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Post your Skyrim VR reviews and impressions and discussion here.

LZoltowskiLZoltowski Posts: 4,264 Volunteer Moderator
edited April 5 in General



Hello all, the big one is launching very soon. Rather than having a billion threads on it, lets all share and discuss in this thread to help others make an informed purchase!


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Comments

  • kilobulbkilobulb Posts: 108
    Art3mis
    steam page has Oculus Rift under supported devices is it getting proper support? For reference Doom VFR and Falout VR never had it listed.
  • snowdogsnowdog Posts: 3,577 Power Poster
    Just played the intro and it's not too shabby so far. Even at the High setting the textures don't look great but that should be sorted out once someone works out how to mod the game.

    The biggest complaint I have is a VERY annoying vignette that they've added to the smooth turning and I couldn't see an option to turn it off, but it's 2am here so I'll have another look tomorrow when I'm more awake lol
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Arock387Arock387 Posts: 718
    Trinity
    the option is there to turn it off, A little lower in the menu.  I thought it was fun.  I'm refunding till price drop though.  Magic is soo much fun!! and bow and arrow is great.  However I couldn't stomach the 60 bucks
  • BrokenSymmetryBrokenSymmetry Posts: 176
    Art3mis
    Arock387 said:
    However I couldn't stomach the 60 bucks
    Last night I checked, greenmangaming has a code for 20% off.
  • EvileyesEvileyes Posts: 172
    Art3mis
    edited April 3

    Got though the intro, the control is great... I LOVE the combat so much more then the keyboard mouse combo. It feels great to flank bandits etc..Lock picking is also very natural. The ability to inspect weapons and armor is so insane!


    So far I am really liking the controls feels so natural, I have yet to spark a Torch in a dungeon.


    I saved game in Riverwood, and waiting for my Vive Pro to arrive so I can play this beauty in absolute splendor. :)

  • ZenbaneZenbane Posts: 9,907 Power Poster

    Here's a nice Review from someone who put in over 100 hours in to the original game,

    The Highlights:
    1. The controls are much better using Oculus Touch.
    2. Melee and Shield combat are... not so great.
    3. Immersion gets wrecked often due to the Menu system.


    I found all control schemes, including scrolling through the game’s vast amount of menus, to be much more simple on Oculus Touch than with HTC Vive motion controllers. When played on Vive, the game makes extensive use of the Vive controller’s touchpad, so selection is mapped to thumb swipes and not verifiable clicks of the touchpad itself. I never really got the hang of it to be honest, and found myself much more readily playing with Touch simply because of the ease of navigating the game’s menus with the thumbstick over the touchpad. It’s also a bit awkward to use the Vive’s left grip button to jump while resting your thumb on the touchpad to move forward. Many times I found myself confusing controls and accidentally crouching when I wanted to jump, or ‘Fus-Roh-Dah’-ing the townsfolk and guards because I depressed the right grip button instead of the left to sheath my sword.

    Combat, while somewhat of a mixed bag, is serviceable. Melee combat isn’t great simply because your weapons, which are stuck to your hands, don’t really telegraph any in-game weight, so you can waggle what appears to be a 20 pound battle-axe as if it weighed nothing. Blocking with a shield isn’t really that great either, as it seemed to work only a fraction of the time I used it, making it basically a non-starter from the get-go.

    one of the worst parts of Skyrim VR is the predictable (and entirely necessary) continuation of the base game’s menu system. On a standard monitor, these make absolute sense, but in VR you’re faced with a floating window where all of your things are displayed in text form, which takes away from the majesty of the world and replaces it with an ancillary task that just doesn’t fit in the rustic world of Tamriel. Even though I understand the confines of the game don’t allow it, ideally all items would be represented physically so you could holster them appropriately, and so you would ideally have the option of keeping a sword on your hip, a bow and quiver on your back, and a satchel of food and medicine by your side. Instead, you just go through a menu and equip or consume whatever you need at that moment, and in a paused state so you can scroll freely without fear or being attacked.


    Full Review:

    https://www.roadtovr.com/skyrim-vr-review-pc-rift-vive-windows/

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  • ChazmeisterChazmeister Posts: 341
    Trinity
    edited April 3
    So far pretty good. A lot better than playing it with VorpX. For starters the graphics are a lot less fuzzy than with Vorpx and there's no weird scaling issues etc or floating water textures. If you tweak the options then you can have full free locomotion with smooth turns and forward movement. Overall the controls feel quite good, with just the odd bit of a inconsistency in navigating the menus letting it down. For example, in the inventory it wants you to press A to open sub menus and select items, but in the main menu and options it wants you to use the triggers. A minor thing, but can lead to the odd bit of confusion.

