Nose Gap — Oculus
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Nose Gap

nguettanguetta Posts: 1
NerveGear
Am I the only one disturbed by the nose gap on the Oculus Go? I am using the glasses spacer but even without my glasses, I still have this gap.
Any tips on how to fix this?

Comments

  • SparkallSparkall Posts: 3
    NerveGear
    I have a large nose and still have the gap
  • JD-UKJD-UK Posts: 2,287 Valuable Player
    I recently had an allergic reaction (apparently to rapeseed fields and the Sun) and my left eye area got swollen - nose gap completely disappeared!

    Problem solved. :D




  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Try the Fitted Interface. It has less of a gap. 
    https://www.oculus.com/go/accessories/
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  • LZoltowskiLZoltowski Posts: 6,719 Volunteer Moderator
    Try the Fitted Interface. It has less of a gap. 
    https://www.oculus.com/go/accessories/
    OMG, when did the accessories come online!!? Excellent!
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  • edmgedmg Posts: 1,124
    Wintermute
    It's a feature, not a bug. I can walk around without having to take the headset off, by just looking down through the nose gap.
  • JD-UKJD-UK Posts: 2,287 Valuable Player
    edited June 2018
    deleted - wrong device.




  • RichooalRichooal Posts: 1,016
    Wintermute
    edited June 2018
    For those who struggle with the very small nose gap, John Carmack has made available a design mod.
    This allows for large noses or use of mouse and keyboard with the HMD on.


    You need to provide your own cutters though.

    Edit for image source:


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  • RavengerRavenger Posts: 44
    Brain Burst
    I'm thinking of trying the fitted interface, partly for the smaller nose gap, but mainly because I find the lower pad puts a lot of pressure on my cheeks.
  • DaftnDirectDaftnDirect Posts: 4,604 Valuable Player
    edited June 2018
     cybereality said:
    Try the Fitted Interface. It has less of a gap. 
    https://www.oculus.com/go/accessories/


    Prescription lenses :)


    Now, I'm wondering if prescription lenses bought for the Go will be cross-compatible with future Oculus headsets as these are potentially expensive items. I don't expect an answer but I'd like to think Oculus designers consider these things especially as CV2 must be well into development.

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  • FailrunnerFailrunner Posts: 162
    Art3mis
    edited June 2018
    I like the nose gap. It lets me look for things without taking the headset off and I honestly don't notice it when in vr. Although I could walk around saying horrible things to people so they will punch my face until it swells up and fills the gap. This way I don't have to get an infection to fill it. =)
  • LZoltowskiLZoltowski Posts: 6,719 Volunteer Moderator
     cybereality said:
    Try the Fitted Interface. It has less of a gap. 
    https://www.oculus.com/go/accessories/


    Prescription lenses :)


    Now, I'm wondering if prescription lenses bought for the Go will be cross-compatible with future Oculus headsets as these are potentially expensive items. I don't expect an answer but I'd like to think Oculus designers consider these things especially as CV2 must be well into development.

    Unfortunately, I don't think that would be the case, if CV2 or even SC have a bigger FOV, it would mean bigger lenses.
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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    Be kind to one another :)
  • FailrunnerFailrunner Posts: 162
    Art3mis
    Richooal said:
    For those who struggle with the very small nose gap, John Carmack has made available a design mod.
    This allows for large noses or use of mouse and keyboard with the HMD on.


    You need to provide your own cutters though.

    Edit for image source:



    Am I the only one who zoomed in on his nose looking for boogers? =)
  • DaftnDirectDaftnDirect Posts: 4,604 Valuable Player
     Unfortunately, I don't think that would be the case, if CV2 or even SC have a bigger FOV, it would mean bigger lenses.

    I was thinking the same. It depends where these lenses are positioned and how they compare to your normal glasses lens width... I mean if they're roughly where my glasses would be, then they could have been designed to a similar lens width. After all I can wear the same glasses in either headset.


    But yeah, if they're just wide enough to cover the FOV of the Go, and it looks like that's the way they've been designed, they'd be too narrow for CV2.

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  • LZoltowskiLZoltowski Posts: 6,719 Volunteer Moderator
    Yeah if you look at the prototype, to the left is the normal lens shape we see on the GO/Rift 

    Image result for 140 fov prototype

    On the right is the 140 FOV lens, completely different shape and size, now ... there is another issue with a bigger FOV lens ... prescription glasses limit your FOV by nature, the frame gets in the way, will 140 FOV actually go beyond that and the glasses frame will start to obscure the image?
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  • DaftnDirectDaftnDirect Posts: 4,604 Valuable Player
    I reckon glasses reduce FOV from 210 to around 170 horizontal, much less vertically... but that's a guess so maybe lower. Needless to say I'm never likely to be impressed with 200 deg headsets, especially not at these early stages in the VR game.
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  • StayPuft83StayPuft83 Posts: 29
    Brain Burst
    As others have said, I actually like the nose gap. I don't know if it was intentional, but to me it is a feature. For exactly the reasons others say. I don't have to yank off the headset if I need to quickly find something or walk somewhere safely. Heck, I've even been able to check a text message on my phone with the headset still on and even answer it. Not easily, of course, but I could do it. LOL!

    And, as others have said, it also disappears for me personally when I get engaged into my VR experiences. I don't notice it at all. Though, if you can easily get to your lights, I can offer one suggestion for night time VR at least.

    When I am using my Oculus Go at night I have taken to the habit of turning all the lights off to help reduce the glare/god rays. That has the added benefit of making the nose gap basically imperceptible. Obviously, though, that only works if you have a lamp nearby or have a way to turn them on without moving. I have an Amazon Echo device, so I just ask Alexa to turn the lights on/off for me. :smile:
  • JD-UKJD-UK Posts: 2,287 Valuable Player
    edited June 2018
    okay that's just too disgusting - so I'll delete it... :p




  • relaxculusrelaxculus Posts: 97
    Hiro Protagonist
    Light leaking here break the immersion.
    My nose (not big) also hit the plastic case.
    Is it normal?? On gearvr its fine.

  • LuluViBritanniaLuluViBritannia Posts: 453
    Trinity
    Hey there, I don't have a Go but I do get trouble with that nose gap on the Rift, sometimes (that depends on the day, lol).
    Usually I just reduce luminosity in my room. Close the curtains and blinds, switch-off the light sources (lamps, TVs), maybe leave just one (not too bright) for when you take the headset off.
    I do like the nose gap (for reasons other people stated), but it does indeed get annoying when the sunlight gets in and blinds us.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • SpuzzumSpuzzum Posts: 93
    Hiro Protagonist
    I bought a VRCover for my Rift, and because the padding only covers the cheek area, and not the nose area like the Rift's original interface, it has a big gap as well. I fixed it by sticking a 4" long piece of weather stripping along the contour of the nose gap. Worked perfectly. Needs to be the same thickness as the padding though, or test for what works best. I just bought a Go, and the gap is noticeable, but I'm waiting on a VRCover for it as well before trying to fix it. Turning the lights down/off works as well. :)
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