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Seeking Dawn has launched! Post your impressions here!

RuneSR2RuneSR2 Posts: 116
Art3mis
edited July 12 in General


Seeking Dawn has just launced - here's the trailer:



The game can now be purchased on Steam and will also be available in the Oculus Store:

https://store.steampowered.com/app/859340/Seeking_Dawn/

Personally I'd much prefer to support Oculus - I'll give them a few hours to catch up with Steam - currently I can't buy Seeking Dawn in the Oculus Store  :(

https://www.oculus.com/experiences/rift/1983757598365882/

According to this article Seeking Dawn should be available in the Oculus Store today:

https://www.roadtovr.com/vr-sci-fi-shooter-seeking-dawn-land-rift-vive-july-12th/

Quote: "Multiverse Inc., the studio behind VR sci-fi shooter Seeking Dawntoday announced the single/multiplayer game is soon heading out of closed beta and launching on Oculus RiftHTC Vive and Windows “Mixed Reality” VR headsets on July 12th.” [...] Promising a ‘full-length’ VR game, Seeking Dawn is said to offer a 20-hour single-player campaign, co-op gameplay with up to three other players in campaign mode, and multiplayer deathmatches in a “sprawling Survival setting.” [...] The full release will be available on the Oculus Store (Rift) and Steam (Rift, Vive, Windows VR) for $40."


Note that the price is $33.99 on Steam, not $40.

Update: I made an error, sorry - it was 33.99 - not $ - in the Steam store, thus Seeking Dawn has the same price in the Oculus and Steam stores. 

Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
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Comments

  • vannagirlvannagirl Posts: 1,763 Valuable Player
    I believe that the store updates around 5 or 6pm BST if this if your timezone

    This looks great i will pick it up when it arrives on home also, the visuals in VR games are really beginning to step up
    Look, man. I only need to know one thing: where they are. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 12
    vannagirl said:
    I believe that the store updates around 5 or 6pm BST if this if your timezone

    This looks great i will pick it up when it arrives on home also, the visuals in VR games are really beginning to step up

     Couldn't agree more - I have high hope for this title - I really need a new high quality VR fix after having completed Lone Echo :blush:

    I'm also behind on my "Hurt Me Plenty" Doom VFR spanking sessions - and I just got out of the Tar Pit in Robinson last night (which was completely awesome, including saving the baby long-neck dinosaur). So it shouldn't be a problem to wait for Seeking Dawn... And maybe it's true that anticipation is the greatest joy :smile:
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    First Steam user review of Seeking Dawn just arrived - maybe I should warn the user of not using drugs when playing   ;) The review is rather short - but quickly gets to the point:

    "If there is one game in your whole life you should own for VR, GET THIS!"

    Now that does not exactly sound too bad...  :D (Unless it's one of the Seeking Dawn developers or his mom writing...)

    Still waiting for Oculus to open the Seeking Dawn store page - guess they need to finish their coffee and donuts first, and then there's the toilet break, before starting up the Seeking Dawn server, sigh... Double-sigh... 
     




    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • dburnedburne Posts: 1,270
    Wintermute
    Well crap, between IL-2, DCS, and Elite Dangerous I don't know when I will ever have the time - but reckon I will have to go ahead and purchase this one.
     Oh well been a while since I have bought a game from Oculus. Might as well give them some support now.
    Don

    EVGA X-79 Dark MB|I7 [email protected] GHz|EVGA 1080Ti FTW3 Elite|16GB Corsair Platinum 2133MHz| TM Warthog + 7.5cm Ext| MFG Crosswind Pedals| Rift CV1|Windows 10 64 bit 
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    Looks pretty cool. Downloading.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    edited July 12
    Minimum spec: i5-7500 (3.4GHz and above)
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • LZoltowskiLZoltowski Posts: 5,219 Volunteer Moderator
    The game looks dope AF. Definite purchase!
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    So far it doesn’t run well on my i5-4670 GTX1070 [email protected]

    I get the the first door which fails to open and there’s no switch. I’m stuck in the corridor?
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • bigmike20vtbigmike20vt Posts: 3,092 Valuable Player
    i think reccomended spec is GTX 1070 so it may be you will have to ditch the SS in this one until you get your new gpu.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 12
    PSVR is coming later - so this game could be quite cpu demanding (compared to PSVR first, where the level of polygons typically are modelled to fit the PS4 processor's capabilities). Just saw this review:

    "The game ran fine for me on my specs (Core i7-7820x/32gb RAM/GTX 1080/HTC VIVe PRO). I had no issues from what I could tell. "

    But that's 3.6 Ghz x 8 cores and does not help much estimating cpu load... But at least it's good news that GTX 1080 is enough for Vive Pro... 
    According to developers, recommended cpu requirements are similar to Lone Echo: Intel® Core™ i7-6700 (3.4GHz and above) / AMD FX™-9370 (4.4GHz and above).

