New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Duke Nukem Forever 2001 - Nearly Complete

SimonSays28SimonSays28 Posts: 578
Neo
edited March 2018 in Off-Topic
Apparently there is am ongoing squabble between 3d Realms and Randy Pitchford over the release of the infamous Duke Nukem Forever that was shown in the E3 trailer.

The long short of it is that 3d Realms inherited the legacy backup drives for their old games - and 3d Realms VP Frederik Schreiber has looked through them and found that the December 2002 build was an 80-90% finished game. He paints it as a much darker game than the DNF that finally shipped - and from the sounds of it, it was part Deus Ex and part Survival Horror with a hub based open world and some vehicle gameplay as well. Apparently it was about 25 levels spread across 5 or 6 zones, and mostly complete with the exception of the last zone (Area 51).

The original claims happened on a Duke Nukem Discord discussion - https://discordapp.com/invite/qccgJ9v

and some images and such made there way to this discussion - https://forums.duke4.net/topic/9930-dnf-2001-build-was-apparently-almost-complete/page__pid__295897#entry295897

as well as http://www.rpgcodex.net/forums/index.php?threads/have-any-of-the-builds-of-duke-nukem-forever-ever-leaked.120567/

From what I can tell this is legitimate - and 3d Realms wants to release it for free including making it stable for current windows builds and offering mod support to fans so that they may finish it. But Randy Pitchford is saying they have to buy a license to release it even for free - as they own the IP now.



Seriously - I have always loved that trailer, and reading about this now makes me hope that this gets at least leaked or even better - finished.

The DNF that was released always felt like a parody of a fan mod for Duke3d - the tone is way off and while the game is better than reviews would have you expect it is still a poor shooter with lots of pacing issues and a terrible narrative.

If it is true that they were nearly done with it in December 2002 - and the ensuing madness that happened is because they wanted to keep up with the dynamic lighting and shadows of Doom3 - I am heartbroken. Because I think had DNF come out based on the trailer at that time - with the high level of immersive and interactive environments it would have been a huge hit despite being somewhat dated.

Edited the title - I just watched a bit of this:



Randy Pitchford comes across as not unreasonable, I think there is just a lot of legalities in the way. LOL

Check out my band at http://theheavyjack3.bandcamp.com/ - our entire discography has been released for free download.

Comments

  • falken76falken76 Posts: 3,025 Valuable Player
    Lol, Duke Nukem forever is still a thing?!  I was a kid when that was supposed to be made, now I'm middle aged.  Great, I just depressed myself....

  • SimonSays28SimonSays28 Posts: 578
    Neo
    Yep still a thing - to be honest, I get the hate for Duke as a character because he is ridiculous. But when I watch the trailer for the 2001 DNF - I get the feeling that it was not really a funny parody game like what was later released.
    Check out my band at http://theheavyjack3.bandcamp.com/ - our entire discography has been released for free download.

  • kojackkojack Posts: 6,766 Volunteer Moderator
    Yep, the 2001 trailer was great at the time. I'd love to try that version.



    Author: Oculus Monitor,  Auto Oculus Touch,  Oculus Forum Tool,  Phantom Touch Remover,  Forum Dark Mode,  X-Plane Fixer
    Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
    Headsets: DK1, DK2, CV1, Rift-S, GearVR, Go, Quest
  • Rob_In_PhoenixRob_In_Phoenix Posts: 344
    Trinity
    Ahh Duke Forever the ultimate vaporware example.  Even when it was finally released it turns out it may be released again in another version. 

    Well, they gave the game the right title it seems.  I loved the whole attitude in Duke3D.  I think it would be lost on a lot of people today.
  • LZoltowskiLZoltowski Posts: 6,776 Volunteer Moderator
    Oh Duke Nukem ... I have fond memories playing Duke Nukem 3D ... troubleshooting my sound blaster drivers ... the game was awesome ..

    @Rob_In_Phoenix yeah, it was a game of its time ... I enjoyed throwing money at the dancing ladies, even though I was not that way inclined.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • Rob_In_PhoenixRob_In_Phoenix Posts: 344
    Trinity
    Oh Duke Nukem ... I have fond memories playing Duke Nukem 3D ... troubleshooting my sound blaster drivers ... the game was awesome ..

    @Rob_In_Phoenix yeah, it was a game of its time ... I enjoyed throwing money at the dancing ladies, even though I was not that way inclined.

    The whole macho caricature was just golden.

    Your mention of soundblaster drivers brings back some not so good memories though.  The days of configuring the memory upon boot up into MS-DOS. 

    Gamers during that time were all experts at using config.sys, himem.sys, and autoexec.bat files.  I had a whole box full of boot up disks because it seemed each game required different settings to configure the memory.

    Not to mention all the DMA and IRQ settings for peripherals (soundblaster, modems, etc).
  • MorgrumMorgrum Posts: 1,799 Valuable Player
    Balls of Steel!
    WAAAGH!
  • falken76falken76 Posts: 3,025 Valuable Player
    "It's time to kick ass and chew bubble gum... and I'm all outta gum"
  • SimonSays28SimonSays28 Posts: 578
    Neo
    My first PC was a 486 that I hobbled together from spare parts - it didn't even have a case, and every time I turned it on I got a little shock. It was SVGA capable and had 16mb ram - it was Win95, but most games I had were dos based and so I ran them in Dos. The game I had the most problem with setting up was Ultima7 - I remember getting lots of out-of-memory errors and whatever. After that it was Cybermage - which was a beast of a game and very difficult to get running.

    Ah - I do not miss those times.

    I really do hope that this DNF gets finished - the late 90s / early millennium was a golden age of gaming on the PC especially for First Person games (Half Life, Deus Ex, No One Lives Forever, etc.) and DNF should have been right there with those titles (even if the macho man character of Duke is very dated).
    Check out my band at http://theheavyjack3.bandcamp.com/ - our entire discography has been released for free download.

  • falken76falken76 Posts: 3,025 Valuable Player
    Do you remember the original mod Team Fortress?  Then they were going to make Team Fortress 2 around '98.  It was going to look more like Onward back in those days and the project was put on hold for almost a decade.  Then when it was released it was some baby cartoon version!   I thought their real vision for Team Fortress 2 was going to be awesome, then they released that crap!
  • SimonSays28SimonSays28 Posts: 578
    Neo
    I never played much Team Fortress / TF2 (not a big multiplayer gamer) but I always thought it was a little odd that TF2 looked nothing like the first game. I looked at some of the footage from the original - seems weird to me that it was never finished.
    Check out my band at http://theheavyjack3.bandcamp.com/ - our entire discography has been released for free download.

Sign In or Register to comment.