Here's something different - I wanted a wallet holder that wasn't boring. So I designed the basic base in Fusion 360 in no time, but then I got to have fun making it be more organic using Medium - I've yet to print this version out!
I tried to work within the limits of a 3D Print - detail below 1mm is lost (so making detailed cracks and shading are counter productive), and X/Y Resolution is much higher than Z Axis. I also had to make sure the lettering was at an high enough angle to not need supports or they would collapse on themself from overhang.
The copy to mesh function, as well as the tool manipulator are amazing new features I'm going to grow to love in Medium since v1.3 I learned a bunch of things this time around:
Sculpting in this program is much more fun than anything else I've used still - It should be obvious that I try and incorporate this whereever I can in a workflow if I'm able to for work.
Alright, enough rambling for the moment here are photos:
Object made in Fusion 360 - nothing special besides accurately measured cutouts for a wallet and badget, and a fillet shape that I wouldn't be able to make in Medium (fair enough too).
3D Printed basic version holds the goods fine.... but its just a slab.