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Possibility to utilize Quill as next generation modeling tool.

medamapmedamap Posts: 13
NerveGear
edited April 19 in Oculus Quill
Hello, I am Medama.

I'm experimenting with Quill now.
We are experimenting with converting scenes created by Quill into Obj and converting it into 3D modeling data that can be used for games and movies using RealityCapture.

If this method works out, people without the skill of 3D modeling will be able to do 3D modeling.

Japanese artists are now paying attention to Quill.

I hope Quill will have lots of 3D artists.



Comments

  • LZoltowskiLZoltowski Posts: 6,429 Volunteer Moderator
    Wow, that is a super interesting concept. How did you set up the camera rig?
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  • danknugzdanknugz Posts: 1,987
    3Jane
    why is there an illustration of an underage girl in her underwear?
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
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  • kojackkojack Posts: 4,635 Volunteer Moderator
    Rather than using a very expensive photogrammetry program (non expiring RealityCapture license is 4000 euros) with hundreds of screenshots, Quill already supports exporting 3d models directly to FBX and Alembic formats that you can then load in Blender.
    Unless Quill is missing something in it's exports (I don't use it myself, I prefer Medium).




  • LZoltowskiLZoltowski Posts: 6,429 Volunteer Moderator
    edited April 18
    kojack said:
    Rather than using a very expensive photogrammetry program (non expiring RealityCapture license is 4000 euros) with hundreds of screenshots, Quill already supports exporting 3d models directly to FBX and Alembic formats that you can then load in Blender.
    Unless Quill is missing something in it's exports (I don't use it myself, I prefer Medium).





     Quill is not a solid mesh object, its more individual brush strokes as flat, thin surfaces, this above approach is quite ingenious actually. 
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  • medamapmedamap Posts: 13
    NerveGear
    Wow, that is a super interesting concept. How did you set up the camera rig?

    I made a program with Unity.
    Import FBX or OBJ and create it if you execute it.

    https://github.com/medamap/PC3601

  • medamapmedamap Posts: 13
    NerveGear

    danknugz said:
    why is there an illustration of an underage girl in her underwear?
    I deleted the link because it was bad impression.
  • medamapmedamap Posts: 13
    NerveGear
    kojack said:
    Rather than using a very expensive photogrammetry program (non expiring RealityCapture license is 4000 euros) with hundreds of screenshots, Quill already supports exporting 3d models directly to FBX and Alembic formats that you can then load in Blender.
    Unless Quill is missing something in it's exports (I don't use it myself, I prefer Medium).




    I know that I can import it into Blender.
    Quill's mesh easily exceeds 1 million, it is not realistic to use in other applications.
    This method is a good way to keep the impression created by Quill and use it in other applications.

  • Sterling77Sterling77 Posts: 486 Poster of the Week
  • medamapmedamap Posts: 13
    NerveGear
    Alembic in and out would be super helpful :) 

    Alembic export function is good.
    Regular people can not see Alembic data.
    So, I port it to Unity and publish quill animation in exe format.
    Quill is wonderful.
    I hope that a lot of people will be able to see Quill's data easily.

  • Sterling77Sterling77 Posts: 486 Poster of the Week
    It would be amazing to import Alembic geo animation into Quill and animate over that data and then marry that back up in Houdini :) killer pipeline !! 
  • joanjoan Posts: 129
    Art3mis
    Hi,
    Could you restore the link or send it via PM, I don't see what you are doing.

    I wrote about Quill's data format at the end of this article: Turning real scenes into VR paintings, which is approaching the opposite problem. Maybe that can contribute to things. I have (unpublished) code to read and write Quill files.



  • schevrelschevrel Posts: 54 Oculus Staff
    This is a very interesting process, especially seeing the approaches coming from the two different sides. Thanks for sharing guys!
  • medamapmedamap Posts: 13
    NerveGear
    joan said:
    Hi,
    Could you restore the link or send it via PM, I don't see what you are doing.

    I wrote about Quill's data format at the end of this article: Turning real scenes into VR paintings, which is approaching the opposite problem. Maybe that can contribute to things. I have (unpublished) code to read and write Quill files.




    Thank you.
    I added a link to the first post.
    It is a tweet of flow that uses RealityCapture after creating a photo from fbx modeled with Quill.

  • medamapmedamap Posts: 13
    NerveGear
    schevrel said:
    This is a very interesting process, especially seeing the approaches coming from the two different sides. Thanks for sharing guys!
    Thank you.
    The acquaintance artists were very pleased. I think that it will become a new method to make 3D model.

    https://qiita.com/medamap/items/75623773003fbc0608ce

    We created a low polygon from the Quill model and established a flow to bake the texture.
    I will write a procedure on my blog soon.


  • medamapmedamap Posts: 13
    NerveGear
    joan said:



    I saw a link article. It is very interesting.
    The conversion from real to VR and Quill format was very interested.


  • LZoltowskiLZoltowski Posts: 6,429 Volunteer Moderator
    medamap said:
    Wow, that is a super interesting concept. How did you set up the camera rig?

    I made a program with Unity.
    Import FBX or OBJ and create it if you execute it.

    https://github.com/medamap/PC3601

    Amazing, will have a play with that, thank you for sharing :)
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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  • nosys70nosys70 Posts: 466
    Art3mis
    edited April 20

    3d scan , photogrammetry reconstruction look appealing for model creation but are far from a good idea.

    if you want 3D print it is barely ok. If you want to use the model for anything else, there are a lot of issues that require A LOT of work. so much work in fact, that it is easier to build the model the goode old way.

    The biggest drawback is the number of polygon, their shape and organisation.

    Retopology is a painful manual process and creating a face from a standard mask, properly made is way faster than scanning a face and trying to fix it later.



  • medamapmedamap Posts: 13
    NerveGear
    nosys70 said:

    3d scan , photogrammetry reconstruction look appealing for model creation but are far from a good idea.

    if you want 3D print it is barely ok. If you want to use the model for anything else, there are a lot of issues that require A LOT of work. so much work in fact, that it is easier to build the model the goode old way.

    The biggest drawback is the number of polygon, their shape and organisation.

    Retopology is a painful manual process and creating a face from a standard mask, properly made is way faster than scanning a face and trying to fix it later.



    What you say is right.
    However, it is for those who have the skill of 3D model.
    I have the skill of 3D modeling and I do not need you to tell you the problem you say.

    Target is a person who does not have the skill of 3D modeling.

    It is wonderful for 2D artists to be able to do 3D modeling.


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