TECHNOLUST - PAYPAL PRE-ORDERS NOW AVAILABLE — Oculus
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TECHNOLUST - PAYPAL PRE-ORDERS NOW AVAILABLE

AnticlericAnticleric Posts: 525 Oculus Start Member
edited March 2016 in Showcase

============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

Technolust-Profile-0-00-00-03.jpg

============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

TEASER TRAILER:


============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

============:::::||||:((( PRE-ORDERS NOW AVAILABLE HERE ))):||||:::::===========

The Kickstarter Campaign was a great success! A huge thank you to all of our supporters!

This is just to get a taste of what's to come.

Overview:
Technolust takes place in a near-future where 3D printing has become so ubiquitous anyone can print anything. There is just one catch... A few multinational mega corporations control the rights to all 3D printing schematics. Nobody can print anything without big brother knowing about it. Nobody except those in the know that is. Hackers, phreaks and pir8s are the new Robin Hood's. Information needs to be free. Will you be the one to free it?

Testimonials
"This was awesome!!! One of the best I've played... "
-cybereality

"Dude!... That was freaking awesome. I like it, I like it a lot. Engrossing and absorbs you right from the start."
-Cymatic Bruce

"Compelling and engaging experience, can't wait for more!"
-Cymatic Bruce

"Hands down, THE best looking Oculus Rift demo available at the moment. It's a mixture of exploration, visual showcase and a hidden item game and it's so, so well done. The modelling is excellent (save perhaps the toilet) the dust motes in the air, the easter eggs, the controllable radio, it's all fantastic."
-Megagames: BEST OCULUS RIFT DEMOS OF 2014 SO FAR

Features:
A unique VR experience!

An innovative control scheme that even granny can handle. Move with the right mouse button and interact with the left. Of course you can still use WASD or a controller if you wish.

Plenty of fun Easter eggs to find. Leave no stone un-turned! ;)

Much much more to come! Keep watching here :)

Downloads:
TECHNOLUST - Windows 64 bit

TECHNOLUST - Windows 32 bit

TECHNOLUST - Linux

TECHNOLUST - MAC
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Comments

  • Wow, I'm a fan of "The Room" which is the first demo I show to people who try the Rift for the first time. Because it looks and feel amazing. I have checked the beginning of the demo and I can't wait to try it on the rift. Keep up the good work. :D
    DK1 - Razer Hydra & Sabertooth - I5-2500K 4,5GHz - (SLI) GTX 670 PE - 16Go RAM - W7 64bits
  • Looks great!

    Some of the scales seem a bit off (that's a biiig toilet), but it's a good experience. Could use a little bit more obvious direction as to what to collect around the place (lamps?).

    Great work :)
  • velvvelv Posts: 8
    NerveGear
    That was just amazing. Love the atmosphere and the idea of pirating those schematics. As RedOfPaw mentioned the only issue I had was realizing what and where to collect some items, since the whole place is so crowded with items.

    Here goes my first experience using a toaster in VR. Well done. :D
  • NukemarineNukemarine Posts: 493
    Hiro Protagonist
    950 Mb? Wow! Probably the largest non-Steam VR download so far. Oh well, 15 minutes is not that long.
  • nn23nn23 Posts: 85
    Ok, just played it, and I must say wow!
    Really a great and polished experience!

    A few thoughts:
    - The idea is great (playing with 3D printing)
    - Interaction (radio, lights, toaster, dog, etc.) is good, espacially the radio :)
    - The voice is a good help, the computer station look fantastic, everything immersed me.

    - The voice is great, but sometimes a little bit quiet. I'd make it a little bit louder, espacially if there's another sound in the background.
    - I'd love to have something like a pda (from D³ for example). Just a tiny little gadget to display objectives.
    - One big improvement -imo- would be a UI system like in Remember Me. Not overwhelming, but there were some situations where i thought "what button to press now, and can i press a button here?". Maybe you can display the green frame and a symbol of the A Button next to it.
    - One big thing: Imo the latency is relativly high. It's higher than in other games. I think there is the need of a bit tweaking (i5 4670+ATI 7850 )

    Overall it is a very very good and playable demo, i'd love to see more!
    Thank you for that!

