I recently ported an Oculus Rift app into Oculus Go using VRTK and unity 2017.4.2. The app works 50% of the time but the other 50% it freezes right as it loads a 360 video, halfway through the app. I sideloaded the app using ABD. I have searched and I cannot find out how to find the logs in my Oculus Go. How can I find error logs in the Oculus Go so I can figure out why it only crashes sometimes?
Unity developer with Oculus Go