According to documents filed last month with SEC, a new stock issuance of some $10 million by OLED microdisplay maker
eMagin will be bought up by Apple, Valve, and LG, among others.
https://www.roadtovr.com/apple-valve-and-lg-invest-in-oled-microdisplay-maker-emagin/
DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
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current highest resolutions are ok if they wouldn't use the damn pentile pixel.
if you look into the PS headset, you got a lot better experience despite the relative poor resolution.
Unfortunately samsung seems not interested to work on that (since they just refurbish technology fro smartphone into VR), and possibly oculus seems not ready to switch to another screen provider (too much links between oculus and samsung).
That's why oculus for me is out of the game, the trail is to heavy, only new comers (Apple ?) would have the freedom to jump into new paradigm.
** New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
It was not intended as being condescending, it was a actual question - that you took it that way, I am sorry if you did. But the video was not needed, even perceived as just being antagonistic.
How would you have worded the question, and also did you know the point raised?
** New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
There is the elephant in the room however that the investment for new VR HMD development towards manufacturer has to start now to meet a Q4 2019 date - and there is not the same level of interest to invest, after seeing the current sales state of consumer VR. That is why you have manufacturers like StarVR, Pimax and HTC (to name three) looking at the commercial scene.
** New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
I think we can pause on that aspect for the time being
** New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Content is King and the tide has turned, small 3-5 hour games won’t cut it now FO4 has arrived.
What I mean? Well - a basic computer running anything I3 + a GT 1030 or a Ryzen 3 or 5 APU and better. There already has been talk to be able to hit this limit using FOV rendering and the such - but unless VR hardware can support such low level computing hardware or support it in a standalone solution adoption will always bit a bit slow at the start. I do think VR PC still makes the most money per sell - but with lower numbers it's harder to "sell" the idea over all to a lot of people.
SC should be changing that if they start supporting PC level hardware + their standalone as I said before. That would fix the gap between the cost factor and adoption rates over time, but the problem is we need software that can or will start replacing the need for a standard monitor work environment. This is where software will be key for sure. I don't mean games - but full on work environments that make it a NEED to use VR over anything else. Entertainment sector does make a lot of money - not saying that - but it doesn't make as much money alone without the real work environment to control and make that environment a real thing. Aka, your sells department needs a NEED to use VR. Once that NEED is created - I can see VR taking off much faster.
Vr in general needs to stop looking at games for say and start looking at what it can do to start replacing something we use every day such as the monitor and boom you will have a larger group you can sell to over time. Then again that is harder said than done. How you allow someone access to that while at work dealing with customers and or control in their environment is a question that will need an answer too soon.
Yes content is king and something that Oculus does control over most VR store fronts already... Yes they need AAA games and that killer game everyone keeps coming back to - but that is a small picture to the global business to what VR needs to do as a whole either way. In this case, the technology to support standalone or getting the hardware good enough to replace today's monitors will be a way better solution for sells number than a few games alone would be able to do.
FO4 is a port of a 2d game.
It did not cost 100m and 3-5 uears to male as it was already pretty much complete to begin with.
Aside from this port, what other AAA game is not on the oculus store?
You were quiet for so long without your needless and incorrect slates on oculus and you come back with this steaming pile of bait/nonsense/horseshit.
And ypu know full well the only Bethesda didn't publish it on oculus home is because theu are butt hurt over not getting the ridiculis amount they tried to flease off them in court
There are many others like it, but this is mine.
Oculus already has multiple multi-million dollar software projects in the works that span 2018 and 2019, minimum.
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