DreamShapers sketch book - Page 2 — Oculus
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DreamShapers sketch book

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  • DreamShaperDreamShaper Posts: 715
    3Jane
    Organic stamps designed in gravity sketch, testing how they flow

  • DreamShaperDreamShaper Posts: 715
    3Jane
    Closeup, although a pretty dark render of one of the coral sea relic



  • DreamShaperDreamShaper Posts: 715
    3Jane
    A pile of gold silver and bronze, a fortune in the making, should a dragon take flight

  • DreamShaperDreamShaper Posts: 715
    3Jane
    Was curious what a map would look like, on the edge of the western world.  This idea needs more development than a casual study



  • DreamShaperDreamShaper Posts: 715
    3Jane
    Cyber Mercenary


  • DreamShaperDreamShaper Posts: 715
    3Jane
    Massively heavy tree object.  Compressed layers of colored clay to make a base shape, copied, cut, pasted and stretched until the memory was gone, or preserved forever.  Note to self, add a detailed up close view of the cross section, adding a low-res closeup for now.  Have to dig through the archives of time to find a better image, to show the process



  • DreamShaperDreamShaper Posts: 715
    3Jane
    Council of masks

  • DreamShaperDreamShaper Posts: 715
    3Jane
    Jade Texture experiment




  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Quick video of sculpt rotating.  At this point was still working on the speed settings... a bit fast and choppy


  • DreamShaperDreamShaper Posts: 715
    3Jane
    Spaceship scene.   Around this time I realized that if I merged an object I could make a stamp with it.  This was before all those fancy mesh-to-clay tools and newfangled gizmos that are all the rage now


  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Cybernetic bio-organic arm.  Another dark render, haven't got the hang of spotlighting at this point in the game





  • DreamShaperDreamShaper Posts: 715
    3Jane
    Anatomy study of the underlying forms on the back and neck


  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Bass guitar from the guitarist, isolated for a close up view.




  • DreamShaperDreamShaper Posts: 715
    3Jane
    Next project is going to need some flowers






  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Redid one from earlier, like the color scheme better.  Have a video for this, which takes advantage of artifacting to create a flickering effect and to change the focused colors.  Some stills for now.  Will slide a video into this thread when I'm done with the snapshots Video (34 seconds) Added from earlier version using white candle












  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Abstracts. Shape and form studies









  • DreamShaperDreamShaper Posts: 715
    3Jane
    Alright.  Enough for tonight.  Next up Gold Dragon.  Sneak Preview

  • P3nT4gR4mP3nT4gR4m Posts: 1,696 Valuable Player
    Awesome art dump. Keep em coming!
  • DreamShaperDreamShaper Posts: 715
    3Jane
    @P3nT4gR4m Thanks for the encouragement. Here's a few more...
  • DreamShaperDreamShaper Posts: 715
    3Jane
    Couple more pics of the Gold Dragon


  • DreamShaperDreamShaper Posts: 715
    3Jane
    Dragon taking flight (length 1:20)


  • DreamShaperDreamShaper Posts: 715
    3Jane
    Body armor using a curved stamp, wanted to see how this would work for contouring

  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Still on the curved stamp thing, reminiscent of an alien castle or ancient city.  Stayed with one stamp the whole way through, to get a feel for the extents and limits of the approach. Study with built in constraints.  A bit tricky in parts because the awesome ability to reposition a stamp was yet to be invented.  Possibly my favorite upgrade to the tool set


  • DreamShaperDreamShaper Posts: 715
    3Jane
    Laser Bike.   Went back to the dual texture overlay for the lasers to create an on/off effect.  Photos first.  Video to be added on the next pass thru here.  Currently, they are scattered all over my hard drives at the moment and in various states of production.  Will take a while to sort through.



  • DreamShaperDreamShaper Posts: 715
    3Jane
    Start of a reptillian.  Mostly interested in how to work out the wings.  Posting as a reminder to revisit this now that the move tool is available.  Way too many sculpts stored to remember what they all are, and takes too long to scroll.  Would be cool if the library stored each base sculpt as its own project folder, using the most recent one as the "top" image.  (Bonus points if can  "save as new project" to start a new stack) Always a bit afraid to use "save as" on the off chance the machine crashes and both files get corrupted. At any rate, this tends to make the library a journey that takes much longer than I'd like.  Anyhow, here's the wing study....such as it is



  • DreamShaperDreamShaper Posts: 715
    3Jane
    Landscape practice.  Seemed like the right day to build an island and practice sand, water, foliage and mountains.  Some still images from various vantage points. Balloon tour.










  • DreamShaperDreamShaper Posts: 715
    3Jane
    Placeholder image.  One of many variants on this portal, almost everything on here is double layered to do particle fx.

  • DreamShaperDreamShaper Posts: 715
    3Jane
    Porcupine Magnificus.  Not sure where the name came from, was just going through my head the whole time I was sculpting.  Anyhow, was time to make an animal, and a porcupine appeared interesting and challenging.  Had fun with the quills and went with the vaguely plush toy leather nose and feet





  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    porcupine sculpture light render (35 seconds)


    darker render





  • DreamShaperDreamShaper Posts: 715
    3Jane
    edited December 2017
    Another animal study, a more serious attempt spanning several days, a lot of time learning the basics of horse anatomy, since I've never attempted to draw such a beast before.   Took some time to work out how to do eyes properly. Some highlights, shifting optics and silhouettes












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