Just an information piece really. I've been using Nvidia's 388.00 drivers to date, 388.13 & 388.31 have given me really bad head tracking stutter inside the Rift. So much so that it makes it totally unplayable without making me feel sick.
Just hoping anyone with the same problem will come across the title of this post as it might help them out if they've updated drivers and not thought to roll back.
Also it's worth deleting the temporary driver folder C:\NVIDIA\DisplayDriver\... (driver version) as Windows 10 keeps taking it upon itself to reinstall the bad driver again on mine if I leave the new extracted driver in that temp install folder.
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you can turn the power monitor off if you do have it, see if that helps.
https://forums.oculusvr.com/community/discussion/59001/rift-stuttering/p1
Hi @Sitruz, Windows will download updated drivers whether that NVIDIA folder is there or not. There's a way though to prevent driver updates via the Control Panel/System/Advanced System Settings, Hardware tab, Device Installation Settings.
Or a better way is Microsoft's Show or Hide Updates tool, which will allow you to temporarily block individual updates rather than all driver updates. I haven't used either method for a while as I don't seem to have any issues with the latest drivers.... touch wood!!
Thanks Iceman. Yeah there was a few bits in there I've disabled like the overlay. Yes I am using Afterburner as well so I might try and update to 388.31 now and see if that's made any difference.
Thanks @DaftnDirect. Yeah I found that this morning when it updated again with any involvment from me. I found that Device Installation Settings on some page somewhere and I've done that. Just waiting to see if it affects.
I do like to run the latest drivers where possible, so want to try 388.31 again to see what happens now I've disabled the Overlay.
Cheers.
Is there any definitive way to stop Windows 10 automatically updating my Nvidia driver?
Which July driver are you on out of interest?
Are you mentioning this as stutter OP? What I mention????
Thanks to everyone in their suggestions if they are reading this. I really appreciate all the help and working together to figure out these things for the community.
See you in the Rift!
https://forums.oculusvr.com/community/discussion/58073/poor-tracking-quality-audio-glitches-lagging-etc-after-half-hour-of-use#latest
It's clearly related to NVidia drivers. To me, I had to roll back to 384.94 to get totally rid of all jutters and stuttering. Just as the OP said, the stuttering introduced by newer NVidia drivers feels like it's coming from the tracking... not video performance related. This is the exact stuttering I experience with newer NVidia driver. If I roll back to July/August drivers, the stuttering disappears COMPLETELY!
So, it's clear that the problems are caused by NVidia drivers. The question now is: What can we do against this? The problem is clearly visible in the current driver release and was already visible in previous NVidia builds. It is NOT mentioned in the KNOWN ISSUES section of the drivers, although the net is full of complaints.
If you want to experience a buttery smooth Oculus Rift experience, roll back to 384.94, where there's ABSOLUTELY NO STUTTERING AT ALL. Then come back to the current driver and you'll see the difference instantly.
You can find previous NVidia drivers here:
http://www.nvidia.com/Download/Find.aspx?lang=en-us