Despite having a superior product the oculus is simply not delivering the VR experience to the market.
Why? Its games library is insignificant compared to the competition and on top of that, most of the oculus games are what in the old days we'd call 'demos' of a full game... aka VERY short and lack replay value. Basically a vertical slice mission of what would be a full game.
So please Oculus... expand your game library. Stop the 'demo' sales which do not encourage companies to make complete games given profits come to them for what is essentially a tech demo effort/cost.
Right now I have no way to know if the product on your oculus store is an actual game or a demo. Because of this I simply stopped purchasing games in the oculus store. I'm tired of buying what seems a complete game and it ends up being no more than a single mission or two type games.
You should strive to only offer in the store games that at MINIMUM are like Robo Recall ... something you play for 40+ hours and has replay value even though its a VR version of a console shooter game (PCs can do so much better). A COMPLETE game would be Elite Dangerous.. while not designed for VR it literally is the poster boy of what VR can achieve as a gaming platform.. Elite Dangerous is simply not worth playing unless its in VR ..thats how BIG a difference VR makes in a game not made for VR.
Encourage multiplayer games. Encourage complete games.
Reach out to companies that have games in the market or being developed which can benefit from being able to use VR... Elite Dangerous is a functioning example of it. Why not reach to them and work with them to implement the TOUCH controllers for their game?
Why not reach to Cloud Imperium Games and deal with them so the game they're developing, Star Citizen AND Squadron42 are Oculus+Touch ready when they launch?
Why not reach out to companies developing sims (racing,flight,space, sailing, etc), first person RPG and strategy games?
I get that VR games are 'better' when developed FOR VR from the start but you simply DONT have the market nor the studious/publishers interested in it. Build the market by using what is at hand to start the momentum going.
As it stands now, SADLY, VIVE is defeating Oculus hands down merely because of their HUGE library of games.. FULL games mind you... even if those games are essentially clones of playstation games from the past.