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Google targeting 3182 resolution "per eye"

ZenbaneZenbane Posts: 10,822 Power Poster
Google plans to introduce a 4.3-inch display with an 18-megapixel resolution during the Society for Information Display’s (SID) conference, dubbed Display Week, in late May. The screen will likely be manufactured by South Korea’s LG Display and target virtual reality headsets, delivering a wide field-of-view and a pixel-per-inch ratio of 1,443 pixels using OLED display technology.

But what is the resolution of a single 18-megapixel screen? With a 16:9 aspect ratio, that could equal to around 5,657 x 3,182. That is per eye as well and would require a PC with extremely high-powered components to render visuals at 3182p on each screen at 90Hz or more. To help alleviate some of the work, the experience would need to rely on eye-tracking and a method called foveated rendering, according to Google Vice President of AR/VR Clay Bavor.

The idea with foveated rendering is to monitor the user’s focal point with eye-tracking hardware. Everything existing outside the wearer’s peripheral vision – scenery not picked up by the eye’s fovea centralis – isn’t fully rendered by the PC. Google revealed that it is currently working on foveated rendering in December, leading to speculation that Google may be working on its own high-definition virtual reality headset. 

https://www.digitaltrends.com/computing/google-18mp-vr-screen-display-week-session/


Could be a great addition to the hardware ecosystem, to help push the Resolution standard forward very quickly. I noticed that Google is being honest about their approach... as opposed to using "Pimax Math" and calling this a "6364 Resolution HMD."

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Comments

  • DaftnDirectDaftnDirect Posts: 3,439 Valuable Player

    Yep, like you say, this tech and the way they're describing it sounds a bit more serious than some others we've heard about up until now.

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  • Storm_CloudStorm_Cloud Posts: 731 Poster of the Week
    I think it would be safe to assume that with the resources Oculus have been ploughing into r&d, they are at the leading edge of next gen hardware and software. The stuff they've publicly released in their blogs is impressive enough, I'm sure there's a whole lot more under wraps. I do hope there's a teaser at some point in 2018.
  • snowdogsnowdog Posts: 4,168 Power Poster
    I think it would be safe to assume that with the resources Oculus have been ploughing into r&d, they are at the leading edge of next gen hardware and software. The stuff they've publicly released in their blogs is impressive enough, I'm sure there's a whole lot more under wraps. I do hope there's a teaser at some point in 2018.

    I'm still hoping for a 4K headset for the CV2 next year. It all depends on how they've managed to progress with foveated rendering. Both Nvidia and AMD are working on it of course but what Oculus need to do is have it working at the SDK level so that it doesn't matter what GPU a CV2 owner has, or what engine a game is using, it will always be possible to use it.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • LZoltowskiLZoltowski Posts: 4,962 Volunteer Moderator
    edited March 13
    This makes me so happy, seeing all these tech giants coming up with new technologies for VR is a clear sign that VR is not just a fad, but here to stay and evolve into the Holodeck we always wanted. And think about it, we have been here from the beginning, something to reminisce on in 30 years :)


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  • snowdogsnowdog Posts: 4,168 Power Poster
    I'm probably going to be dead in 30 years  :o
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • cybernettrcybernettr Posts: 845
    3Jane
    edited March 13
    snowdog said:
    I'm probably going to be dead in 30 years  :o

    If you can last just 27 more years you’ll make it to the Singularity. 
     ;) 
  • ZenbaneZenbane Posts: 10,822 Power Poster

    VR has officially died more times than Freddy...



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  • Shadowmask72Shadowmask72 Posts: 2,966 Valuable Player
    edited March 14
    Cool, more things to spend money on. At least this won't come out this year and possibly next year too. Late 2019 or early 2020. 


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  • MradrMradr Posts: 2,400 Poster of the Week
    edited March 14
    What I like about this is that this might force Oculus hands to really push a good product for a 2019 or 2020 release. This way we can have a real high end jump and not a 2k by 2k one that will just leaving me starving for more later on x..x; 4k by 4k + eye tracking sounds soo sweet that I am drooling:)) 

    One thing to note here: "120Hz refresh rate" I have a feeling it's not going to require the games/software to really run at 120 FPS:) they will be using a trick that will let the game run at 60 FPS and then interlace it to hit that 120Hz. When I see 120Hz I would be very worry on how they are hitting that for sure:)

    This might be even just a "pro" version that will be out of the price range of most customer though and as a result might not matter anyways as in if you willing to spend that money on a headset like that - then you most likely have the money on for a good system in the first place.