    €: Add it to http://www.riftenabled.com/ :)
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Hey guys. Thanks for the feedback.

    haha.. ya.. the toilet is too big. I'll fix it. Everything needs a bit of polish. This is really just a bare bones playable.
    Same goes for the volume levels.

    It's a bit big, because hidden in there is an entire playable feature length movie. Has anyone found it? ;)

    As far as a UI goes.. I'm really trying to avoid it. Nothing breaks immersion like a plate of glass in your face with numbers on it. The PDA thing is a possibility though.

    Anyhoo. Thanks again for the praise. I'll try to get some updates available asap.

    Any thoughts on kickstarter? Would you guys drop a few bucks to see the world realized and have a full cyberpunk adventure game? Let me know. Would really love to work on this full time.

    Which reminds me.. my unity demo will run out soon. So if anyone would like to donate their trial, it would be greatly appreciated.
  • drashdrash Posts: 2,845
    Trinity
    Came here to say thanks for the
    sexy Quorra poster
    . :D

    Seriously though, great environment! A lottttt of little nice touches, and I'm still figuring things out. Keep it up!
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    drash wrote:
    Came here to say thanks for the
    sexy Quorra poster
    . :D

    Seriously though, great environment! A lottttt of little nice touches, and I'm still figuring things out. Keep it up!

    haha crap. I meant to take that out.. not age appropriate :P
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    This was awesome!!! One of the best I've played (though now I feel a little sick, not sure why).

    The TRON poster was totally epic.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    This was awesome!!! One of the best I've played (though now I feel a little sick, not sure why).

    The TRON poster was totally epic.

    Thanks man :)
    Sorry about the sickness.. hate to say it.. but I hope it was something you ate. haha
    Failing that.. might be a framerate issue. Still need to optimize.
  • treytechtreytech Posts: 243
    Art3mis
    It might be just me, but it felt like my eyes were having to converge a lot more than usual to focus during your game. I had to bail out and play it on my monitor. The environment looks really good though.
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    treytech wrote:
    It might be just me, but it felt like my eyes were having to converge a lot more than usual to focus during your game. I had to bail out and play it on my monitor. The environment looks really good though.

    I think the simulated VR display is a bit too close to the players face. Other than that I don't see why that would happen. Thanks for the note though. I'll check it out.
  • treytechtreytech Posts: 243
    Art3mis
    Went back and took a closer look, your max resolution was only 1680x1050. I just picked the highest one without looking and assumed it was 1920x1080. The 16x10 aspect ratio on my 16x9 monitor caused the difference. Running it at 1280x800 fixed the issue, but the intro video was still too close.
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    treytech wrote:
    Went back and took a closer look, your max resolution was only 1680x1050. I just picked the highest one without looking and assumed it was 1920x1080. The 16x10 aspect ratio on my 16x9 monitor caused the difference. Running it at 1280x800 fixed the issue, but the intro video was still too close.

    Ah ya, I should have mentioned.. it's really optimized to play at 1280x800.. wouldn't attempt playing it any higher unless you're sunning dual SLI or something.
  • drashdrash Posts: 2,845
    Trinity
    Anticleric wrote:
    Ah ya, I should have mentioned.. it's really optimized to play at 1280x800.. wouldn't attempt playing it any higher unless you're sunning dual SLI or something.

    Just out of curiosity, did you do anything re: supersampling in your demo? If that's the case then I would just lock out all the other resolutions higher than 1280x800 anyway and don't let the player try to guess which option to pick.
  • treytechtreytech Posts: 243
    Art3mis
    Just out of curiosity, did you model everything in the demo?
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    drash wrote:
    Just out of curiosity, did you do anything re: supersampling in your demo? If that's the case then I would just lock out all the other resolutions higher than 1280x800 anyway and don't let the player try to guess which option to pick.

    hmmm. Not sure I know what that is. Antialiasing is set on for the higher quality settings though.
    treytech wrote:
    Just out of curiosity, did you model everything in the demo?
    No I didn't. Though I did model a good percentage of it, a lot of the models are from the Unity asset store. Some paid, some free. I did all of the video, sound, programming and design by myself though. Lot's of work.. lol.