    Still waiting for Oculus to take my money...
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 12
    Seeking Dawn is now live in Oculus Store  :) - $40, so that's $6 more than Steam - but I just love to support Zuckerberg, hopefully he can use the $6 to buy a cold beer or some food, the poor guy must be starving - thus my treat today  o:)

    https://www.oculus.com/experiences/rift/1446648452044502/

    Update: My bad - Steam showed 33.99€, not $, thus it's about 40 bucks in both Oculus and Steam stores. I hope Zuckerberg isn't reading this thread - or can accept my sincere apology  :) 
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • MowTinMowTin Posts: 850
    3Jane
    RuneSR2 said:
    Seeking Dawn is now live in Oculus Store  :) - $40, so that's $6 more than Steam - but I just love to support Zuckerberg, hopefully he can use the $6 to buy a cold beer or some food, the poor guy must be starving - thus my treat today  o:)

    https://www.oculus.com/experiences/rift/1446648452044502/
    Doesn't the one in the Oculus store have Oculus specific api's versus the steam version? 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 12
    MowTin said:
    RuneSR2 said:
    Seeking Dawn is now live in Oculus Store  :) - $40, so that's $6 more than Steam - but I just love to support Zuckerberg, hopefully he can use the $6 to buy a cold beer or some food, the poor guy must be starving - thus my treat today  o:)

    https://www.oculus.com/experiences/rift/1446648452044502/
    Doesn't the one in the Oculus store have Oculus specific api's versus the steam version? 

    I don't know - the Steam version fully supports Rift too; someone correct me if I'm wrong, but I think Oculus specific api's and drivers are used for Steam VR to work (just like you're using for example Nvidia drivers to play Steam 2D games on Nvidia video cards).
    I'm guessing the Oculus Store version has been through Oculus QA, and that may indeed be worth 6 bucks...
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • NeloDiavoloNeloDiavolo Posts: 36
    Brain Burst
    Steam shows $39.99 for me, where does it show up cheaper? I'm in the US if that matters. I did recall the beta pre-order from the official website being 6 bucks cheaper though. 

    I wanted to pre-order but I also prefer to purchase from the Oculus Store when possible.

    Can't wait to pick this up later tonight for some co-op action. 
  • vannagirlvannagirl Posts: 1,763 Valuable Player
    Just picked this up (Home version)


    Look, man. I only need to know one thing: where they are. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 12
    Steam shows $39.99 for me, where does it show up cheaper? I'm in the US if that matters. I did recall the beta pre-order from the official website being 6 bucks cheaper though. 

    I wanted to pre-order but I also prefer to purchase from the Oculus Store when possible.

    Can't wait to pick this up later tonight for some co-op action. 

     I just checked - I made an error, sorry - I didn't notice that Steam shows all prices on my PC in € - thus it was 33.99€, not $. All prices in my Oculus Store is in $. 

    Hmmmm, I better make an apology in my previous post - guess I was so sure of the $33.99 because the beta was $35 that I overlooked the € sign  :(
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • LZoltowskiLZoltowski Posts: 5,219 Volunteer Moderator
    edited July 12
    RuneSR2 said:
    Steam shows $39.99 for me, where does it show up cheaper? I'm in the US if that matters. I did recall the beta pre-order from the official website being 6 bucks cheaper though. 

    I wanted to pre-order but I also prefer to purchase from the Oculus Store when possible.

    Can't wait to pick this up later tonight for some co-op action. 

     I just checked - I made an error, sorry - I didn't notice that Steam shows all prices on my PC in € - thus it was 33.99€, not $. All prices in my Oculus Store is in $. 