    One thing I would love to have a answer on is what will be the current state of their line ups going forward here. I understand CV will be their "highest level of VR" - will that mean we will be limited to a set price point (aka, trying to stay under 500 or less) or will they just focus on the hardware first - then try and fit price around it later? I didn't mind paying as much as I did for my CV1 when it first release or even more - so long as I got the best I could get over all for that price point and hardware. Limiting CV in the future purrly on price alone scares me a bit if we have SC mid range coming out and OGO for the lower end anyways.

    There are a lot of improves for the CV2 I could think about - but how much of that will fit into the price point and how much of that can we see going forward. Eye tracking, Eye Gaze, FOV Rendering, Higher Refresh Rates (interlaced or not), Depth Tracking, Higher Resolution, MLED vs OLED, Better Lens, Higher Resolution Cameras/Trackers, Upscale, Better GPUs, Better Driver Support, Increase FOV, etc Easy could hit $800 - $1200.
  • LZoltowskiLZoltowski Posts: 4,962 Volunteer Moderator
    I cant wait for the next gen Nvidia Cards, to be announced very soon! Then I can wait for the CV2 a little bit longer :)
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  • DaftnDirectDaftnDirect Posts: 3,439 Valuable Player

    Same here, I'm just a bit pessimistic about price and availability. I'm not sure mining has lost its appeal as much as it needs to.

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  • kernowkernow Posts: 711
    Trinity
    edited March 26
    snowdog said:
    I'm probably going to be dead in 30 years  :o
    My grandmother died the day before yesterday (I got the call yesterday) at 100 years of age (she was almost 101), but, I'm pretty sure I'll be dead in 30 years (if I made it 30 years, I'd be in my early 70s). I'm not even sure I'll make it 5 or 10 years. so, I probably won't be joining LZ in his reminiscing, neither. : (
  • kilobulbkilobulb Posts: 108
    Art3mis
    I think it would be safe to assume that with the resources Oculus have been ploughing into r&d, they are at the leading edge of next gen hardware and software. The stuff they've publicly released in their blogs is impressive enough, I'm sure there's a whole lot more under wraps. I do hope there's a teaser at some point in 2018.
    Are Samsung and LG not still the only OLED producers? Unless they are working on something with Samsung would Oculus not likely be using the same screen? Is there any other screen tech that would be better for VR?
  • MradrMradr Posts: 2,400 Poster of the Week
    edited March 26
    kilobulb said:
    I think it would be safe to assume that with the resources Oculus have been ploughing into r&d, they are at the leading edge of next gen hardware and software. The stuff they've publicly released in their blogs is impressive enough, I'm sure there's a whole lot more under wraps. I do hope there's a teaser at some point in 2018.
    Are Samsung and LG not still the only OLED producers? Unless they are working on something with Samsung would Oculus not likely be using the same screen? Is there any other screen tech that would be better for VR?
    They are not - but they are the only ones that make them on the massive scale you would need for the customer line of things. Oculus is working on something with Samsung I'm sure or it could be that they are going to use fast switch LCD instead in future headsets. The question is if Samsung can keep up with 4k OLED production to keep cost low.

    Then again: https://www.roadtovr.com/samsungs-new-vr-display-nearly-3-5x-pixels-rift-vive/

    Might be what we are getting as well. Who knows?
  • ItsinthemindItsinthemind Posts: 485
    Hiro Protagonist
    Sony has been working on super dense screen technology for some time. Don’t disregard the company with regard to VR as they are still the world’s VR market leader, having sold two and a half times more headsets than Oculus. Watch out for the PS5 and their next gen PSVR following on its heals. They kept their PSVR development very quiet when everybody was shouting about DK2 and then dropped the PSVR on the market in 2016 which I personally still consider a decent product with regard to the design, FPS and a decent solution to the SDE as well the price. I imagine their next release will capitalise on their considerable user base to dominate the market...
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  • ZenbaneZenbane Posts: 10,822 Power Poster
    edited March 26
    Sony has been working on super dense screen technology for some time. Don’t disregard the company with regard to VR as they are still the world’s VR market leader, having sold two and a half times more headsets than Oculus.

