Cable Connection is one way.
laserjr said:....I'm sure the setup will be basically the exact the same setup as the existing GearVR exosystem, with the Oculus app as the main hub for the OS.
Will the Oculus Go be a completely closed ecosystem?Can third party Non-Market apps be installed and launched? For example, we have specific apps for therapy and other internal corporate apps that currently we have to load manually and have no intention of releasing these apps to the wider general public… Does anyone know what the policy is for third-party internal corporate use with the OGO?
VR isnt compelling enough in these devices to sell well IMO.
I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR Today.
....Imo OGO micro usb slot will get double hit in this case due to charging plug + Storage drive point plug in plug out....
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