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Nvidia’s GTX 11 Series embraces the VR “vomit-prevention standard”

ZenbaneZenbane Posts: 11,097 Power Poster
edited July 13 in General
I tend to forget that cybersickness/motion-sickness is one of the leading causes of limited/slow VR adoption. So many people across the world get sick from VR. Obviously, anyone reading this post is probably not afflicted by VR sickness. In my case, it did impact me early on (back in 2016), but I worked through it daily until my symptoms were gone.

But the last thing a non-enthusiast wants to do is invest in a new tech that has a strong "vomit-inducing" potential. Thankfully, NVIDIA is here to step things up a notch:

Unnamed sources claim that Nvidia’s upcoming GeForce GTX 1180 add-in graphics card for desktops will likely include a proprietary connector for virtual reality headsets to support 120Hz refresh rates over a single cable. This port will likely be based on the current HDMI 2.1 specification given it’s widely accepted across manufacturers. Current desktop-based headsets support refresh rates of 90Hz, the vomit-prevention standard in virtual reality where the visuals are rendered at 90 frames per second to prevent motion sickness. This is why you need a somewhat-beefy graphics card to handle the experience.


There's been plenty of talk about VR Standards over the past 2 years. Personally, I'm happy that the "vomit prevention standard" is the first official one! lol


Full article:
https://www.digitaltrends.com/computing/geforce-gtx-11-series-may-have-proprietary-vr-port/


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Comments

  • DaftnDirectDaftnDirect Posts: 3,600 Valuable Player

    I've been fortunate and never had the sickness, even from the DK days. Good to hear about any developments for those that do.

    Good to hear about 11 series developments period! 

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1803 (17134.165)
  • MowTinMowTin Posts: 850
    3Jane
    I'm hoping the 1180 gives a 30% boost in FPS. I was really hoping for a 50% boost but that doesn't look likely. 
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 14
    Not sure if 120 fps in 120 Hz will reduce motion sickness at all - I've been experiencing the opposite, especially in racing games, where 60+ fps in 1:1 fps/Hz-ratio increased both motion sickness and realism (the feeling of truly being present in the game world). When I got a plasma instead LCD some years ago I told my friends "that's because only plasma can show all 60 frames and let you feel them all in your stomach!". Going below 60 fps I don't experience motion sickness. I think that some low fps actually helped in Obduction (forcing SS 2.0) - a totally smooth 90 fps would probably stimulate my stomach too much - of course only after 2 or 3 hours non-stop VR gaming  :D

    The totally smooth 90 fps when I first tried Detached was absolutely the worst and most motion sickness inducing VR experience I've had to date - after 30 seconds exposure to constant rotation I literally had to close my eyes and take some deep breaths - now I just consider that experience a valuable part of my astronaut training :-) I don't think that 120 fps/hz would have helped in any way... 

    Personally I'd love 120 fps in 120 Hz, although the main effect may be to increase VR hardware requirements even more than today - not sure if that's a great message in order to make VR more mainstream... 

    Truth told I'd love a GTX 1180, not because of 120 Hz, but just to help several of my games dipping less below 90 fps when using high levels of SS. Activating max details in XING: The Land Beyond I got 23 fps (twenty-three!), maybe 1180 will help me get 45 fps  ;) And Seeking Dawn simply begs for a GTX 1180, can't even go beyond SS 1.4 in that game.
    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • MAC_MAN86MAC_MAN86 Posts: 784
    Trinity
    Nowt wrong with 30fps and a week of playing. Never play any Rollercoaster games is my advice!
  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 14
    Maybe I should go for another spin in Detached later tonight - it's my favorite nausea accelerator! I actually like to feel some games in my stomach - makes it much more real - if this happened to anyone in the real world, how many would not experience motion sickness?   :D



    Like this  ;)


    Intel i7 7700K (4.2-4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 PC3200; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS (Home/OEM); Oculus Rift CV1 - nearly always using super sampling at 2.0. 
  • DaftnDirectDaftnDirect Posts: 3,600 Valuable Player
    edited July 14

    @RuneSR2, you're absolutely right about racing sims.


    Motion sickness no doubt has the two causes. One cause being the contrasting refresh rate between VR & real life, and anyone who suffers sickness because of that would benefit from the refresh hike.


