Why in 2018 are there still problems with Online Gaming? — Oculus
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Why in 2018 are there still problems with Online Gaming?

PlaylancoPlaylanco Posts: 10
NerveGear
90% of network code for connecting people to play video games together is literally the same code done over and over again. Shouldn't Oculus be putting money into having some kind of network framework for matchmaking, ranking, ladders, VOIP, friends-list, etc. Instead of having developers re-create the matchmaking systems for each individual game. Oculus needs to spend research money into a universal multiplayer platform that can be re-skinned and customized for each game.

Comments

  • grebbsgrebbs Posts: 5
    NerveGear
    edited February 2018
    I agree. Some times on my friends list there's an option to party up. Most of the time the option is not even there. Really? Where it go? This is basic stuff. It's laughable that there is even a problem. 
    I can't recommend this system to my friends anymore. I tell them how great the games are and oh by the way we can't play together or communicate with each other lol 
  • wanoennogswanoennogs Posts: 165
    Art3mis
    I also wonder why they can't get online gaming right.

    I have bought loads of racing games over the years. Examples are

    MX vs ATV (2009)

    MX vs ATV Supercross (2014)

    Forza Motorsport 7 (2017)

    I buy a lot of racing games for the online play. It bugs me when it doesn't work. I think developers should have to tell you the online part of the game is not working. I know for a fact lots of different games are being sold knowing the online play doesn't work.  It's conning people. 
  • PlaylancoPlaylanco Posts: 10
    NerveGear
    Why not have centralized servers for Oculus that devs/players can use for games. There are games I wouldn't mind playing but there's no one available to play with. If someone is queued for a lobby in one game Why can't I see that while in Oculus Home or in another game? Facebook is the #1 social network. Bringing people together and connecting people should be this platforms biggest strength.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    If you look at the developer documentation for the platform, you'll see we have much of what you are asking for already. Including matchmaking, VOIP, P2P networking, friends-list, leaderboard, etc.
    https://developer.oculus.com/platform/
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • lemondemonlemondemon Posts: 16
    NerveGear
    I guess offline gaming is easier to develop, while online is tougher because there are always some server problems that appear and can't be controlled...
  • BeastyBaiterBeastyBaiter Posts: 788
    3Jane
    Good network code is not easy and what methods work well for one game may not work at all for another.
  • lemondemonlemondemon Posts: 16
    NerveGear
    They will figure it out soon enough! Technology is progressing so fast that there won't be any obstacles in handling the problem, just give them some time! 
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    They will figure it out soon enough! Technology is progressing so fast that there won't be any obstacles in handling the problem, just give them some time! 

    Read my post above. We already have all this stuff in the SDK.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • ChiefChief Posts: 2
    NerveGear
    It's virtual reality, not just some console they pulled out their ass. There are bound to be countless errors and our job as consumers is to assist in the bettering of the oculus by providing feedback. This isn't something of another universe the same things were done when new consoles would get released. Not arguing at all I'm just saying we should give 'em a break and not be so hostile.
  • KuroInkHKuroInkH Posts: 3
    NerveGear
    If you look at the developer documentation for the platform, you'll see we have much of what you are asking for already. Including matchmaking, VOIP, P2P networking, friends-list, leaderboard, etc.
    https://developer.oculus.com/platform/
    Actually, it crashes in my projects, where can I find some help?
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    Vietcong Co-op Mode with 12 Player Team all using Proximity VOIP still rivals todays efforts and that was in 2003!!!
  • kojackkojack Posts: 5,521 Volunteer Moderator
    KuroInkH said:
    If you look at the developer documentation for the platform, you'll see we have much of what you are asking for already. Including matchmaking, VOIP, P2P networking, friends-list, leaderboard, etc.
    https://developer.oculus.com/platform/
    Actually, it crashes in my projects, where can I find some help?
    The developer boards are for that kind of thing: https://forums.oculusvr.com/developer



  • MowTinMowTin Posts: 1,713 Valuable Player
    VR has fewer players so they need a system that allows a smaller player base to setup matches and sessions easily.

    Something like VR chatrooms where you can spontaneously agree to play any VR game together.  
    i7 6700k 2080ti   Rift-S, Index
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    You mean a Home Lobby for Online Friends?
    Vote here please...
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