    I haven't tried the realistic swimming yet, but crouching in rlf does initiate stealth mode in the game or you can set it as a toggle too. I presume you'll need to make a breaststroke type motion for the swimming.

    Most stuff is explained, but to holster weapons I think you have to hold the trigger and grip button down in your off hand. Not a hundred percent sure about that though.

    Combat is not bad but not great either, but it's what I expected to be honest. Just lacking in a bit of feedback, although it has to be said combat in Skyrim always was a bit like that anyway. Using the bows feels good though. Haven't tried magic yet so can't say about that. Holding a shield up does block, but as with the original game your skill level still dictates how successful your block is. Haven't tried blocking with a 2 handed weapon yet.

    Hopefully the modding scene will be able to get stuck into this one soon, as it'd be nice to have a full body to look down at so you can see the different armour types you are wearing etc and give you more of a grounding in the game. Dressing up your character was after all, a fun part of the original game. Hands only appear when you are holding weapons and stuff but not then they are empty, where you can only see the controllers. So it'd be nice to have a fix for that too.

    So far though it's pretty much what I was hoping for. My feet and lower back are already aching after a short session and with lots of sneaking around dungeons, I'm sure the backs of my thighs are going to get a good work out too.

  • inovatorinovator Posts: 1,153
    3Jane
    Zanbane I have to ask something. I have over 50 hours invested in Playstation pro vr. I was thinking after I finished, i would play again with the oculus touch because of shield and sword motion control mechanics would make it like a different game. So from what u said the shield mechanics are not great. Sounds like it's not worth another play through with the rift. Do u agree?
  • dmdcsmdmdcsm Posts: 71
    Hiro Protagonist
    I have played it on the PSVR and loved it. However, on the Rift it’s absolutely fantastic. It’s just amazing desendimg into a cavernous dungeon or climbing through the mountains with a bow. 
  • JoeManji08JoeManji08 Posts: 118
    Art3mis
    Game is awesome.  It's exactly what you would expect out of a VR version of Skyrim, except the controls make sense unlike Fallout 4.

    The shield is fine.  If you hold the face of the shield out in front of you, it blocks.  If you turn it so that it's pointing to your left (or whichever side you're holding the shield), it's not actively blocking, and you can move around at full speed.

    Anybody figure out how to wait or rest yet?
  • snowdogsnowdog Posts: 3,577 Power Poster
    I'm just annoyed that Fallout 4 VR and Doom VFR weren't as good as this. All three of these games would have been amazing for VR but Bethesda dropped the ball on two out of three of them.

    I think going to play this game sitting down though, my back is completely fucked and has been for 25 years or So, so I can only play standing for an hour at the most at a time.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 9,907 Power Poster
    inovator said:
    Zanbane I have to ask something. I have over 50 hours invested in Playstation pro vr. I was thinking after I finished, i would play again with the oculus touch because of shield and sword motion control mechanics would make it like a different game. So from what u said the shield mechanics are not great. Sounds like it's not worth another play through with the rift. Do u agree?

    I'm willing to bet that some of the issues will be fixed (e.g. the current problem with Shield Blocking). However, I do enjoy being a Bow User which seems to be doing well in Skyrim VR - along with Spellcasting.

    If you have already spent over 50 hours in the Playstation VR version then I'd be hard-pressed to suggest spending another $60 to do it all over again. You own both a PSVR and a Rift, so you know better than most that the difference in level of "immersion" may not be so great that you'd want to spend more money and time on a near identical experience.

    Does the PSVR version have all the official DLC?
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  • nalex66nalex66 Posts: 3,894 Power Poster

    Anybody figure out how to wait or rest yet?
    I believe I read that you press and hold either B or Y, and the menu pops up when you release it. Probably defaults to Y and uses B if you're in left-handed mode, but I don't have the game to confirm.
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  • snowdogsnowdog Posts: 3,577 Power Poster
    edited April 3
    Yup, both versions have the official DLC. But he'll be better off with the PC version because of the better tracking I think. Plus 50 hours is only a small piece of the pie that Skyrim has with regards to content. Plus he'll have the advantage of better eye candy too.

    The biggest advantage that any Elder Scrolls or Fallout games have is the ridiculous amount of content that the vanilla games have plus the official DLC, before you even start to think about the extra content from the community.

    I can see myself spending several hundred hours in Skyrim VR just on my first play through and then a few hundred more doing the same thing with different classes. :o

    Yes, I have no life. lol
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 3,577 Power Poster
    Here's a list of the confirmed working mods so far and a tutorial:

    https://www.reddit.com/r/skyrimvr/comments/896p94/lets_make_a_thread_with_all_confirmed_working/

    My current list:

    This file is used by the game to keep track of your downloaded content.

    Please do not modify this file.

