Preserving mesh scale and transform on import is now supported: There is a “Preserve Transform” toggle inside the Reference Mesh menu above “Import Mesh”
When not toggled, the references will be placed at a reasonable scale in front of the user
When toggled, the meshes come in relative to the sculpt origin at an unaltered scale and position
Meshes round-tripped from Medium will import the same, with regards to sculpt origin
Thank you for your patience here! Shout out to Lee Petty and Elizabeth Edwards.
Fixed a video encoder crash when spawning tutorial and tool tip videos for some users.
Fixed a bad hitch when opening the stamps menu.
Polished the Share to Facebook dialog and added flags to remind you to take off your headset when needed.
Added a preview mesh to the Share to Facebook dialog for more accurate depiction of what you’ll be posting to your feed.
Added ambient occlusion to meshes shared to Facebook.
Polished the tutorial library on the Home Screen.
Fixed a bug where making a VR recording while watching a 2D video, then opening Home, stopped the VR recording.
Fixed a text bug that displayed the wrong message when crashing.
Fixed a tooltip with mixed messaging around duplicating layers.
Finished work on a bug where 2D videos and their audio tracks would get out of sync.
Fixed a bug that refreshes checking for network connections while using Medium.
Fixed a bug on the sharing site where the asset icons were mis-aligned.
Changed the empty layer visual to a sphere without an text, and to add visibility even in non-layer modes.
Fixed a bug where the cut tool didn’t have a size slider in the tool settings.
Fixed a bug that doubled texture resolution when exporting a sculpt.
Fixed the subtle artifacts that occurred when posting a sculpt to Facebook with an empty layer.
Fixed small triangular irregularities in exported texture maps.