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From Other Suns Tips

Snake-PlisskenSnake-Plissken Posts: 26
Brain Burst
Feel free to add some if you have any.

- If you go to an enemy's tactical area and blow it up with your guns, the captain can't shoot your ship. I play solo and had my ship blown up a few times while trying to loot pirates, until someone mentioned it. This is quicker and saves your ship's ammo. Shoot the enemy ship once to break the jam, then teleport over.

- Upgrading your teleporter a few times can make your lock-on time as low as 6 or even 4 seconds, which seems more useful than other upgrades. You shouldn't need the med bay much unless you're soloing, out of medpacks, and are the last crew member alive or don't want to lose one. Then you'd have to walk back to the teleporter, lock on to your ship, and go back.

- Cards only work on the station they were picked up on. Many stations and ships have blue doors, but a card picked up on one station will be useless on the next.

- A rank III hackatron can fail and break on a 95% chance, then a rank II with a 75% chance on the same computer can randomly succeed. 

- If you shut off the reactor on a ship, everything in it will shut off, and once the oxygen level hits 0, your health will rapidly decline. You'll be dead in roughly 10-15 seconds.

- Judging by messages from the commander, it appears that you have to keep jumping to the right on the star chart, as the aliens keep moving from the left towards you.

- If you look at your ship's schematic, the top right room is the captain's quarters and has more wall spots to store weapons. If you're ever fighting and the game tells you you were rewarded a legendary weapon, it will be placed on that wall the next time you are on your ship.

- Shields are somewhat useless, because not only does the enemy sometimes use explosives or disc weapons, when your dominant hand sticks past the shield, you can get hit.

- You only really need to dual wield for tough enemies like dual wielding robots that fire rockets, the aliens that drop from vents, bosses, or if there's a group of armed enemies. A default legendary pistol with 180 or even 162 damage can kill a pirate in one magazine with well placed shots.

- The shock burst and auto laser pistols aren't too great (regardless of the number), while laser beams and disc weapons are amazing. Dual wielding laser beams of any damage type will melt the aliens that drop from vents. Pistols and single shot rifles are also great when you need that quick projectile with decent accuracy.

- Some bosses, such as the laser turret that hangs from the ceiling, can be kited with the two barriers. Shoot, back out when it fires, go back in, rinse and repeat. Shots against the red dot before and right after it fires appears to do more damage. Pistol is great for this because of the high accuracy and decent damage. There's ammo racks there for infinite ammo.
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Comments

  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    Just an update, but if you pick up a blue card from a pirate's ship, it will work on every pirate ship that has a blue key. Meaning, you won't need to search for a keycard every time. Just hang it on the wall when you're doing other stuff, but before you teleport to a pirate ship, grab the key.
  • MowTinMowTin Posts: 1,118
    Wintermute
    Here's some other tips I picked up:

    -You can hack the doors if you can't find the keycard

    -Check your wrist for mission goals. Some missions are timed and you can see the timer counting down on your wrist

    -Use a throwing motion to throw a weapon to the floor

    -Try to buy extra crew members

    -There are tutorials and additional info in the Captains room computer files

    -Never attack a station. It's too powerful and will destroy your ship. 

    -When you teleport leave a space in your weapons and items for new items. Leave items on the racks in the teleport bay for other players to use


  • GhillyGhilly Posts: 5
    NerveGear
    I've got a couple to add:

    - Disabling the reactor on the pirate ship will open the door to the bridge. The captain usually drops a decent weapon and an item. The reactor room only does a little bit of damage and there's plenty of time before the O2 drops to defeat the captain.

    - Laser turret costs only 20 scrap and is the cheapest way to disable enemy ship systems early on instead of using missiles. 

    - Grab and throw key cards to move them around instead of storing them in inventory.
  • MowTinMowTin Posts: 1,118
    Wintermute
    Here's one

    -If you upgrade the ships medical bay you increase the max health of all players! The first upgrade is +33%. That's incredibly important. 
  • GhillyGhilly Posts: 5
    NerveGear
    MowTin said:
    Here's one

    -If you upgrade the ships medical bay you increase the max health of all players! The first upgrade is +33%. That's incredibly important. 
    Oh wow, that's really good. Does the stimpack regenerate a % or a set amount? That makes med-bay upgrades extremely important for boarding stations. Was wondering if there was an upgrade to help with that.
  • ChazmeisterChazmeister Posts: 496
    Trinity
     You shouldn't need the med bay much unless you're soloing, out of medpacks, and are the last crew member alive or don't want to lose one. Then you'd have to walk back to the teleporter, lock on to your ship, and go back.