    *Unofficial Skyrim Special Edition Patch.esp

    *ClimatesOfTamriel.esm

    *Lanterns Of Skyrim - All In One - Main.esm

    *ApachiiHairFemales.esm

    *ApachiiHairMales.esm

    *ApachiiHair.esm

    *Immersive Sounds - Compendium.esp

    *No NPC Greetings.esp

    *PeopleAreStrangers.esp

    *RealisticWaterTwo.esp

    *SMIM-SE-Merged-All.esp

    *Diversity - An NPC Overhaul.esp

    *dD - Enhanced Blood Main.esp

    *dD-Larger Splatter Size.esp

    *Point The Way.esp

    *Apocalypse - Magic of Skyrim.esp

    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • LZoltowskiLZoltowski Posts: 4,264 Volunteer Moderator
    More confirmed as working:

    • Lanterns Of Skyrim - All In One - Main.esm
    • Unofficial Skyrim Special Edition Patch.esp
    • ApachiiHair.esm
    • Cutting Room Floor.esp
    • SMIM-SE-Merged-All.esp
    • MagicalCollegeofWinterhold.esp
    • RLO - Interiors.esp
    • Book Covers Skyrim.esp
    • Summermyst - Enchantments of Skyrim.esp
    • Book of UUNP Iron And Steel.esp
    • Obsidian Mountain Fogs.esp
    • RLO - Exteriors.esp
    • Winterhold Restored.esp
    • Undeath.esp
    • Andromeda - Unique Standing Stones of Skyrim.esp
    • Elemental Destruction.esp
    • Ordinator - Perks of Skyrim.esp
    • Thunderchild - Epic Shout Package.esp
    • skyBirds_SSE.esp
    • Hothtrooper44_ArmorCompilation.esp
    • Point The Way.esp
    • SimplyBiggerTreesSE.esp
    • Run For Your Lives.esp
    • Skyrim Flora Overhaul.esp
    • notice board.esp
    • Apocalypse - Magic of Skyrim.esp
    • Apophysis_DPM_SE.esp
    • HarvestOverhaul_Redone_Creatures.esp
    • Ars Metallica.esp
    • BetterShapedWeaponsLW-XB.esp
    • WICO - Immersive People.esp
    • Bijin NPCs.esp
    • ScopedBows.esp
    • Bijin Warmaidens.esp
    • Bijin Wives.esp
    • Book of UUNP - Textures.esp
    • Book of UUNP with Summermyst.esp
    • DarkerNights.esp
    • DeadlySpellImpacts.esp
    • DiverseDragonsCollectionSE.esp
    • Elemental Destruction - Ordinator Patch.esp
    • FireBurns.esp
    • Footprints.esp
    • HarvestOverhaul_Redone.esp
    • Hothtrooper44_Armor_Ecksstra.esp
    • Ish's Souls to Perks.esp
    • Killable Children.esp
    • RLO - CRF Patch.esp
    • RLO - Effects.esp
    • RLO - Illuminated Spells.esp
    • Realistic-Voice.esp
    • RichMerchantsSkyrim_x5.esp
    • SPTDiverseGuardsSkyrimSE.esp
    • Serana.esp
    • UNP Vanilla Outfits.esp
    • Unique Uniques.esp
    • Veydosebrom - Grasses and Groundcover.esp
    • WICO - Immersive Character.esp
    • WICO - Immersive Dawnguard.esp
    • WICO - Wild Hunt Gears.esp
    • dD - Enhanced Blood Main.esp
    • dD-Larger Splatter Size.esp
    • dD-Medium Script Range.esp
    • dD-No Screen Blood.esp
    • dD-Reduced Wound Size.esp
    • icepenguinworldmapclassic.esp
    • Imperious - Races of Skyrim.esp
    • RealisticWaterTwo.esp

    https://www.reddit.com/r/skyrimvr/comments/897k6e/my_sofar_working_modlist/
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    Be kind to one another :)
  • inovatorinovator Posts: 1,153
    3Jane
    Like it was mentioned above the Playstation version has the Dlc. I think I'll play it out on the Playstation vr then if I still want a do over on the rift like u said zenbane the shield issue will be taken care of. I also would get a better price down the road. Playstation vr tracking is shit and no way it's motion controls make this game playable especially without the analog sticks so I use the Playstation controller. My Playstation pro in my opinion gives me very acceptable visuals. Based on above opinions it sounds like a 2nd rift playthrough would be a blast and is in the cards for me.
  • bizjerbizjer Posts: 108
    Art3mis
    Fireballs in left hand, Sparks in right. Lots of dead spiders. Semi boner 

  • LZoltowskiLZoltowski Posts: 4,264 Volunteer Moderator
    edited April 3
    Console commands confirmed working (time to be a deity! lol)

    I just bought it, there's 20% off on greenmangaming.com
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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    Be kind to one another :)
  • snowdogsnowdog Posts: 3,577 Power Poster
    Yup, Greenman Gaming must be raking in the cash with that 20% discount code. Everyone online in either the Skyrim VR or Oculus sub-Reddits have bought the game from there.

