I'm interested in learning what went into the Tuscany demo. I have questions like:
+ How many people worked on it?
+ How much time went into it?
+ Are the textures photographs or digital paintings?
+ How much code (outside of the actual Rift SDK) was written in C# or JS in Unity?
+ How much of what went into it are purchased resources (IE stock photography, models, textures..etc) versus original?
The general thrust of my interest is that I want to know how realistic it is for a single artist/developer to aspire to make experiences like that? Obviously it represents a high degree of mastery of whatever skills went into making it, but if it also represents the work of 20 people over 6 months, then...?