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  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    Nearly done with the sculpting bizness...

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited November 2018
    LZoltowski said:
    Been super busy recently but I managed to make some progress, completely rethought the lighting, so it has a more desert-like feel to it, changed materials and aged things.

    Also inserted some rudimentary and temporary figures for scale, zoom in for details.




    amazing work man
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    VR Characters and Vehicles to Unreal Engine :D


  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    Final pass. Retop time...

  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player

  • DreamShaperDreamShaper Posts: 725
    3Jane
    Just figured out who this is, good likeness.
  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    @DreamShaper ; Cheers dude! Been feeling good about this one from the start. Make human defo helped mitigate the traditional - proportion fiasco - that usually trips me up midway. 
  • DreamShaperDreamShaper Posts: 725
    3Jane
    P3nT4gR4m said:
    @DreamShaper ; Cheers dude! Been feeling good about this one from the start. Make human defo helped mitigate the traditional - proportion fiasco - that usually trips me up midway. 
    Ya, will have to give that a try, next time I do a face/head sculpt.  Had no idea who you were trying to sculpt, until an image from the show popped up on my media feed, and I was all "wait a minute, I've seen her somewhere else before"
  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    Paintjob underway after spending most of the day trying to get rid of a bunch of weird artifacts on the hipoly. Dunno if it was medium or blender but had a hell of a time getting rid

  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player

  • DreamShaperDreamShaper Posts: 725
    3Jane
    edited December 2018
    Installed.  Definitely creates a nice base, excellent synergy with medium.  Undoubtedly saved several days work right out the gate, may work on the hair and clothes a bit more.  Mostly just checking out the workflow, might give her one more session, for the time being.   Really nice not to have so much time figuring out placement.  Thanks!



  • DreamShaperDreamShaper Posts: 725
    3Jane
    Day 2, the moment thevideo card starts to crack

  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player

  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player


  • DreamShaperDreamShaper Posts: 725
    3Jane
    Whoa, freaky
  • InkyTheOctopusInkyTheOctopus Posts: 248
    Nexus 6
    P3nT4gR4m That's one corrupted individual dude , nice!!!
  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    @InkyTheOctopus  Is Laverne - Waitress at the local greasy spoon, sporting multiple bite wounds and an unusually aggressive serving demeanour. Body by Makehuman, clothes and posing in Marvelous, detail sculpting in Medium, Soon to be decanted to Blender, Retopo'd and the UV's sent off for a dip in Substance before plugging them back into shaders and Rendering in Cycles.

    "And that's not just greasy kid's stuff!"

    Been a couple of years now and a lot of hard work and I still feel like I'm a quarter way to having a clue most of the time but this is the most fun I've had doing anything in years! 

    Quick cycles render of the story so far.


  • Vicious713Vicious713 Posts: 2
    NerveGear

  • DreamShaperDreamShaper Posts: 725
    3Jane

  • Henri1970Henri1970 Posts: 122
    Art3mis
    it's called; "having a crush"
  • Henri1970Henri1970 Posts: 122
    Art3mis
    edited February 14
    "having a crush", it's Valentine's day

  • DreamShaperDreamShaper Posts: 725
    3Jane
    @Henri1970
    That's a great piece of art.
    When I saw the first one, I didn't see the text at the side, thought it was simply called "crush".  Anyhow, quite stalkerish and impressively disturbing without being overwhelming.  Nice technicals.  Brilliant
  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player

  • P3nT4gR4mP3nT4gR4m Posts: 1,707 Valuable Player
    Knocked out a set of shoes in Blender. All the retop practice over the last year or two has paid off in spades. Managed to lay this down in under 300 polys with a subsurf modifier. Unwrap will be a doddle!




  • DreamShaperDreamShaper Posts: 725
    3Jane
    In progress

  • DreamShaperDreamShaper Posts: 725
    3Jane
    edited March 4
    ... some time later

  • DreamShaperDreamShaper Posts: 725
    3Jane
    edited March 6
    ...


  • DreamShaperDreamShaper Posts: 725
    3Jane

  • DreamShaperDreamShaper Posts: 725
    3Jane
    edited March 6

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