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BOXVR - Bug tracker and Feature Requests

fitxrfitxr Posts: 1
NerveGear
Dear BOXVR Users

Please use this thread to post any bugs and/or feature requests for BOXVR.
The FitXR team will be following up on this thread regularly. 
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Comments

  • christopherbarnhousechristopherbarnhouse Posts: 263
    Nexus 6
    My activity doesn't get saved. I played the first workout. Exited. Started BoxVr back up and it didn't have my previous activity. I uninstalled and re-installed. Tried again and still not saving.
  • Jamesparker_1Jamesparker_1 Posts: 110
    Art3mis
    edited February 2018
    I love this game! 

    I did notice that if I quit a session part way through then my calories burned don’t get added. For me, they should still count towards daily goals.
  • christopherbarnhousechristopherbarnhouse Posts: 263
    Nexus 6
    I played all the way through a work out before exiting. I played again today and had like 10 workouts, met daily time and calorie goals. But still wasn't saved after I went back in :(
  • neosporingneosporing Posts: 2
    NerveGear
    Bugs:
    Latency text - after setting slider to 0ms and exiting.. returning to screen shows the slider still set at 0ms but the text reads 50ms
    Great Work text or Awesome text lingers on occasion.
    Quit game screen fails to show after routine on occasion 

    Suggestions:
    - Move the blurred effect when failing to duck to the highest graphics setting.. or give an option to turn it off.  It induces headaches, and poses issues for people with vision issues.
    -Add a novice / expert mode with different size hitboxes.  This allows players to continue to get a workout with alternative combat style movements.  Current patch changed jab hitboxes to be more accurate in form (straight jab) but one has to use less energy and focus on form rather then winding up and hitting the balloons with more energy.  (why punish people trying to hit the balloons harder just because their fist isn't coming in straight?)
    - Add power-ups.  (encourage people to strike balloons at the end of a string with maximum effort or knock-out blow.)  Or add multiplayer bonus to specific knockout balloons with a form and power threshold.  This is where you add your institute refined hitboxes.  Max effort + perfect form give strike bonus for the next 3 -7 string combo strikes with finishing blow.
    - Add incremental (+) (-) buttons to the sliders.  Setting height, weight etc.. is just about impossible with the touch controllers. 
    -  Allow user to set the workout space.  Using a 3 sensor setup, BoxVR often re-centers me 45 degrees to the right from my front 2 sensors.



  • FitXRsupportFitXRsupport Posts: 10
    NerveGear
    Hi Neosporing, thanks for all your feedback! We are currently looking at our current in game feedback so it’s great to know what you think about the blurring effect. A novice/expert hitbox is also something we will discuss internally. We are also working to add incremental buttons and thanks for letting us know about BOXVR recentering your room with 3 sensors, we will look into this ASAP.
  • christopherbarnhousechristopherbarnhouse Posts: 263
    Nexus 6
    Any word on "not being able to save activity" bug ???
  • FeraliseFeralise Posts: 1
    NerveGear
    PLEASE LET US SAVE! I can second the fact that this game does not save your activity. Any time you exit, your progress is lost. The day will appear "new" and your daily goal unmet. It goes without saying but any prior day/week's information is non-existent. I'd give this game a perfect score if only it would actually remember the fact that I've played. :(
  • christopherbarnhousechristopherbarnhouse Posts: 263
    Nexus 6
    Latest update fixes not saving activity bug. Nice !
  • bubimudebubimude Posts: 29
    Brain Burst
    I would love to see some kind of alternate point scoring system that operates on raw point score rather than multiplier. I find myself getting too caught up in streaks, and then when I lose my streak I almost just want to start over or quit out of frustration haha. Would be nice to have the option to have a score based on how many great hits I landed regardless of 1 or 2 slipups. This would go well with a really hard mode where its almost impossible to get everything anyways.
    Also would love to see another kind of dodge mechanic.. maybe a faster ball thats at head level that moves through. Right now dodging is nice but too easy to anticipate.
    Great game I've been playing for several weeks almost every night!
  • bubimudebubimude Posts: 29
    Brain Burst
    Oh also, would be interested in some type of void environment that's really minimal. Could be even slightly more tron/scifi themed, but not much of an environment and just light based orbs etc..
  • FitXRsupportFitXRsupport Posts: 10
    NerveGear
    Hi bthiem333, thanks for writing to us! We are currently working on a new scoring system and this will be released very soon so do let us know what you think! These are great ideas, please keep them coming! It’s amazing you are playing this every night!  We are also working on some new environments so watch this space!
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    I wonder if this is released for Vive as well - considering the recent post about sweat destroying the headset and HTC refusing to fix it under warranty?

