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Got to try Oculus GO - Thoughts

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  • kevinw729kevinw729 Posts: 5,214 Valuable Player
    .... be more humble about it considering that they are in fact piggy backing off of the success of many "lads."

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  • ZenbaneZenbane Posts: 15,416 Valuable Player
    edited February 2018
    "Sadly, this was all foretold back in 2014 with the GAMEFACE! "

    I recall those 2014 predictions quite well, and they were opposite of what is happening today.

    2014 VR Predictions, " The success of In-Home VR Entertainment will rely on the success of Out of Home VR entertainment."

    2018 reality, "The success of Out of Home VR Entertainment relies on the success of In-Home VR Entertainment, as seen by the heavy dependency on Gear VR and Oculus GO (In-Home VR consumer products) being used at VR Arcades and Theme Parks."

    I'm happy to see VR thriving in any industry for all products and services. But we should avoid rewriting history just because the journey makes some feel uncomfortable.
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  • MowTinMowTin Posts: 1,916 Valuable Player
    Zenbane said:
    Lets see, I'll do some super rough math here to make my guess:
    • 55 million Galaxy S7 phones have been sold
    • 5 million Gear VR units have been sold total (2016, 2017, 2018 combined)
    • Based on these estimates, 10% of Galaxy S7 users will buy a Gear VR
    • 216 million iPhones were sold in 2017
    • 10% of 216 million is about 21.5 million
    Additional factors:
    1. Gear VR is powered by more than the Galaxy S7
    2. These are just estimates, combining single year with multi-year.
    3. This does not account for returns, defects, etc.

    I would say that in 2018 around 4.5 million GO units will be sold. Assuming they release no later than March 31st.

    But Gear VR is not the same price as the GO. You can't assume the same adoption rate. It's also possible that many potential GO consumers who owned iPhones already bought a PSVR or switched to a Samsung phone.

    It might sell well with kids so that's a possibility. 
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  • snowdogsnowdog Posts: 7,597 Valuable Player
    I don't think it's going to sell that much this year tbh. Maybe half that imo.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

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  • ZenbaneZenbane Posts: 15,416 Valuable Player
    edited February 2018
    MowTin said:
    But Gear VR is not the same price as the GO. You can't assume the same adoption rate.

    I did not assume the same adoption rate if you check the math I presented. I decreased the 10% adoption rate in order to make my final "guess." Also, Gear VR is far more expensive than GO if the consumer does not already have a compatible Android phone.

    However, in thriving industries the adoption rate tends to increase over time (e.g. the Snowball Effect). So the truth is that GO will likely sell far more than I predicted. However, I wanted to keep my guess within the realm of "easily obtainable."

    Your guess, on the other hand, is that it would flop. Which is highly nonsensical. But now that we both made our guesses, are you willing to toxx?


    Atmos73 said:
    Zenbane seems to think OGO is in the very same potition GearVR was in when it launched. The difference is GearVR still exists as a direct alternative to OGO at half the price. Daydream now exists and is cheaper than GearVR open to more mobile phones than GearVR and in direct competition to GearVR.

    All of that is incorrect. Gear VR is not a direct alternative for iPhone users, and Daydream is tied to the Google Store which is silly to even bring up as a real contender.

    Oculus GO and Gear VR are more like technology "cousins" than direct competitors. Oculus staff have gone on record for saying that GO is an alternative for those who don't have a qualifying phone for Gear VR, and developers are encourage to build apps for Gear VR instead of focusing just on GO.

    This is all stuff you have been informed of before, but continue to ignore. The outcome will be the same regardless, and the goal post will be moved again by the naysayers come Summer
    B)
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  • Digikid1Digikid1 Posts: 2,303 Valuable Player
    Here we go again....

    Ill get the popcorn.
  • kevinw729kevinw729 Posts: 5,214 Valuable Player
    Digikid1 said:
    Here we go again....

    Ill get the popcorn.
    Don't worry I got a bag big enough for all of us.


