Tuscany 0.2.1 Demo Issue (Maybe?) — Oculus
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Tuscany 0.2.1 Demo Issue (Maybe?)

SubElementSubElement Posts: 6
edited April 2013 in Support
Hey guys,

Downloading as much as I can in preparation for getting my OVR very soon.

I've noticed in the Tuscany 0.2.1 demo (both on my Windows PC running nVidia GPU and MacBook Air running HD4000) there is what seems to be a Red/Blue 3D filter applied to the scene?

This is not present in the Tuscany 0.1.5 demo. I'm not sure if this is because I do no have an OVR plugged in, but it just seems strange. I've attached a comparison image!

ovr_compare.jpg

Comments

  • sthsth Posts: 113
    Brain Burst
    What you're seeing is the chromatic aberration correction.
    It's not a bug, it's a feature! ;)

    You can press C to disable it when not viewing the scene through the Rift.
  • sth wrote:
    What you're seeing is the chromatic aberration correction.
    It's not a bug, it's a feature! ;)

    You can press C to disable it when not viewing the scene through the Rift.

    Oh snap, that's awesome! Thanks for letting me know!
  • mihalskimihalski Posts: 201
    Hiro Protagonist
    Actually, the commercial version of the Rift is going to be a pair of red and blue glasses and this has been added to the new release ;)
  • mihalski wrote:
    Actually, the commercial version of the Rift is going to be a pair of red and blue glasses and this has been added to the new release ;)

    Which has lots of advantages over the current SDK:
    * wireless
    * higher resolution thanks to patented BYOM-technology (bring-your-own-monitor)
    * probably cheaper
    * no lens distortion anymore, so no filtering artefacts!

    This will be so awesome!

    ;)
  • geekmastergeekmaster Posts: 2,866
    Nexus 6
    sth wrote:
    What you're seeing is the chromatic aberration correction.
    It's not a bug, it's a feature! ;)

    You can press C to disable it when not viewing the scene through the Rift.
    The chromatic aberration correction looks GREAT in my RiftDK! If I hold my RiftDK against my face at a slight angle, so that I can see the inner edge of the screen through my lenses, and I move so the the outside shutters have a vertical edge right near the screen edge, I can CLEARLY see the chromatic aberration on the screen edge (with a blue fringe just outside the screen edge), and yet the color of the shutter edge is excellent.

    Great job on the CA correction, Oculus team!

    In the Win_OculusUnityDemoScene app, the 'C' key toggles the crosshairs on the screen, not the CA correction.
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