The latest Rift SI version 1.27 is beginning to rolling out now to the Public Test Channel. We've updated the Oculus desktop app with search improvements and a new results page, and added some new features for Library management. There's also a new uncommon item in Home that supports a sneak preview of an upcoming feature inspired by the community... See something you like or have a new feature idea? Share feedback and suggestions through our
Rift Core UserVoice Group, and as always, please report bugs via the in-app reporting tool.
- Oculus desktop app
- Updates to search, including experimentation of a new results page to browse, sort, and filter results.
- Improved Library management with new options for sorting and filtering. We've also updated hiding functionality so it's now persistent across the desktop app.
- Improved notification system, including experimentation of new notifications for friend activity and content updates.
- Rift Core 2.0 Beta
- Dash:
- New overlay UI shows the distance and scale of Dash panels as you position them with the thumbstick.
- Added various stability improvements.
- Home:
- There's an uncommon item in Home that now supports a sneak preview of an upcoming feature inspired by the community.
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Comments
Thomas Covenant, Unbeliever
uncommon item?
Update been browsing the web etc for the last hour and have to say the bar height is annoying. when trying to use the virtual desktop for browsing the web / using apps on the pc I`d hit one of the icons and open the store or notifications by mistake. Its a bit strange the settings shelf on the left touch pad can be set at any height but the main one cant.
Please change this.
a plum is a terrible thing to do to a nostril.
I hope there will be also a message system and a notification when playing 3rd party games from unknow source
No device renaming to detect easily what usb to replug ?
Cable USB 3.0 en 5 mètres x4
Cable HDMI en 5 mètres x1
Répétiteur HDMI x1
Hub USB 3.0 pour 1 ou 2 capteurs x1
Hub USB alimenté pour le casque x1
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
Same here. I have a real home to walk around. All I need from Oculus is a functional place to arrange and launch my VR apps. It should use as few resources as possible.
not every time, I did all json and icons manually by myself to have all my steam games in oculus menu.
Also when you play a steam game, your friends don't know you're playing they only see you online.
Cable USB 3.0 en 5 mètres x4
Cable HDMI en 5 mètres x1
Répétiteur HDMI x1
Hub USB 3.0 pour 1 ou 2 capteurs x1
Hub USB alimenté pour le casque x1
Edit: nope, rolling back to 1.26 didn’t fix it. Must be something other than 1.27 causing it.
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
Thomas Covenant, Unbeliever
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
I have posted on Reddit as well and it seems some others are having a similar issue to me.
Once Home is launched that goes away and all is normal.
Anyone else seeing this while Home is launching in 1.27??
EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Why is it taking years to fix a timer variable while lesser "problems" get fixed?
The left hand isn't used as much and someone overlooked that issue. Especially while sitting in a chair.
So many games are unplayable due to this problem. Like Skyrim VR, Fallout 4, etc.
I have found this to be downright game breaking as I need to react with my left hand for something only to find the controller is asleep. Again. By time it initializes again I'm dead. And my hate for it is growing exponentially.
Edit: Or how about not go to sleep at all while I'm in a game?
When friends ask if they should get an Oculus I really don't know what to tell them at this point.
Because other options don't have this problem.
Sadly my second VR headset purchase will be factoring this issue in as well if it isn't fixed.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV