I'm still fairly new to the Oculus and I'm very much enjoying the whole experience. So for one of my first projects with VR I am trying to make an avatar for VRChat. I'm first creating the model in Medium and then exporting it over to Blender in order to add the necessary joints to it (knee joint, shoulder joint etc). So this model is created purely while using the mirror of course with the model in an arrow stance so I'd assume it'd be perfectly even on both sides. However, when I export this model to Blender and view the individual triangles in Edit Mode it is very much uneven.
I'm not sure if this is just the nature of exporting an OBJ or FBX model to Blender or if there is something that I could do to at least make it a lot more even on both sides. If there is could I have some advice on how I could achieve this or just some advice on exporting in general.
Thanks

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Anyways that's a lot of hullabaloo to basically say "I never thought about that, but it's very possible that export just doesn't obey symmetry." For now, I would just slice it in half in your program of choice and mirror it in there. Thanks for pointing this out!
Another thing I was doing was exporting it with a lower triangle count. I'm thinking it'd probably be better if I just export it as it is an decimate it in Blender instead, hopefully for better results. As long as the model appears fairly symmetrical it's not going to bug me too much.