    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • snowdogsnowdog Posts: 7,597 Valuable Player
    What's this toxx thing all about?
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 15,416 Valuable Player
    edited February 2018
    snowdog said:
    What's this toxx thing all about?
    https://www.urbandictionary.com/define.php?term=toxx clause
    A rule originating on the Something Awful message boards that calls for the banning of a member who does not follow his own proclamation. These proclamations are typically in the form of "If X happens, I will do Y." The person who posts the claim is asked to follow through with his promised act or be banned for lying.

    This rule originated from a forum member, Toxx, stating he would tape together the parts of his nether regions if a message board topic reached 5,000 replies. The Something Awful Administrator ordered that he post pictures of the completed act. No pictures were produced, and Toxx was banned as a result. The Toxx clause was instituted as a rule to discourage future members from making exaggerated claims.

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  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Fortunately only I wield the power to strike you people down harder than Ebola on steroids.  (well and other mods)
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  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Ill leave this here:

    9. Keep threads on-topic.
    Do not post irrelevant messages in topics. If you'd like to discuss something other than the topic with another member or members, either discuss it through PM's or make a new thread in the appropriate forum. Don't derail threads.

    We should have an off-topic thread called THE THUNDERDOME and let you guys have at it! :)
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  • ZenbaneZenbane Posts: 15,416 Valuable Player
    Atmos73 said:
    So a Toxx could be if GO sells less than 21.5 million in 12 month Zenbane (his prediction) he must be banned for 1 year.

    If GO sell more than 5 million in 12 months then I shall be banned for 1 year.

    Close. Read the Toxx rules again.

    You and I would have to make a wager, and we only get banned if we fail to honor the wager.

    So,
    "If GO sells less than 21.5 million in 12 months then Zenbane will stop talking about sales figures for one year."

    Then if I get busted talking about sales figures during those 12 months, I get banned.

    Back on topic,

    My estimates put Oculus GO "behind" Gear VR in terms of overall sales. I don't think anyone has really tried to present Oculus GO as a Leader that will take the Number 1 spot in Mobile VR. That would probably be an exaggerated claim based on all the other current and future options. However, it is equally exaggeratory to state that Oculus GO has no market and will be a flop.
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  • pyroth309pyroth309 Posts: 1,713 Valuable Player
    I have a Samsung Note 8 that I love and have no desire to stuff into a GearVR for numerous reasons and I'm still buying an Oculus Go when it comes out. I want something that I can just throw on and quickly put a movie on from the couch or in bed etc that already has all the VR software on it, that doesn't require me to take my phone case off, that doesn't impede on my phone space (I carry 150 gigs of music with me lol) and that is just quick and ready to go.
      
    That said, my main concern with the GO selling well is getting the word out and distinguishing itself enough from the latest batch of VR HMD's out there. 
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    Why is this era ignoring Power Charge By WiFi?
    This tech is already over 10yrs old now!!!
  • geebee666geebee666 Posts: 224
    Nexus 6
    edited February 2018
    MAC_MAN86 said:
    Why is this era ignoring Power Charge By WiFi?
    This tech is already over 10yrs old now!!!
    Do you mean wireless or WiFi ?
    Wifi charging is useless for any power consumption at the Go level unless there has been a million fold increase in power delivery since I last looked into it.

    Wireless for the GO would be a pain as the GO would have to have a plate or receptacle to hold it whilst it is charging and would then still be in the way whilst not charging it, a wire connection takes up close to zero space when not in use plus can transfer data whilst charging.
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    Introduce Power Over WiFi (10yrs old tech used on mobiles)
  • geebee666geebee666 Posts: 224
    Nexus 6
    MAC_MAN86 said:
    Introduce Power Over WiFi (10yrs old tech used on mobiles)
    Do you have a link as power via WiFi is only available at minuscule power levels.
    Wireless charging is a totally different process.
  • danknugzdanknugz Posts: 1,989
    Wintermute
    so what is santa cruz exactly?
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
    Q: What is the most annoying thing on forums?
  • kevinw729kevinw729 Posts: 5,214 Valuable Player
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,416 Valuable Player
    danknugz said:
    so what is santa cruz exactly?