    Hmmmm, I better make an apology in my previous post - guess I was so sure of the $33.99 because the beta was $35 that I overlooked the € sign  :(

     Funilly enough, for me its cheaper on Oculus, im in the UK


    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

    Be kind to one another :)
  • motorsepmotorsep Posts: 1,195 Oculus Start Member
    Has anyone played it on i3-6100 3.8Ghz  and 1060 6Gb ? 
  • cyberealitycybereality Posts: 25,119 Oculus Staff
    Looks awesome!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • NeloDiavoloNeloDiavolo Posts: 36
    Brain Burst
    RuneSR2 said: to
    Steam shows $39.99 for me, where does it show up cheaper? I'm in the US if that matters. I did recall the beta pre-order from the official website being 6 bucks cheaper though. 

    I wanted to pre-order but I also prefer to purchase from the Oculus Store when possible.

    Can't wait to pick this up later tonight for some co-op action. 

     I just checked - I made an error, sorry - I didn't notice that Steam shows all prices on my PC in € - thus it was 33.99€, not $. All prices in my Oculus Store is in $. 

    Hmmmm, I better make an apology in my previous post - guess I was so sure of the $33.99 because the beta was $35 that I overlooked the € sign  :(
    No worries at all but thanks for clarifying. :) 

    Any impressions so far?
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 13
    My first impressions - at first graphics felt slightly like Doom VFR due to the gritty style. Then I spent a lot of time finding optimal settings. Normally I force super-sampling 2.0 in all my games (Oculus Tray Tool), and it's no problem - but with Seeking Dawn super-sampling 2.0 is a great problem  :# Investigating further, Seeking Dawn - in the game's graphics menu - does not allow you to go beyond super-sampling 1.5 (I think they just call it "resolution" in the menu). 
    With my system I found that the game worked perfectly using super-sampling 1.4, no antialiasing and all other settings maxed out (including textures set to Ultra). I could turn on antialiasing with no noticeable impact, but it made everything look too blurry - it's more crisp without it, and of course super-sampling 1.4 helps. Because you're in a space suit it's natural that your environment may look slightly blurry (since you're wearing a helmet), and this helped on my annoyment being unable to use super-sampling 2.0 (then again 2.0 is a luxury and pushes everything beyond 4K res - but it works in all my other games). I tried to set textures to high instead of ultra and had a hard time seeing any difference. In Doom VFR Ultra textures are uncompressed (I think) and high is the same texture res just compressed (and I can't see the difference in quality, but compressed saves a lot of video card memory) - I don't know if Ultra textures in Seeking Dawn are uncompressed, maybe it's worth asking the developers...  
    At first textures don't look that good, but when you get close a layer of extremely detailed textures becomes visible - I've never seen more detailed textures, but again - it only visible when you're a few inches away from the texture. 
    Hint: an easy way to check your performance in frames per second is just to wave your arm up and down - when everything is totally crisp and sharp you're at 90 fps - when you start seeing subtle shadows surrounding your moving arm, you're probably at 45 fps - and when your arm seems sometimes to "jump" in small glitches, you seriously need to lower some settings to improve performance ;-) And yes, in Seeking Dawn you have arms - although not to the shoulders like in Lone Echo, but to the elbows. I guess anything is better than just hands... Controls are great - you have options of full locomotion, teleport and more - and there's smooth turning (or angled and more). I always use full locomotion and smooth turning. Like in Doom VFR, you can walk in the direction you're looking (=headset-directed movement).  



    There are some (ok, a lot!) of loading pauses when starting the game. The game does not look very polished and could easily be mistaken for an alpha-version. But it's no big deal - developers have set up a message in-game that they will keep working on the game and provide necessary patches. Just don't expect Lone Echo or Doom VFR quality. 

    Starting the game - I've only had time to test singleplayer - I noticed that your inventory is quite elaborate - somewhat reminding me of FallOut 4 VR. Also - like in Subnautica - I needed water and food to stay alive. So this is not your average first person shooter by far. Seeking Dawn reminds me of a light-weight RPG (like a mixture of FallOut 4 VR + Subnautica + Doom VFR). I think the added RPG/adventure elements will provide enhanced immersion, but will take time to learn to manage. 

