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GearVR app not using phone native resolution - Unreal Engine 4

papatel1612papatel1612 Posts: 2
NerveGear
edited January 2018 in Samsung Gear VR


I am having issues trying to get gearVR app to use native resolution of the device. I tried the solution to set r.MobileContentScaleFactor to 0 in both DefaultDeviceProfiles.ini file and in the engine-BaseDeviceProfiles.ini file but it is still setting it to 2080x1024. In the logcat file when the app starts, I do see render targets to support 2960x1440 in frame 1 but in frame 2 it is getting reallocated to 2080x1024.

Following are logcat results: LogRenderer: Reallocating scene render targets to support 2960x1440 Format 10 NumSamples 2 (Frame:1). 

LogHMD: Allocating Oculus 2080 x 1024 rendertarget swapchain 

LogRenderer: Reallocating scene render targets to support 2080x1024 Format 2 NumSamples 2 (Frame:2).

Is there anything I am missing to set things up inside Unreal Project.

 BTW I am using Unreal Engine 4.18 version.

Thanks,

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