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Android Manifest created by Oculus and Unity adds unwanted "android.permission.READ_PHONE_STATE"

LightowlLightowl Posts: 17 Oculus Start Member
edited May 2018 in Samsung Gear VR
Hello -- I am building an app using Unity.  When I build it the following line is added to the Android Manifest

<uses-permission android:name="android.permission.READ_PHONE_STATE" />

According to android documentation, this is added automatically if one of the manifests does not specify a minimum sdk with api >4.  There is an AndroidManifest that appears after building in the temp\stagingarea\android-libraries\ovrplugin  -- it does not have this specified so I suspect that what ever is generating this file is the culprit in causing the unwanted line in the primary AndroidManifest.

My question is:  What in OVR is creating this manifest (temp\stagingarea\android-libraries\ovrplugin\AndroidManifest) and how do I go about changing it so that when it is generated it adds the proper minimum sdk information.

Note1:  This happens with a project with almost nothing in it.  Clicking VR Oculus in player settings does it.

Note 2:  one of the "fixes" is to add another permissions line with tools to remove, however, this solution is not one that will work for me due to google play requirements.



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