    Never mind - I've sweated into my Rift for hours on end and had zero issues. Probably will do when I play BoxVR, too (bought it already, but too infirm to try it so far).




  • bubimudebubimude Posts: 29
    Brain Burst
    Brixmis said:
    I wonder if this is released for Vive as well - considering the recent post about sweat destroying the headset and HTC refusing to fix it under warranty?

    Never mind - I've sweated into my Rift for hours on end and had zero issues. Probably will do when I play BoxVR, too (bought it already, but too infirm to try it so far).
    I do recommend a VR cover. I got one and feels a lot better sweating into it, esp because I can wash the cloth part in the laundry.
  • gusklineguskline Posts: 12
    NerveGear
    Box VR ROCKS! Everyone I have had try this game LOVES it. 
  • neosporingneosporing Posts: 2
    NerveGear
    edited March 2018
    RED BALLOONS:  Your title went from a top tier title that I would use to show VR 1st timers to now, with these Red Balloons, a title I consider VR Toxicity and will now never recommend or show to anyone who asks what is a 'cool, fun or must have' VR title or experience.  Why on Earth would you ever decide to implement the worst Head-ache inducing, immersion breaking Visual artifact in VR into your title?  In general, when the headset looses tracking the world gets 'stuck' for a second producing that disorientating feeling for users.  Your new red balloon successfully simulates this nauseating visual artifact.  Seriously, why are you all focusing on creating visual effects that are intended to 'punish' the user for making mistakes?  Why are you so focused on getting users to stop using your title?  That blurring effect that mimics the headset going out of focus was a bad enough idea, but this red balloon that hangs static in the middle of the frame for a split second is just toxic to the experience.

     You had a great working title. It was so good I stopped going to the gym that I am a member of.  Now, you've killed it.   Please add the option to  TURN THIS OFF.  As I've stated before, if you need to create an option for 'casual' or 'expert mode - with all of your toxic visual effects.'
    Your game was perfect fun and a great workout 3 updates ago.  seriously, were people complaining about the title not having enough de-motivational aspects to the game?  Were you getting a lot of feedback from users saying that your hitboxes were too wide?  Why are you systematically removing everything that was great about your game?  For the love of god, please stop.  Roll it back 3 updates to your wide hitboxes, inflated calorie counter, and no punishment visual effects.
  • FitXRsupportFitXRsupport Posts: 10
    NerveGear
    Hi Neosporing, thanks for writing to us. We really appreciate your feedback on the things you do and don’t like about BOXVR. We are constantly trying to improve the experience by adding new features and polish with our updates. We will be adding an option to remove the blurring effect very soon.
  • KingAtRockKingAtRock Posts: 1
    NerveGear
    Hey there, love the game and am showing to anyone who will listen. I've noticed there are a lot of changes and added multiplayer in the steam version. I purchased the oculus version and am curious as to what the time table is for us oculus users to get some multiplayer action going?
  • SnakebertSnakebert Posts: 1
    NerveGear
    Hi.  Enjoying your game very much.  I particularly enjoy playing my own music.  Please integrate FLAC (free lossless audio codec) into your next release so we can hear our songs with outstanding fidelity.  

