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Doom VFR - Smooth Locomotion Patch

elboffor
Consultant
well, I've held off playing this but it looks like tomorrow might have to be the day i start

DOOM VFR PC Patch - January 30

29 JANUARY - JASONBETHESDA
Hey all,

A new patch for DOOM VFR will be deployed on January 30 for PC. Here are the patch notes.

  • Added Windows Mixed Reality headset support
  • Added Smooth Locomotion control option
  • Added Smooth Locomotion movement speed options
  • Added Weapon Pitch option to adjust angle of weapon on controller
  • Added option for Jump while using VR controllers with Smooth Movement on
  • Added toggle for Dash when smooth movement is on
  • Added Jump to Gamepad controller scheme
  • Fixed an issue with discoloring seen on some HMDs
  • Various bug fixes[/list


    The DOOM VFR patch will take place at 2:00pm CST/3:00pm EST on January 30th on PC.
Is there anything else anyone recommends?
such as binding buttons differently or anything?

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31 REPLIES 31

KlodsBrik
Expert Trustee
Oh ... Smooth locomotion ... Beginning to make sense .. Awesome !
Be good, die great !

nalex66
MVP
MVP
I saw this earlier on Reddit. I might go ahead and try this game, depending on feedback once the patch goes live. I loved Doom 2016, and would like to revisit that world in VR.

DK2, CV1, Go, Quest, Quest 2, Quest 3.


Try my game: Cyclops Island Demo

DarkTenka
Trustee
FINALLY!! .. Thank god .. I legit thought they had given up on it.

MowTin
Expert Trustee
So, Skyrim has smooth turning, Doom VFR, when is FO4 VR getting it? I hate snap turning. It's my biggest gripe. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

KlodsBrik
Expert Trustee
Bethesda ain´t gonna put the money into making FO4 better .. They wait for modders to make it an experience worthy for VR enthusiasts ... Cause they know we are stupid enough to buy it when some fan have made all the work for them .
Be good, die great !

MowTin
Expert Trustee

KlodsBrik said:

Bethesda ain´t gonna put the money into making FO4 better .. They wait for modders to make it an experience worthy for VR enthusiasts ... Cause they know we are stupid enough to buy it when some fan have made all the work for them .


OK. There's a patch coming next week. 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

FieldOfVision
Heroic Explorer
They have officially announced it, I'll try it tonight.

 
Latest VR game: Crazy Kung Fu
Other games: www.FieldOf.Vision

elboffor
Consultant
Turning isnt implemented 😕
You have to spin around physically.

Also on my rig it runs like shit.
Artifacts all over the place and juddery as hell.
I expected it to be a little glitchy, but dam!
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DarkTenka
Trustee

elboffor said:

Turning isnt implemented 😕
You have to spin around physically.

Also on my rig it runs like shit.
Artifacts all over the place and juddery as hell.
I expected it to be a little glitchy, but dam!


Welp .. looks like might just have to still use Kojacks AutoOculus script for turning.

Artifacting/Judder you're experiencing is solely a SteamVR thing I believe. I get it too but I get the same thing in many other SteamVR games in the same way. People need to push for Native OH support more .. though this is the place where we are least likely to get it.