    Or alternatively, you can just use the teleport function on your right wrist to instantly get back to your ship, in order to use the med bay. Handy if you need a quick exit in an emergency.

  • MowTinMowTin Posts: 1,118
    Wintermute
    Or alternatively, you can just use the teleport function on your right wrist to instantly get back to your ship, in order to use the med bay. Handy if you need a quick exit in an emergency.

    I don't think you can do that until the mission is over. I usually walk back to the teleporter and heal if I'm human and I don't have stims. 
  • JoeManji08JoeManji08 Posts: 123
    Art3mis
    Correct, the right wrist doesn't work unless you've completed the mission. 

    I've gotten 3 upgrades to the med bay, and they all increase health in 33% increments. I can't afford the 4th one, but it appears to continue at the same rate.
  • MowTinMowTin Posts: 1,118
    Wintermute
    edited November 2017
    Correct, the right wrist doesn't work unless you've completed the mission. 

    I've gotten 3 upgrades to the med bay, and they all increase health in 33% increments. I can't afford the 4th one, but it appears to continue at the same rate.
    Awesome, I think I'll prioritize healh upgrades from now on since we usually die on boarding missions.

     I'm on the FOS discord. A dev said that nanite guns have a chance to increase the shooter's health just like plasma guns have a chance of setting an enemy on fire. 
  • MowTinMowTin Posts: 1,118
    Wintermute
    edited November 2017
    Tip:

    --Captains room has a database of info on ships, weapons, and upgrades. Start a private solo game and just go to the captain's room and read through the info.
  • Arock387Arock387 Posts: 722
    Trinity
    edited November 2017
    What do we fire at to stop the pirate ships from escaping In the "pirates stole data" scenarios 
  • JoeManji08JoeManji08 Posts: 123
    Art3mis
    Arock387 said:
    What do we fire at to stop the pirate ships from escaping In the "pirates stole data" scenarios 
    I second this question... I could not figure it out!
  • MowTinMowTin Posts: 1,118
    Wintermute
    Arock387 said:
    What do we fire at to stop the pirate ships from escaping In the "pirates stole data" scenarios 
    The ships have these yellow circular nodes. You shoot them and they turn red then they blow up. Destroy all the nodes before they escape. 

    Anyone dealt with aliens yet? OMG what a blast that was. 
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    MowTin said:
    Arock387 said:
    What do we fire at to stop the pirate ships from escaping In the "pirates stole data" scenarios 
    The ships have these yellow circular nodes. You shoot them and they turn red then they blow up. Destroy all the nodes before they escape. 

    Anyone dealt with aliens yet? OMG what a blast that was. 
    Yes, it took a while for me to figure that out. So many endless pirates spawning and I thought there was a terminal. But yeah, for anyone that doesn't know, when someone tells you to stop a pirate ship from escaping, just look for the yellow circles on the side and shoot them til they turn red and blow. Depending on the angle, you may have to move around to be able to hit each one, although they all seem to be on the left side, since you can't cross over.

    Aliens can be a pain in the ass, but are manageable. I just use two laser beams (if I have them in my game at the time) and back up as they charge, so their slash won't hit me. Once they run back to the vent, they become invincible until they jump back out and charge again. After a few trips to the vent and back, dead. One mission I did had 3 giant aliens spawning a bunch of those little ones that spit goo or jump at you. I was down to my last crew member and had to go back to my ship a few times to heal, but laser beams melt stuff pretty easily. One pulse laser beam can melt a tiny alien, but two laser beams are definitely needed to take on swarms of them, as well as kill the giants that spawn them.
  • LordQuakeLordQuake Posts: 183
    Art3mis
    There appears to be an option to save game looking at the options in the main menu, but I can't seem to figure out how to do it while in the game, anyone know?
    Also how do you get a different ship. When you start a game there are back and forward arrows against your ship choice, only have one option though, the Skimmer, but it implies there are others in the game. Do you simple steal them? We teleported onto a pirate ship, killed everything and took control of the bridge, were going to continue the game using it but thought better of it and jumped back to the skimmer.
  • CrashFuCrashFu Posts: 1,399 Poster of the Week
    It seems like Plasma weapons (aka FIRE) are VERY effective against the Headcrab like aliens and the zombified humans both.