    Thanks!
  • elliotttateelliotttate Posts: 8
    NerveGear
    I LOVE BoxVR! The two things I'd really like to see are 

    1. A multiplayer mode where I can compete against my wife (We each have an Oculus Rift). Right now, we can start the same song at the exact time to compete, but an integrated multiplayer feature would be amazing.

    2. A way to play songs directly from Youtube. Seems like most of the music games have implemented this feature already. It can be quite a pain to find / buy non DRM songs or first download the mp3 from Youtube to play custom songs.

    Thanks for all your hard work!!
  • tyspaptyspap Posts: 1
    NerveGear
    PROGRAM WILL NOT START
  • agi2002agi2002 Posts: 1
    NerveGear
    This program will not start for me either. I tried uninstalling and reinstalling but nothing comes up, it just freezes, I haven't been able to play this game. 
  • chrisjacekchrisjacek Posts: 1
    NerveGear
    Made a playlist.  The second song had no targets whatsoever.  The music just played, but nothing ever showed up on screen.  Deleted playlist and created new playlist that had only the one song.  Same issue.  Changed difficulty in the hopes of having the music re-analyzed, but it never re-analyzed.  Showed 100%, and still no targets when played.  Quit and relaunched.  Still no luck.  There is seemingly no way to get this song to play with actual targets.  The same song worked just fine every time prior to the update.
  • Everborn128Everborn128 Posts: 10
    NerveGear
    Me & my wife keep running into issues where the screen will blink, flicker & sometimes just go black? We can't seem to get through any of the longer workouts without a trackin issue either. I don't have any issues on any other games either, can play for hours with no problems. Is this due to being early access game or is no one else having these issues and it's just me? I have 3 sensors, fresh batteries in the touch controllers, everything is updated.
  • Everborn128Everborn128 Posts: 10
    NerveGear
    I noticed these high scores are 3,000,000+ I just did survive for 30 min strait & got 350k & I'm a fit guy. There's no way someone can get 3 million in one sitting lol. Are people pausing.. Resting and continueing since you can resume from that score? Why don't you add something so if the game is paused THAT score can't be on the high score board, only personal score. Those are BS scores that people are trying to beat without CHEATING by pausing.
  • MervinRaeMervinRae Posts: 41
    Brain Burst
    Dear BoxVR Team,

    while you created a fitness game most people play it as a "music-fitness" game using their own music. It is an important and good feature that we can import our own music. Per example I will not buy Beat Saber VR because it has only 10 music-tracks with around 2 minutes each (and I do not like the music at all there).

    But look on how well Beat Saber gots received despite the very low number of tracks. Other games would have been torn apart for "20 minutes of gameplay" so to say.

    What makes Beat Saber so well received is - among other things - the cool looking environment / the level design (and it has only one). Other then that it is very similar to BoxVR only that you slash with a lightsword instead of boxing in a specific direction.

    What BoxVR needs is a better "music-stage". People are using the galaxy-tunnel (or what its name is) but it does not look very good. IT is okay but it is far away from such a cool environment Beat Saber or Airtone has, even Audioshield or Holodance has much cooler stages.

    So I would urge to create a better music stage with a spacy leveldesign. The gym for "training" is already good.

    Another difficulty level that is even harder then the hard one would be good as well - at least for your own music.

    The possability to have some influence on the created beatmaps would be nice as well but even if the automatically generated beatmaps are not so good as handmade beatmaps I am quite happy with the generated beatmaps of BoxVR - far better then the ones from Audioshield.

    I really would say a cool environment to play it as "own-music-fitness" game would be really important so it does not look so cheap anymore and the experience gets enhanced.

    Best wishes and thank you for creating BoxVR - it is my most used VR title.


