki Posts: 31
    Brain Burst
    dan108 said:
    what I need is to tourn guardian off in automatic for certains apps, for example oculus video (or similar apps). I need it because I have to turn it ON when i stop to see a video in VR if I play some games.
    please add this feature if possible. :)
    This is what I'd love to see. Having to go back through setup after disabling it is a pain. Having a setting we could save and toggle on or off would be awesome.
  • Mace404Mace404 Posts: 208
    Nexus 6
    edited October 2017
    74Loki said:
    This is what I'd love to see. Having to go back through setup after disabling it is a pain. Having a setting we could save and toggle on or off would be awesome.
    You can disable and enable Guardian trough the Universal Menu. No need for running the setup.
  • snowdogsnowdog Posts: 6,400 Valuable Player
    I always have mine turned off. I just look down through the nose gap to see if I'm close to bashing anything.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kzintzikzintzi Posts: 1,068
    Wintermute
    chose "don't care" as my play space is large enough that I have to step 2 paces in any direction to trigger the guardian, so only see it when I step to my desk to put it down. would be a useful option for people who have a small space though
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • HiThere_HiThere_ Posts: 1,275
    3Jane
    74Loki said:
    If your play space is this dang small I'm not sure any high action VR games that require the guardian system in the first place would be your best choice. What do you play in, a closet?
    In my bedroom, with some furniture that belongs there, and if I take two steps in any direction I'm right next to my VR border (an inch from triggering the Guardian Wall), where I risk crashing straight though my VR space before the default Guardian Wall can do anything to stop me if I dare throw a fast punch forward.

    Now if I had a subtle low-height (but not ground height) reminder of how close I am to my VR borders, when I keep moving and turning around and lose myself, I would still know how close I am to my borders BEFORE deciding if I can safely throw a fast punch forward.

    So the idea is to replace the Guardian wall's on/off switch with a height slider :
    - 0% height : The Guardian Wall never appears (same as the current "off" setting)
    - 1% to 99% height : The Guardian Wall stays on permanently, at the required height
    - 100% height : The Guardian Wall only appears when you get next to it (same as the current "on" setting)

    Do people with a huge VR space that are careful enough not to wander too close to their VR borders or never play intensive VR games that have you throwing your body and arms around (think 360° wave shooter with body dodging mechanics) need this height slider ? No they don't, but it's not like they're losing anything since the Guardian Wall would still have it's on (100% height) and off (0% height) settings available to them.

    As for me, instead of creating the full height Guardian Wall at the position of my walls, I would instead create my low height Guardian Wall at "one arm's length" from every wall, which would let me know that as long as I'm inside that low height wall, I can safely throw my arms in any direction as fast as I want, and ALSO would let me include the space over my bed as arm space (but not leg space) available just outside of my low height VR wall (which is something I can't do with the current full height Guardian Wall mechanics), as most VR games typically don't require require you to bend over to pick something off the ground (which is uncomfortable to use as a game mechanic anyway).

    Adds something to me, removed nothing from anyone else, and even those who don't care about it might end up putting it to use, if only when their children are playing and they'd rather depend on a permanent low height visual queue, then on the current invisible Guardian Wall that might trigger too late when their child suddenly decides it's time to start running straight through it (specially if they begin using a wireless kit for their VR headset, which makes it even more difficult even for an adult to keep figuring out which side is which without a visual queue).

  • kzintzikzintzi Posts: 1,068
    Wintermute
    Cyril said:
    Do people with a huge VR space that are careful enough not to wander too close to their VR borders or never play intensive VR games that have you throwing your body and arms around (think 360° wave shooter with body dodging mechanics) need this height slider ? No they don't, but it's not like they're losing anything since the Guardian Wall would still have it's on (100% height) and off (0% height) settings available to them.



    I think having the option would be awesome - the borders of my play space define the location of my desks, so even if the guardian is up I can't punch a wall, but knowing where my wife's chair is all the time would be useful so I don't accidentally smack her or the kid's when they're watching.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • 74Loki74Loki Posts: 31
    Brain Burst
    Mace404 said:
    74Loki said:
    This is what I'd love to see. Having to go back through setup after disabling it is a pain. Having a setting we could save and toggle on or off would be awesome.
    You can disable and enable Guardian trough the Universal Menu. No need for running the setup.
    Well I'll be. I never noticed that there until you mentioned it. All this time I've been going through setting it up again after disabling it for driving games and such. After your comment I went and looked and was somewhat embarrassed with the glaringly obvious guardian option there.
  • Roming22Roming22 Posts: 141
    Art3mis
    How about sliders to set the color and transparency, so that it is not so distracting?
  • HiThere_HiThere_ Posts: 1,275
    3Jane
    edited November 2017
    Roming22 said:
    How about sliders to set the color and transparency, so that it is not so distracting?
    That would work too.

    And again the default current color and transparency is used when you trigger a real Guardian Wall proximity alert.

    Basically it's all about providing a permanent visual queue informing you if you can safely make a move or not, BEFORE you start making that move.

    Even a real life mosquito net could do the trick really (since you could make it smaller then the Guardian Wall, without having it ruin your VR view like setting up a smaller Guardian Wall would), if there was one convenient enough to fit a VR space.

    Yes another solution is to have the Guardian Wall trigger on the Headset but not on the Touch Controllers : In that case you setup a smaller Guardian Wall within one arm's length of your actual walls, and the Guardian Wall only trigger when your headset leaves it's boundaries, instead of when your arms reaches it's boundaries.

    There's just plenty of ways to achieve a better Guardian wall then the current one, which hasn't been updated since it was introduced.
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