    VR is made for the cyberpunk genre though... can't wait to expand this universe (including jacking in to the game's VR).
  • GanjaroachGanjaroach Posts: 449
    Hiro Protagonist
    This sounds very interesting soon as I get some time I will give it a look!
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Ganjaroach wrote:
    This sounds very interesting soon as I get some time I will give it a look!

    Thanks man. I just sent you a message on youtube as well :P
  • NukemarineNukemarine Posts: 493
    Hiro Protagonist
    It's almost unplayable for me. The frame rate is less than 20fps on my laptop (i7, Radeon HD 7500M series, Windows 8.1). Given that The Room played with no issues, I'm wondering what is causing this.

    Also, the graphics selection while cute did not help when trying to choose the right setting. A note about what the settings are actually for (even in an attached text file) would help.
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Nukemarine wrote:
    It's almost unplayable for me. The frame rate is less than 20fps on my laptop (i7, Radeon HD 7500M series, Windows 8.1). Given that The Room played with no issues, I'm wondering what is causing this.

    Also, the graphics selection while cute did not help when trying to choose the right setting. A note about what the settings are actually for (even in an attached text file) would help.

    Don't try to run it higher than 1280x800 (the rifts native resolution). I basically pushed Unity to it's limits on my machine at that rez. I have a haswell i7 and an Nvida 560ti, runs at 60fps. *shrugs*

    There is a ton of dynamic lighting and video playing in the demo. Like I said. It's early days right now. I'll optimize it down the road. Sorry it doesn't run well for you.
  • FlukeFluke Posts: 176
    Art3mis
    That looks really nice, one of the best looking 'room' demos I've seen.

    I have to agree with a previous post though - it's straining my eyes, and I don't get that with other demos/games.
    In-VR Gaming Convention: http://queue.vip/8nNttrc
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Fluke wrote:
    That looks really nice, one of the best looking 'room' demos I've seen.

    I have to agree with a previous post though - it's straining my eyes, and I don't get that with other demos/games.

    Too dark maybe? I don't know what to say.. I'm actually using the same setup as I did for "the Room"...
    Again, I think it might be a framerate thing. I've spent hours in there and haven't noticed a problem with eye strain.
  • FlukeFluke Posts: 176
    Art3mis
    Anticleric wrote:
    Too dark maybe? I don't know what to say.. I'm actually using the same setup as I did for "the Room"...
    Again, I think it might be a framerate thing. I've spent hours in there and haven't noticed a problem with eye strain.

    Framerate is fine, I'm on a GTX770 and it appears to be hitting 60fps. Even just standing still, there's something not quite right focus wise.

    One thing - I normally downscale most Unity stuff I try from 1920x1080 (yeah, not aspect ratio correct but I can't tell). I'm wondering if that's a cause (I can't see why, but who knows)? Any chance of a build with that resolution?
    In-VR Gaming Convention: http://queue.vip/8nNttrc
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Fluke wrote:
    Anticleric wrote:
    Too dark maybe? I don't know what to say.. I'm actually using the same setup as I did for "the Room"...
    Again, I think it might be a framerate thing. I've spent hours in there and haven't noticed a problem with eye strain.

    Framerate is fine, I'm on a GTX770 and it appears to be hitting 60fps. Even just standing still, there's something not quite right focus wise.

    One thing - I normally downscale most Unity stuff I try from 1920x1080 (yeah, not aspect ratio correct but I can't tell). I'm wondering if that's a cause (I can't see why, but who knows)? Any chance of a build with that resolution?

    Sure, I'll open up all resolutions for the next build for people to play with. really thing the framerate will be crap at 1080p though right now. I get about 30fps.