  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    Played the free demo a little and enjoy the boxing to the beat which gets you to time hits easy.
    I only liked the Gym and Space Age backdrops and not at all the kids ones. Not sure why there's also a Space Age tunnel one.
    I like that there's so many workouts but it's all only boxing. If you want to Train in a Gym then you missed the idea of simulated weight training areas e.g. repeat bar lifts, arm curls, bench press, squat jumps (burpees type) which could all work even if we don't have feet tracking. In fact you don't include a PUNCH BALL which is odd. So this is simply Guitar Hero with gloves!
    I haven't yet tried multi-player but it only shown me the option to Create a Session. I don't know what exactly your idea of Multi-Player is but I really hope it involves a real Gym Experience where we can do group Circuit Training on different activities as gyms have OR THIS...
    A proper Boxing Match between players in a faceoff style to avoid entangled cables. With added Training Mode.
    Therefore the whole game has a further real purpose before we drop it from boredom!
  • MervinRaeMervinRae Posts: 41
    Brain Burst
    @MA@MAC_MAN86

    well, they never wanted to simulate a full gym but only a punching game with different rhythmic workouts - it is "not" called GymVR.. Apart from "lifting weights" a punching ball without resistance would be more like a gimmik.. The purpose of this game is another. This game is for many "the" go to game and as you can exercise with your "own music" to get a sweat per day - it will not get broing at all. The space tunnel is the scenery most users do use as it fits best for a "playful" experience with your own music. What is bad with Guitar Hero with gloves? Beat Saber is Guitar Hero with a lightaber. Both BoxVR and Beat Saber are one of the best rated and most fun games in VR + they give you a workout as well.

    @Devs

    p.s.: why is the game rated "Intense"? As you do not have any artificial locomotion, in fact you just stand and punch balls, the rating should be clearly "Comfortable". The workout may can be intense but that has nothing to do with the VR rating if it makes you VR-Sick or not.. It does not make VR-Sick in any way..







  • ProphetEquinoxProphetEquinox Posts: 1
    NerveGear
    I've had BoxVR for a little over a week or so and I've been having a lot of fun with it as well as getting a good workout from it. But on May 3rd an update was released with the new futuristic area which looks great but the beats you hit bothered me a lot because every beat was the same color except for the ones you block which was red, everything else is orange or blue. I had gotten used to color reading so I kept confusing myself during fast parts of a song and overall the uppercuts and hooks just felt less responsive, I figured it wasn't my cup of tea so I went back to the standard new yourk gym area to use the normal beats, only to find to my dismay the futuristic beats had carried over. This must be a bug because on every area all the beats were replaced with the futuristic ones when it should be dots or presents and ornaments (for the christmas map). It made the game annoying to play as the one style of beats I didn't like was now everywhere. Please fix the stuck futuristic beats and also please color code the uppercuts and hooks.
  • MrPhatBobMrPhatBob Posts: 1
    NerveGear
    Not sure if its the upgrade or my equipment. But the gloves go out of sync: i.e. get stuck floating in the air, or don't follow my hand gestures. Battery level is good on the hand controllers, and I don't appear to see this in other games. It happened occasionally in the previous release, but this is now too glitchy to play.
  • jmalmstenjmalmsten Posts: 69
    Hiro Protagonist
    edited May 2018
    wait... what...? What have ye done?? I have loved this game for so long now. But after doing some Beat Saber I decided to go back for a few rounds in BoxVR. And... uhm... ok... there's a new environment. That's cool and all. But those targets! Something really has to be done about those targets. So I switch rooms... But worse yet. They are now on all environments! Not just the new one... 

    It... it just killed all kinds of satisfaction in the punches. The encouragement of the big sparkles is gone. The feeling is now missing. No matter how hard I hit it's still the limp "pffft"-feeling... Why remove ALL the power?



    And, another thing... I just completed a track with 100% hit-rate... and I look in the high scores... those scores are at least ten times the amount I've ever seen. Some tracks even have maxxed out 99999999 scores. Feels like something fishy is going on. Or are there really that many Jackie Chans in the world training to fight Saitama in kumite death battles? I would much rather just see friends scores or at least my own so I get some kind of feeling of progression in skill.


    But the fishy high scores are a much lesser issue than the targets. Because. Man... That really killed my enjoyment of the game.
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