    Graphics did impress me due to the detail textures - but when you're not close to anything, graphics did not impress me.  - Again, I'm in the start of the game and much may change later. Especially if there's any truth to this gameplay trailer:



    There are insects flying in the air and crawling on the ground - like in Robinson: The journey. Polygon levels aren't that high (again in the start of the game) - still if this game needs a lot of cpu power I'd be suspicious that the problem lies with the Unity engine (Seeking Dawn uses Unity). BTW, my system specs are listed in my sig below. 



    The game is a system hog - much more demanding than for example Lone Echo, Robinson, Doom VFR and Mage's Tale - although at first sight graphics impressed me more in these 4 games. Even though system requirements are higher for Doom VFR than Seeking Dawn, Doom VFR runs much better on my system - that is with both super-sampling 2.0 and antialiasing enabled... . Maybe Unity is more demanding than Unreal Engine 4.

    But the most important thing - I can't wait to play Seeking Dawn again later tonight - when my 10-year-old son gets tired of using my PC to play Fortnite, sigh... :-)



    If you've got limited cpu power, try reducing shadows. I'm guessing that the game will run just fine on a GTX 1060 6GB when setting textures to high and deactivating antialiasing. Maybe resolution can also be set above 1.0, which may be the most important setting to improve clarity and image quality. 

    According to developers you'll need about 25 GB hard-drive space for the game, but the download is "just" 9.77 GB. 



    I'm still using the old Forceware 385.24 drivers - these drivers work perfectly with Elite Dangerous and Doom VFR (and all my other games). And I did not experience any problems with Seeking Dawn either. If it works, don't fix it... (I have been testing 39x drivers, but performance did not improve in several games). 
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 13
    Just updated my previous post with a short (and awesome) gameplay video - and some images. Everything taken from the developers' press kit, but it's my impression that the video and the images represent the game just fine.

    Do take care finding optimal settings for your system (see my previous post) - if not, you may end up like this sorry dude:

    "poor perfomance, blurry and jagging, but awesome game. poor performance killing it. 1080ti 8700k 16 gram." (quote from Steam).

    With optimal settings - for your system - this review may be much more representative:

    "This game is pretty stunning in VR, probably the best looking I've played so far. The environment has been crafted with care and love, and I'm having a lot of fun exploring. Combat is good, but I'm not far enough yet to judge in depth, the AI so far is fairly simple though. Great game, lots of fun and a quality addition to the few solid VR games." (quote from Steam)

    Personally I have not yet played the game enough to provide any kind of gameplay verdict. I'm still waiting for my son to finish playing Fortnite on my PC...


    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RattyUKRattyUK Posts: 269
    Nexus 6
    I've added Seeking Dawn to my wish list, it looks good from the 'trailer' and @RuneSR2 's pics and first impressions just served to make it a done decision.  Currently I'm splitting my gaming time between SkyrimVR, FO4VR and Overlord 2 (flat!) so will jump into Seeking Dawn in about a month, so thanks for the brilliantly illustrated review!
    PC info: AMD Ryzen 7 2700X, Asus ROG Crosshair VII Hero, 16GB Tforce Pro Dark DDR4 3200, Gigabyte GTX 1080, Samsung 850 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Corsair Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15 Linux) 32" AOC 4K Monitor.

    Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD 3K screen)
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 14
    Had some problems with Seeking Dawn last night, maybe my Tray Tool profile stopped working. I'll look further into this issue later. 

    In short it seems that the value for Tray Tool super-sampling is added to - or being multiplied by - the super-sampling value set in the Seeking Dawn settings. I'm guessing that my Tray Tool SS 2.0 (or 1.4) value + SS 1.4 in-game exploded to something like SS 2.8 and completely crashed Seeking Dawn. 

    In short - if anyone experiences such interactions, try just to close Tray Tool before starting Seeking Dawn that worked for me (setting up a SS 0 profile for Seeking Dawn in Tray Tool did not help, but maybe I need to reinstall Tray Tool). 

    Otherwise the game runs perfectly on my oc'ed GTX 1080 - using SS 1.4 in-game. One annoying thing is that my game character gets thirsty after a few minutes and keeps saying "Damn, I'm thirsty" and so far I haven't found much water. And you eat hamburgers for food - astronauts don't eat when in a spacesuit - and they for sure don't eat hamburgers. 

    I noticed some ground covered by a lot of stones - I'm not 100% sure, but it really looked like tesselation - and it looked awesome. The use of tesselation could indeed explain the high hardware requirements. 

