My workflow to bring Quill animations into AR (via ARKit) works with Alembic exports. Has anyone been able to run Quill animations with its FBX export?
For more information - Alembic animation works in Unity with AlembicImporter
plugin, but does not build to Android or iOS (it will work as a stand alone VR app). On the other side, Alembic works great in Unreal (part of the trade off is the materials (original Quill color) isn't as correct as Unity (with the Quill shader). So basically I've been forced to use Unreal for AR development with Quill animations and was wondering if anyone had success animating with the FBX export.