    This is good though. Nobody else had touched it before I posted this. Feedback is what I need.
  • FlukeFluke Posts: 176
    Art3mis
    Anticleric wrote:
    Sure, I'll open up all resolutions for the next build for people to play with. really thing the framerate will be crap at 1080p though right now. I get about 30fps.

    This is good though. Nobody else had touched it before I posted this. Feedback is what I need.

    Cool. I just pushed through the demo and finished it, but I can definitely feel my eyes readjusting after taking off my Rift.

    Aside from that, some more feedback. The viewpoint is too low down (quite noticeable in the bathroom and when stood by the door.

    Item selection is a bit hit and miss for me. The last item I found was the credit chip thing on the couch, and I must have tried 3 or 4 times before to pick that up when I went past it. The can in the vending machine took a bit of shuffling around to get as well. I think you need a highlighting system - maybe just keep it so that it highlights a usable object withing a meter of so of you when you look at it. Without that, it starts to turn into a click everything/hidden object game.
    In-VR Gaming Convention: http://queue.vip/8nNttrc
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Fluke wrote:

    Cool. I just pushed through the demo and finished it, but I can definitely feel my eyes readjusting after taking off my Rift.

    Aside from that, some more feedback. The viewpoint is too low down (quite noticeable in the bathroom and when stood by the door.

    Item selection is a bit hit and miss for me. The last item I found was the credit chip thing on the couch, and I must have tried 3 or 4 times before to pick that up when I went past it. The can in the vending machine took a bit of shuffling around to get as well. I think you need a highlighting system - maybe just keep it so that it highlights a usable object withing a meter of so of you when you look at it. Without that, it starts to turn into a click everything/hidden object game.

    Thanks Fluke. I'll look into everything.
    The viewpoint thing maybe just a scale issue. The toilet for example is way too big (fixed in the dev build). Also, the table surfaces are a bit higher than they should be. The player is standard height. It may also have been more pronounced as you were down a level by the bathroom.

    The pickup system is a who;e other ball of wax. I agree with you that it's a bit iffy. I really want to avoid doing gimmicky game stuff like highlights if possible.. though I did toy with the idea. I think it breaks immersion. I don't mind it having hidden object elements, I think VR is very well suited to that, especially when positional tracking comes into play. The issue here (I think) would best be served by leading the player a bit better, whether by IRIS prompting them, or maybe narration or even just better item positioning. Things need to be a bit more obvious. I'm aware of that with this demo.. but this is really just a bare bones test.

    On top of that, items that are low seem to be the biggest problem. At eye level it feels natural to center an object in your view (where my gaze box is).. but when people look down for something they tend to move their eyes more than their head.

    Anyhoo.. great feedback. All taken to heart.. Thanks again :)
  • DariusDarius Posts: 177
    Brain Burst
    Awesome demo and exactly the atmosphere I love most (Cyberpunk!!). And man, I swear I could smell the burning toast when I turned my head. Literally was startled for a moment :D Will write a review on my humble (Dutch) blog about this one. Please continue developing this!
  • AnticlericAnticleric Posts: 525 Oculus Start Member
    Darius wrote:
    Awesome demo and exactly the atmosphere I love most (Cyberpunk!!). And man, I swear I could smell the burning toast when I turned my head. Literally was startled for a moment :D Will write a review on my humble (Dutch) blog about this one. Please continue developing this!

    Great, thank you :)
    I will continue to work on it. This is just the beginning.

    Can't wait to see your review :)

    Also, I agree, cyberpunk is what the Rift was made for!
  • FictionXFictionX Posts: 289
    edited February 2014
    Very cool.. Thank You!

    Nothing much to add to what's already been said. I really like that demos are now beginning to have stories to them. This one for some reason felt very Ready-Player-One'ish (even though it's not really like the book - I just feel it hit the same note). which is awesome.

    Technolust is however the first demo to bring my PC to it's knees. It's a couple of years old - but I was still surprised that this relatively small game was this hard on it. I guess it's the videos and all the details.

    Glad to hear there is more to come!
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