Being able to engage in VR using our Web Browsers (WebVR) has been a challenge since its inception in 2016. However, now as we head in to 2018 things seem to be advancing quite well in terms of compatibility and stability. I decided to re-visit WebVR both for Entertainment and Development purposes. I am approaching the Development aspect of WebVR as "simplistic" in nature: it should be as easy as building a basic HTML page. I view WebVR as the new standard for Web Browsing (we just aren't there quite yet).
To begin, these are steps I've taken to confirm WebVR compatibility with the Oculus Rift:
- Completely uninstalled FireFox from the local machine.
- Perform a fresh install of FireFox: https://www.mozilla.org/en-US/firefox/new/
- Launch FireFox and choose the "Refresh" option for good measure: https://www.mozilla.org/en-US/firefox/new/
- Test out WebVR using the sample application, A-Blast: https://aframe.io/a-blast/
- When you experience any single WebVR application with the Rift, trying to load it again (or load another application) doesn't always work.
- Sometimes the WebVR experience attempts to load, but then you are brought back to Oculus Home.
- Resolution: Simply close out all instances of your FireFox browser and relaunch it.
I'm focusing WebVR Development efforts with A-Frame: https://aframe.io/
My current project is simply called, "Space." It is something I will be using to test out WebVR's capabilities with the Rift for more than just gaming:
Feedback and ideas welcome!