New to the forums? Click here to read the How To guide. -- Developers click here.

Unity/android VR sim has REALLY LOW resolution on the Oculus GO

I used Unity 2018 to create my first (for the GO) sim  and my first android apk ever. I followed the following tut:
I actually got it to work, but the resolution and latency was awful. at least half of what would be passable. I tested the same Unity scene on just the regular Oculus Rift and it was much better. Does anyone have any ideas? I haven't tried to make a sim for android before and am shocked at the convoluted nature of it. Rift and Vive development is a cakewalk compared to all the hoops you have to jump through for VR on an android device. VR development for android could really use some streamlining.

Sign In or Register to comment.