    I dunnno... I consider those Console Gadget sales.
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  • ItsinthemindItsinthemind Posts: 485
    Hiro Protagonist
    Zenbane said:
    Sony has been working on super dense screen technology for some time. Don’t disregard the company with regard to VR as they are still the world’s VR market leader, having sold two and a half times more headsets than Oculus.

    I dunnno... I consider those Console Gadget sales.
    ... or a powerful way of entering the next generation VR entertainment market with an established user base.
    http://www.lightandmagic.co.uk Fantasy becomes Reality
  • ZenbaneZenbane Posts: 10,822 Power Poster
    edited March 26
    Zenbane said:
    Sony has been working on super dense screen technology for some time. Don’t disregard the company with regard to VR as they are still the world’s VR market leader, having sold two and a half times more headsets than Oculus.

    I dunnno... I consider those Console Gadget sales.
    ... or a powerful way of entering the next generation VR entertainment market with an established user base.

    They only entered the VR market "after" HTC and Oculus paved the way. You seem to really like their sales figures, which numbered just over 2 million. Yet GearVR sold over 5 million and Google Cardboard sold over 10 million.

    All Sony did was cash in on the "idea of VR" as made possible by HTC and Oculus. Microsoft tried doing the same thing with WMR, and their current sales figures aren't looking so hot.

    We'll see how Sony does with PSVR in the long haul compared to MobileVR and PCVR.
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  • ItsinthemindItsinthemind Posts: 485
    Hiro Protagonist
    Zenbane said:
    Zenbane said:
    Sony has been working on super dense screen technology for some time. Don’t disregard the company with regard to VR as they are still the world’s VR market leader, having sold two and a half times more headsets than Oculus.

    I dunnno... I consider those Console Gadget sales.
    ... or a powerful way of entering the next generation VR entertainment market with an established user base.

    They only entered the VR market "after" HTC and Oculus paved the way. You seem to really like their sales figures, which numbered just over 2 million. Yet GearVR sold over 5 million and Google Cardboard sold over 10 million.

    All Sony did was cash in on the "idea of VR" as made possible by HTC and Oculus. Microsoft tried doing the same thing with WMR, and their current sales figures aren't looking so hot.

    We'll see how Sony does with PSVR in the long haul compared to MobileVR and PCVR.
    Google cardboard and Gear VR are are more viewing devices.
    http://www.lightandmagic.co.uk Fantasy becomes Reality
  • ZenbaneZenbane Posts: 10,822 Power Poster
    Itsinthemind said:
    Google cardboard and Gear VR are are more viewing devices.

    You are intentionally rephrasing what they are in order to avoid the truth. They are VR devices, just like the PSVR. That's a fact.
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  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,228 Valuable Player
    Zenbane said:
    Itsinthemind said:
    Google cardboard and Gear VR are are more viewing devices.

    You are intentionally rephrasing what they are in order to avoid the truth. They are VR devices, just like the PSVR. That's a fact.

    And the Gear VR is a very good quality VR device.  I've owned 2 and used the Samsung controller, and a Logitech one - fantastic headsets.
  • snowdogsnowdog Posts: 4,168 Power Poster
    Sony will ALWAYS have a sub-par experience with PSVR compared to PC VR, even if they sort their tracking out for next generation.
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    Thomas Covenant, Unbeliever
  • LZoltowskiLZoltowski Posts: 4,962 Volunteer Moderator
    PS VR is the biggest Cash Grab in history ... ancient RGB camera that has issues in daylight (its not IR) and more than 7 yr old controllers. ... nice move Sony.


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  • nroskonrosko Posts: 554
    Trinity
    My only concern for this future tech is that foveated tracking may not really work as well as i would hope & it will be noticeable. I just have a bit of a bad feeling that when it actually starts appearing in VR hardware it will be disappointing. 
  • LZoltowskiLZoltowski Posts: 4,962 Volunteer Moderator
    nrosko said:
    My only concern for this future tech is that foveated tracking may not really work as well as i would hope & it will be noticeable. I just have a bit of a bad feeling that when it actually starts appearing in VR hardware it will be disappointing. 
    Have faith :) 100's of engineers and scientists are working on this. 5 years ago, having a £399 VR headset with full tracking and advanced touch controllers was but a pipe dream :)
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