    If GO is the mobile phone of the VR world, then Santa Cruz is the Smart Tablet or Laptop.

    bringing the experience of PC-quality virtual reality to an untethered headset.

    http://www.techradar.com/news/project-santa-cruz
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  • danknugzdanknugz Posts: 1,989
    Wintermute
    flaccid.
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
    Q: What is the most annoying thing on forums?
  • iPadCaryVRiPadCaryVR Posts: 30
    Brain Burst
    edited February 2018
    kevinw729 said:
    Final observation, I get the feeling that OVR will announce
    the launch of this a lot sooner than everyone thinks.
  • laserjrlaserjr Posts: 10 Oculus Start Member
    Mradr said:
    32GB of storage is actually quite a bit really for mobile games. There would not be a lot of just "add on" apps like a phone has, email, pictures, or text. They don't have long running games such as mmos and with limits to hardware - it really puts the breaks on what can or can not be possible. One thing they should've maybe thought about is maybe upgradable storage banks instead.

    Yes, SD cards run the risk of not being good - but it would've been nice to have the ability to add a SSD to the device as a upgradable storage unit instead. SATA technology doesn't really cost that much to add to a device. Something maybe the next version can look into replicating in the future. As for where the drive can rest - in the pocket or in a slot in the back of the headset.
    I don't think it is that much space actually, I have a handful of GearVR games that are 4-6gb each, plus apps like Jaunt or NextVR that offer downloadable 360 videos that are def in the gb's in size. I have a feeling a person with anything but a tiny library will have to uninstall things quite a bit in order to install a different app.
  • kevinw729kevinw729 Posts: 5,214 Valuable Player
    laserjr said:
    .....
    I don't think it is that much space actually, I have a handful of GearVR games that are 4-6gb each, plus apps like Jaunt or NextVR that offer downloadable 360 videos that are def in the gb's in size. I have a feeling a person with anything but a tiny library will have to uninstall things quite a bit in order to install a different app.

    I have to agree, the two size offering do seem to be on the skimpy side, when you remove the SD card slot.
    I am sure there is a plan towards doing this, that may be linked to the new cross platform support infrastructure to be announced at the FB event - but it still seems like a missed opportunity - and is a SD slot such an expense to add to the hardware? Either way, I think this unit will sell well.
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    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • JonJonXDJonJonXD Posts: 87
    Hiro Protagonist
    edited March 2018
    I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.

    Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.

    Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.

    I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.

    However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR today.
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  • laserjrlaserjr Posts: 10 Oculus Start Member
    edited March 2018
    JonJonXD said:
    I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.

    Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.

    Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.

    I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.

    However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR today.
    I'm also guessing it probably won't be a huge hit, but I don't see it being a flop either. Everyone I know who wants a GearVR has an iPhone, and they aren't about to switch just to get a headset. Even I only gave up my iPhone to get the Gear, now that OGO is coming I may be able to switch back to iOS now.

    I can see kids getting this, they're the ones who possibly don't have phones yet, this could take the place of their 3DS.
  • kevinw729kevinw729 Posts: 5,214 Valuable Player
    laserjr said:
    ....
    I can see kids getting this, they're the ones who possibly don't have phones yet, this could take the place of their 3DS.
    I see this as the main point - following up from the whole Samsung phone issue, now that there is no phone loyalty involved it should be a simple "portable VR" solution.

    I do expect this to have a good run - and will be a great demo tool for developers of bigger projects. The analogy with 3DS is app on so many levels, all but for storage! But that is a small issue compared to what this could be as part of a strong ecosystem that supports all platforms as one.
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • Digikid1Digikid1 Posts: 2,303 Valuable Player
    edited March 2018
    Just a question that was asked of me when I showed the Android central article to a friend. 

    Does it have built in Wifi?
  • laserjrlaserjr Posts: 10 Oculus Start Member
    edited March 2018
    Digikid1 said:
    Just a question that was asked of me when I showed the Android central article to a friend. 

    Does it have built in Wifi?
    Surely it must, otherwise I don't know how you'd get the games onto it.
  • Digikid1Digikid1 Posts: 2,303 Valuable Player
    Cable Connection is one way. 
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