I just got my oculus (with touch) in last week, and I've been having a problem with my thumbsticks locking into position (virtually not physically). I'll be playing a game that uses them and after a minute they will lock into position until I press either of the two top buttons(A&B or X&Y).
After thinking about it for a while, I think the problem is that the oculus touch controller is going into standby during gameplay e.g. a firmware bug. After contacting technical support, they are treating it like a faulty controller, and have asked for an INSANE amount of documentation, I basically had to spend half a day making videos of the issue, and I think I've only been dealing with people reading off a tech support script, (no real connection to oculus, no one who can actually report a bug to the firmware team)
I believe the issue is that the oculus touch doesn't take analog stick movements into account when deciding whether or not to go to sleep. Could you help test this for me?
1) open the device page to see the touches status (on or standby)
2) Once a touch controller is in standby, waggle the analog stick (without moving the controller at all, you may have to prop it up, or rest it in your lap), see if it comes out of standby.
3) press x,y,a, or b to take it out of standby
4) hold the thumbstick up, like you are using it to move forward (don't click a thumbbutton), and wait about 60 seconds to see if it goes into standby.
5) if it does go into standby, waggle the stick (without moving it) and see if it comes out of standby.
I've had this happen ingame in subnautica, lucky's tale, and aircar. So if you happen to have one of those and can test the issue there, I would appreciate it. I'm not sure if moving the analog control will keep it from entering standby, but I think it doesn't.