Loading 2.0 saved sculpts that had layer operations executed (renaming, uprezing, center, etc) previously caused transforms and hierarchies to not save correctly. Sculpt saves going forward should no longer exhibit this behavior. Older affected sculpts may be fixed automatically.
Log files no longer increasing in size over time sculpting in Medium
Fixed compatibility with Asynchronous Spacewarp
Took out misplaced audio on the “Import Mesh as Clay” tool tip video
Stalls on Exit that required the task manager to close Medium should be fixed.
Sometimes, after exporting a mesh and immediately exiting, Medium will crash on close.
Transforms in saved sculpts will not delete.
Crashes during video recording.
Recording a 2D video while sculpting no longer crashes. Audio should be in sync over time.
Fixed the crash when deleting the parent of 4+ entities in a saved sculpt.
Occasional crash when quitting Medium in-app after exporting is fixed.
Asset browser directory watch doesn’t break when watching a folder with 64+ sub-folders.
Odd cubic banding on the clay surface appearing after a lot of sculpting has been eradicated.
Phantom transforms delete properly now after saving and loading sculpts.
Crash when deleting the parent of the speaker is fixed.
Surface constraint with mirror no longer results in asymmetry.
Crash when using the eyedropper to collect color on very old reference images in the scene is fixed!
A few notification scenarios are now better: you are given more detail when you reach the maximum number of lights, as well as when you are unable to save without clay in the scene.
Opening the WinSxS folder in the Asset Browser doesn’t crash any more.
Watching videos - as tutorials or tooltips - used to crash users during VR Recordings and Studio Share. No longer! (Basically, you can’t do this anymore)
Selecting “New” or “Load Sculpt” with the Material or Lights panels open no longer results in a duplicated panel stuck on the ground plane.
Hitching during first connection of Studio Share still exists.
Creating a stamp from a layer in Medium doesn’t preserve its grid- or axis-alignment.
We are thinking about surface constraint and steady stroke and their uses together. Hold tight!
We’re celebrating the end of the year with the Oculus Medium 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor. In this release, we’ve added 10 new languages, Node Lock, an organized Scene Graph, saved tool settings, and more!
Full release notes here.
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