    Tbh now I've bought it I wouldn't have lost any sleep if I had paid full price for it.

    I'm just VERY pissed off that Bethesda fucked up the launches of Fallout 4 VR and Doom VFR, these three games being outstanding would have been FANTASTIC for VR, those two games have damaged VR imo.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • FastForward352FastForward352 Posts: 121
    Art3mis
    Maybe a dumb question : will my save from the "flat" game work since I have hundreds of hours played, or will I have to start everything again ?
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  • andysonofbobandysonofbob Posts: 194
    Art3mis
    How do you get the discount?
    https://www.greenmangaming.com/games/the-elder-scrolls-v-skyrim-vr-pc/

    just say £40 for me?

  • LZoltowskiLZoltowski Posts: 4,264 Volunteer Moderator
    How do you get the discount?
    https://www.greenmangaming.com/games/the-elder-scrolls-v-skyrim-vr-pc/

    just say £40 for me?

    At checkout use code PAYDAY20
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    Be kind to one another :)
  • andysonofbobandysonofbob Posts: 194
    Art3mis
    Thanks!
  • SimonSays28SimonSays28 Posts: 388
    Trinity
    snowdog said:
    Yup, Greenman Gaming must be raking in the cash with that 20% discount code. Everyone online in either the Skyrim VR or Oculus sub-Reddits have bought the game from there.

    Tbh now I've bought it I wouldn't have lost any sleep if I had paid full price for it.

    I'm just VERY pissed off that Bethesda fucked up the launches of Fallout 4 VR and Doom VFR, these three games being outstanding would have been FANTASTIC for VR, those two games have damaged VR imo.
    Yeah I have come close to buying Fallout 4 VR two times on sale - but the issues I have read with the undocumented Rift tweaks isn't inspiring and it was never my favourite Fallout game to begin with. Especially after New Vegas which puts everything Bethesda has ever touched outside Morrowind to shame.
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  • ChazmeisterChazmeister Posts: 341
    Trinity
    Well I paid full price for it yesterday, but I'm not pissed at all, as fortunately it's damn good.

    Now I've got a bit more combat under my belt, it actually feels better than my first impression. As with the regular game some hits look like they're really hitting home but others like they're not doing much at all. So far I haven't had any problems with the blocking. Your blocks and the level of protection they provide are still dependant on your skill though. Power attacks by enemies will temporarily remove your shield and weapons from your hands, to simulate being staggered like in the regular game. A bit of haptic feedback when your strikes connect would be good though. When blocking with a two handed weapon it will shine to show you are blocking. Likewise with the shields, if it is transparent then your are not blocking properly, but if it is solid then it will block.

    Archery is really cool. Sneaking around and one shotting a bad guy and watching him tumble down some stairs is very satisfying indeed. Magic is pretty fun too. I already played as a mage in 2D so I feel I ought to play as a warrior this time around but really I just want to do the whole mage, thief, warrior thing in one go and not miss out. Or do I do 3 playthroughs as each type? Choices, choices.  

    Btw has anyone figured out how to do the realistic swimming yet. I've given it a good try but just can't seem to get anywhere by doing it as the flow of the water just carries you away. So sticking to the non realistic swimming for the time being.

    Also, does anyone know how to rotate the items when viewing them in the inventory? To read the symbols on the claw I had to move right in close.


  • andysonofbobandysonofbob Posts: 194
    Art3mis
    edited April 3
    next question

    What are the essential mods/mod packs?  I like things that make vanilla more visually believable. Busier cities, etc.

    [[ I remember some essential mod packs for Oblivion spoiled the game because they included items that looked crap compared to vanilla so nothing like those... :P ]]
  • LZoltowskiLZoltowski Posts: 4,264 Volunteer Moderator
    I would try running it without mods first to see hwo your system performs.

    If you prefer to be a caster, I highly recommend the Apocalypse - Magic of Skyrim mod

    Right its downloaded, off to dip my toes in the cool glacial waters of Tamriel 
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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    Be kind to one another :)
  • andysonofbobandysonofbob Posts: 194
    Art3mis
    edited April 3
    Thanks!

    Downloading!!!!!

    So.  I feel like those dudes on the image up the top.

    I will probably only have the one play through.  I think for RP in VR purposes.  It looks like (from reading above) a mage / archer / stealthy character would play to the strength of VR?  I have the impression wielding swords without the smack of blades would be a bit pants...

    Could people please post their VR based build ideas?
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