.... be more humble about it considering that they are in fact piggy backing off of the success of many "lads."
Zenbane said:Lets see, I'll do some super rough math here to make my guess:55 million Galaxy S7 phones have been sold5 million Gear VR units have been sold total (2016, 2017, 2018 combined)Based on these estimates, 10% of Galaxy S7 users will buy a Gear VR216 million iPhones were sold in 201710% of 216 million is about 21.5 millionAdditional factors:Gear VR is powered by more than the Galaxy S7 These are just estimates, combining single year with multi-year.This does not account for returns, defects, etc.I would say that in 2018 around 4.5 million GO units will be sold. Assuming they release no later than March 31st.
I would say that in 2018 around 4.5 million GO units will be sold. Assuming they release no later than March 31st.
MowTin said:But Gear VR is not the same price as the GO. You can't assume the same adoption rate.
Atmos73 said:Zenbane seems to think OGO is in the very same potition GearVR was in when it launched. The difference is GearVR still exists as a direct alternative to OGO at half the price. Daydream now exists and is cheaper than GearVR open to more mobile phones than GearVR and in direct competition to GearVR.
Here we go again....Ill get the popcorn.
What's this toxx thing all about?
So a Toxx could be if GO sells less than 21.5 million in 12 month Zenbane (his prediction) he must be banned for 1 year.If GO sell more than 5 million in 12 months then I shall be banned for 1 year.
Why is this era ignoring Power Charge By WiFi?This tech is already over 10yrs old now!!!
Introduce Power Over WiFi (10yrs old tech used on mobiles)
so what is santa cruz exactly?
kevinw729 said:Final observation, I get the feeling that OVR will announce the launch of this a lot sooner than everyone thinks.
32GB of storage is actually quite a bit really for mobile games. There would not be a lot of just "add on" apps like a phone has, email, pictures, or text. They don't have long running games such as mmos and with limits to hardware - it really puts the breaks on what can or can not be possible. One thing they should've maybe thought about is maybe upgradable storage banks instead.Yes, SD cards run the risk of not being good - but it would've been nice to have the ability to add a SSD to the device as a upgradable storage unit instead. SATA technology doesn't really cost that much to add to a device. Something maybe the next version can look into replicating in the future. As for where the drive can rest - in the pocket or in a slot in the back of the headset.
laserjr said:.....I don't think it is that much space actually, I have a handful of GearVR games that are 4-6gb each, plus apps like Jaunt or NextVR that offer downloadable 360 videos that are def in the gb's in size. I have a feeling a person with anything but a tiny library will have to uninstall things quite a bit in order to install a different app.
AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR today.
laserjr said:....I can see kids getting this, they're the ones who possibly don't have phones yet, this could take the place of their 3DS.
Just a question that was asked of me when I showed the Android central article to a friend. Does it have built in Wifi?
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