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Gear VR with Lightweight Pipeline not work

play_edu
Explorer
Hi I'm using Unity 2018.1.0f2 + LightWeight render pipeline + gear VR .
App not working and showing black screen. but if I switch to unity normal render pipeline then its work.
13 REPLIES 13

sometimessean
Honored Guest
Me too, so just keeping an eye on this thread.

TsvetanTsankov
Honored Guest
For anyone unaware - this is a problem with Unity 2018.1, Android and the SRP.
More info -> https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1304
Hopefully they will fix it soon!

anilu221
Explorer
I'm having the same problem with Oculus Go, which is really bad cause I used Shader Graph to make all my materials

pbmouse
Protege
2018.2 beta is already here and has many fixes for the new rendering pipelines and Android.

https://unity3d.com/unity/beta/unity2018.2.0b2

Maybe give the update a shot and let us know if/how it's working? 


anilu221
Explorer

pbmouse said:

2018.2 beta is already here and has many fixes for the new rendering pipelines and Android.

https://unity3d.com/unity/beta/unity2018.2.0b2

Maybe give the update a shot and let us know if/how it's working? 




Just tried it on 2018.2 and it still doesnt work

anilu221
Explorer
Its already fixed, https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1304 they said they'll create a new package soon

wreich
Honored Guest
Hi there - still doesnt work, just tried it with the latest beta (2018.2.0f1), using the LWRP template (also tried the VR-LWRP template), using 'medium' preset, and a plain vanilla scene with skybox and simple cube. Crashes on both Daydream and Gear VR (well, on Gear VR it doesnt technically crash but seems to revert to non-stereoscopic rendering).

Is anyone working on fixing this?

play_edu
Explorer


New
Hi,
I created new projects with unity 2018.2.0f2 with LWRP for VR template. it's work. but I update rendering pipeline to 3.0.0 then it's not Work. also, Empty projects with LWRP 3.0.0 with unity 2018.2.1f1 not work. When I run app In oculus -go then device get a freeze.

I'm not using any postprocessing or anti-aliasing script and also disable option MSAA in camera.

Please suggest me can I use LWRP for production (Gear VR / GO ).

Best_regards,
Play_edu

antwerpestc
Honored Guest
Any news on this topic?