    Now, anyone know how to take down that one robot boss.. I think it was called Titan or Atlas or something?  Its healthbar only seems to decrease when shooting at the little vents underneath its arms, but the amount of damage is incredibly small.. I can blast those vents with everything I have and only take away maybe 1% of its healthbar before it kills me. Is there something I'm missing, or does this boss need a heavy Nerf from the developers?
    The next nerd to cry about "the resolution" of top-of-the-line VR devices will be permanently banned from using ALL standard-definition media.  And yes, that includes all pre-Switch Nintendo games. Especially Melee.
  • MowTinMowTin Posts: 1,118
    Wintermute
    LordQuake said:
    There appears to be an option to save game looking at the options in the main menu, but I can't seem to figure out how to do it while in the game, anyone know?
    Also how do you get a different ship. When you start a game there are back and forward arrows against your ship choice, only have one option though, the Skimmer, but it implies there are others in the game. Do you simple steal them? We teleported onto a pirate ship, killed everything and took control of the bridge, were going to continue the game using it but thought better of it and jumped back to the skimmer.
    I think if you are the captain and you leave a game it will automatically save and be found when you select "load game." I had a few saved games but I didn't do any saving. But I'm not 100% sure.

    You get a different ship if you successfully make it to earth. 

    @CrashFu I've never met the Atlas guy yet. 

    @Snake-Plissken Thanks for the alien tip. I only got boarded by aliens once. It was so creepy seeing it crawl into the vents and hearing it crawl around the ship. We all panicked and died. 

  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    I never get boarded by aliens, although I try to keep heading to the right on the star chart once I see the purple ship and all the other purple sectors behind it. I got a little past 50% to Earth on solo before ending the game. I was on a station with robots and they were mostly like Terminators and some hovering drones, not the pushover security bots in the beginning. I had 6 crew and lost 5, gave up, went on to something else, and died. Really sucks to have to start over, but still, the game is addicting.
  • MowTinMowTin Posts: 1,118
    Wintermute
    edited November 2017
    I never get boarded by aliens, although I try to keep heading to the right on the star chart once I see the purple ship and all the other purple sectors behind it. I got a little past 50% to Earth on solo before ending the game. I was on a station with robots and they were mostly like Terminators and some hovering drones, not the pushover security bots in the beginning. I had 6 crew and lost 5, gave up, went on to something else, and died. Really sucks to have to start over, but still, the game is addicting.
    I just did an awesome run with a good crew. Made it 55% and saw the same terminator robots and hovering robots you saw. They didn't finish us. It was some pirates that boarded our ship as we boarded theirs. They killed our meat bag before we could save him. 

    This game is so much fun.
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    One huge tip: the AI is retarded and if you have one go to your bridge, he will shoot a station and get your ship instagibbed before you can lock on and teleport (even with upgrades and only a 6 second lock).
  • LordQuakeLordQuake Posts: 183
    Art3mis
    @MowTin thanks for the feedback.
    So we have to get back to earth to unlock other ships, anyone know what they are?
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    If I had to guess, other Skimmers, as in Mk I, Mk II, Mk III, etc. and maybe some larger ships as well.
  • JoeManji08JoeManji08 Posts: 123
    Art3mis
    One huge tip: the AI is retarded and if you have one go to your bridge, he will shoot a station and get your ship instagibbed before you can lock on and teleport (even with upgrades and only a 6 second lock).
    Yeah, I learned that the hard way today.  I actually kicked a guy, because I knew I wasn't shooting the stations, so I thought he was sabotaging me lol.  I figured out my mistake when my ship kept picking fights it couldn't handle after he was gone. 

    (Didn't catch the name, but if you're on here and recognize me, sorry about that by the way)
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    I'm up to 60% right now with everything on my ship maxed and some decent weapons, although I could definitely use better ones (player weapons, not ship). I have a ton of crew members and I just have them dispersed evenly, but they only come in the bridge if they're wandering. I will not order anyone to the bridge ever again.
  • MowTinMowTin Posts: 1,118
    Wintermute
    One huge tip: the AI is retarded and if you have one go to your bridge, he will shoot a station and get your ship instagibbed before you can lock on and teleport (even with upgrades and only a 6 second lock).
    Yeah, I learned that the hard way today.  I actually kicked a guy, because I knew I wasn't shooting the stations, so I thought he was sabotaging me lol.  I figured out my mistake when my ship kept picking fights it couldn't handle after he was gone. 

