Lately I have a VR research project and we found an interesting situation. In the Unity, we set the floor with a width of 16 Unity unit. Most people said that 1 Unity unit is equal to 1 meter in the real world scale. Using our 16 Unity unit floor, we found that it's only 3,3 meter in the real world dimension. So, is there any unit's conversion when we use Unity's unit scale for the VR work? It's a bit confusing since we expect that 16 Unity unit would be equal to 16 meter in the real world, but the actual size only 3,3 meter. Any suggestion/opinion would be highly suggested.