    Tesselation is shown in this video (hint: jump to 0:50) - should someone wonder what tesselation is about:


    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 14
    Current reviews aren't looking good, sadly, in retrospective I think the Seeking Dawn developers should have made this game exclusive to Rift, Vive or even MR and then hopefully have gotten more funds to polish the game. Seems like the game is getting the silent treatment in the Oculus Store - there isn't any splash illustration to draw attention to the game at all. 

    Even if/when the game gets patched to obtain better performance and user ratings, most review sites will only write one review, thus the importance of securing proper QA before launching cannot be underestimated.

    1. https://uploadvr.com/seeking-dawn-review/ - score 6/10.
    2. https://www.vrfocus.com/2018/07/review-seeking-dawn/ - 6/10.
    3. https://www.pwrdown.com/gaming/seeking-dawn-review-an-interesting-vr-sci-fi-shooter/ - 8.4/10.
    4. http://cogconnected.com/review/seeking-dawn-review/ - 6.7/10.
    5. https://www.roadtovr.com/review-seeking-dawn-beautiful-sci-fi-shooter-marred-many-dull-chores/ - 6.5/10.
    6. https://www.gamerview.com.br/reviews/seeking-dawn - 8.4/10 (review from Brazil).

    I guess 8.4 is reasonable - for now -  if you have the hardware to run the game without needing to lower too many settings.
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 14
    Agreed, still I had high hopes for Seeking Dawn in the Metacritic top 3 - like Lone Echo did last year, would be great with another VR-only game to impress the non-believers. 

    BTW, I've just been playing Seeking Dawn for some more hours - it's quite close to Subnautica in many aspects (collecting resources, crafting), and the graphics are truly second to none. Without spoiling anything, arriving at the first major structure was truly an awe-inspiring moment. Textures really show off details when hit by a light source. The textures are way beyond even Lone Echo and the Vanishing of Ethan Carter. Right now I'd easily rate the game at 95 % - let's see how it goes from here... 

    BTW, I've arrived exactly here in the game - doesn't the ground look quite tesselated?



    I don't think there's much wrong with the game, maybe there's some slight memory leak (some scenes seem to perform better after I've died and everything is loaded once more), but all in all performance is nice/great on my system - I haven't had a single crash (except when I was experimenting with Tray Tool and got very high SS). 

    And here's another photo from my summer vacation :-)  (Sometimes I really don't know what to answer when my colleagues ask if I had a great vacation and if I went travelling to some interesting location...) 



    SS 1.5 worked fine today, so I'm running the game with maxed out in-game settings, except for antialiasing. Enabling Tray Tool still caused trouble. - I got the Tray Tool profiles working (voice confirmed), but selecting either SS 0 or SS 1.4 in the Seeking Dawn profile caused the game to go beyond the SS 1.4 (or 1.5) set in-game. Normally I use SS 2.0 globally, but have some profiles for games needing other settings. 
    Until the developers fix this issue, the only way I got Seeking Dawn running perfectly using SS 1.4 or 1.5 was to deactivate Tray Tool completely (hmmm, maybe I should try Tray Tool SS 1.5 and SS 1.0 in-game to see what happens - man, this is taking quite a lot of time, guess that always was the fun aspect of PC gaming ;-) 
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • nroskonrosko Posts: 602
    Trinity
    Well i didn't like the beta & still sound like there is a lot of issues. It seems to be getting mixed reviews rather than bad ones. For me the game is a million miles away from being triple AAA standard. It looks pretty in screen shots & those above are making me want to give it another chance but i felt the game was generally lacklustre. 
  • ZenbaneZenbane Posts: 11,097 Power Poster
    Sounds like it is best to wait a few months to give the Dev's a chance to salvage the situation. Based on the mixed reviews, there certainly does seem to be a product worth salvaging.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • JoeManji08JoeManji08 Posts: 122
    Art3mis
    I really enjoyed the game, but it could definitely use a bit more optimization.  Some scenes just have low framerates (meaning ASW on with a 1080ti even on low settings).  After messing around with graphics settings and finding consistent performance across settings based on the scene, I just left it in high graphics and dealt with the ASW when it kicked on.  I found it happened for about a third to a quarter of the game. 

    But it does have great graphics and fun gameplay.  I found myself stopping to look all around at the scenery at least once every area.
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