    (Didn't catch the name, but if you're on here and recognize me, sorry about that by the way)
    Well, someone kicked me once for no reason. Maybe it was you :)
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    I beat the game just now. It appears there's one other ship. You can see the comparison between the Radiance and the Skimmer. Fyi, I couldn't get a screenshot, so I had to set my controllers down, hold my hmd back, and ctrl print screen it into paint.
  • MowTinMowTin Posts: 1,118
    Wintermute
    edited November 2017
    I beat the game just now. It appears there's one other ship. 
    You beat it solo or with a crew? Any strategy tips? I feel like I'll never make it to earth. Had a good run yesterday but we got overwhelmed by robots. Things went south fast and didn't have a chance to run back to ship. 
  • Snake-PlisskenSnake-Plissken Posts: 26
    Brain Burst
    I did it solo believe it or not, and that was with a death or two, but luckily I had more crew and also bought more to replace the death or two. The aliens aren't so bad and neither are pirates (unless you both get a teleport lock at the same time, and as you port over, there's 5+ trying to squeeze through a door and all have the red shields). What you do is get to Earth, the commander has someone fit your ship with a special shield (different from the normal shield and can't be seen or upgraded via vendors), then you go towards the mothership and hope you get lucky by landing on the same point. Then the mothership tries to light you up, but the special shield never breaks. You port over and kill some fairly tanky aliens, fight a boss, and win.

    Not sure if this is normal, but when you play with the Asa Radiance, you get some male and female crew members, but then I noticed a robot (I played as a robot only once when I quick joined someone's Skimmer). Who I am now seems like a female, because I thought I heard a woman's screams when I was shot. But, the hands look cracked, burned, or something, with purple nails, almost like an alien of some sort.

    Also, a few tidbits:

    - When playing with the Asa Radiance, the alien mothership, as well as the destroyed stations behind it comes within a jump or two at the start. I actually fell behind trying to go to a trading station, and despite moving forward, the aliens had beat me to the jump, so I had to go long for another station that hadn't been abandoned.

    - Enemies are more advanced near the start (especially robots). Robots appear to drop nano pistols (purple X[]X shaped pistols) and are slightly harder to kill. While there are still the scrawny brown ones that die with one headshot, the majority appear to be upgraded models with nano weapons, and a certain model charges its hands, then throws two nano orbs at you that explode and do maybe 5% dmg or so (not sure exactly). Towards the end of the Skimmer game, you'll notice cloaked robots, but I haven't seen many so far with the Asa Radiance.

    - Aliens don't necessarily become tougher. There are still the crawlers that spit and hop, as well as infected humans, and the xenomorphs that drop from vents. A new alien appears to be like a human, but has a huge head and can spit or slash, but is fairly easy to kill. Now, the quantity of aliens can be overwhelming, depending on your luck. At one station, I fought 3 xenomorphs at once (of course they had separate vents, thank God). You do get decent damage weapons from the start, unlike the sub-100 damage weapons with the Skimmer.

    Here's a tip though for a second or fresh play through:

    Go for achievements. That is how you unlock some legendary weapons for your Captain's room, and they will always be there, unless you use and lose them. But each and every play through, you will always have those same weapons on your wall.

    Also, if you loot any figurines/statues, in your Captain's quarters, you will notice a 3 tier shelf. Place them there, in any order you like.
  • JoeManji08JoeManji08 Posts: 123
    Art3mis
    edited November 2017
    I've beaten it twice -- once solo and once with one other crew member.  It's definitely easier solo.  Early on, I had to just destroy any pirate ships rather than board them, because they would cause hull breaches that drained all my oxygen while I was gone. 

    Now I've got it mostly figured out -- teleport over before answering the pirates comm dialogue, and destroy the tactical system ASAP (only killing the pirates you have to to survive until it's down).  As long as you're on their ship and don't let them fix it, they won't do any additional damage to your ship.  Then you can loot/hunt their captain at your own pace to get the most salvage.

    Besides that, just try to maximize the mission stations you stop by on your way to earth, and don't waste time on trader stations until you have a good stockpile of salvage to spend. 

    Never buy fuel, ordnance, or crew members unless you're dangerously low on any.  You get enough for completing missions and stealing cargo.  Spend it on upgrades instead.  Med bay is most important since it gives you more health on away missions.
  • JoeManji08JoeManji08 Posts: 123
    Art3mis
    edited November 2017
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