    And the other cause is the contrasting sensation of no-G of the racing sims to the high-G we experience in real life. I get that same odd sensation on the track, especially when braking and you're natural reaction is to tense up your neck muscles. Anyone who drives has learned to expect those sensations even of they haven't raced at all.


    I don't get that sensation in a flight sim though and I suspect that's just because I'm not a pilot so haven't learned to expect those real-life sensations. I wonder if real pilots suffer sickness more when they flight sim in VR.


    Either way, it's just an odd sensation for me when VR racing, it hasn't caused sickness luckily.


    Edit, maybe I should add a third cause... games that leave you without much control over your movement as in some space sims.

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  • wanoennogswanoennogs Posts: 108
    Hiro Protagonist
    Zenbane said:
    I tend to forget that cybersickness/motion-sickness is one of the leading causes of limited/slow VR adoption. So many people across the world get sick from VR. Obviously, anyone reading this post is probably not afflicted by VR sickness. In my case, it did impact me early on (back in 2016), but I worked through it daily until my symptoms were gone.

    But the last thing a non-enthusiast wants to do is invest in a new tech that has a strong "vomit-inducing" potential. Thankfully, NVIDIA is here to step things up a notch:

    Unnamed sources claim that Nvidia’s upcoming GeForce GTX 1180 add-in graphics card for desktops will likely include a proprietary connector for virtual reality headsets to support 120Hz refresh rates over a single cable. This port will likely be based on the current HDMI 2.1 specification given it’s widely accepted across manufacturers. Current desktop-based headsets support refresh rates of 90Hz, the vomit-prevention standard in virtual reality where the visuals are rendered at 90 frames per second to prevent motion sickness. This is why you need a somewhat-beefy graphics card to handle the experience.


    There's been plenty of talk about VR Standards over the past 2 years. Personally, I'm happy that the "vomit prevention standard" is the first official one! lol


    Full article:
    https://www.digitaltrends.com/computing/geforce-gtx-11-series-may-have-proprietary-vr-port/


    How can cybersickness/motion-sickness be one of the leading causes of limited/slow VR adoption?  Until you try VR you don't know if it will make you sick.  I would say most people who haven't tried VR don't know VR has the potential to make you feel sick.  For that reason I highly doubt potential VR sickness is one of the leading causes of slow VR adoption. Plus we all know that for 99% of people who get VR sickness it goes away after you get used to VR.

    Getting into VR is expensive.  You need a good spec PC and have to buy a fairly expensive headset as well as the PC.  That will be a leading cause of slow adoption.

    Also you have a lot of (stupid) people who openly say current VR is shit, VR graphics are shit, etc.  These people stupidly say I am not buying a VR headset until we have 4k screens and 180 FOV.  See you idiots in about 2022 - 2024.  

    Also there a lot of people out there who have never heard of the rift or the vive.  Also a lot of poeple havn't tried VR.   Those are other reasons for the slow uptake in VR.  Everyone who has tried my rift has been blown away.  Lots of people have gone onto buying a rift after trying mine. 
  • ZenbaneZenbane Posts: 11,097 Power Poster
    edited July 14
    How can cybersickness/motion-sickness be one of the leading causes of limited/slow VR adoption?  Until you try VR you don't know if it will make you sick. 

    People have tried it, and reported motion sickness. It's not just about the Vive or Rift, but all VR devices.

    Just one example from back in 2016:
    'Resident Evil 7' in VR is a sweaty, puke-inducing masterpiece
    I never thought I'd get sick in VR. Man, I was wrong.
    https://www.engadget.com/2016/06/15/resident-evil-7-vr-sickness-ps-vr/


    I'm not going to do all the search, but I encourage you to check out the year-after-year reports of puke-inducing experiences. This has happened for mobile VR as well, including those who tried it at movie theaters and other similar locations. It doesn't matter of it happens with PCVR or Mobile VR or ConsoleVR, the fact is that many people have tried it and got sick. And those that didn't try it, end up reading reports like the one I just posted and so they avoid it. And the reason people avoid it after "hearing" about the puke stories is because many people already suffer from various forms of motion sickness today.

    The problem of motion sickness has not gone away entirely. We just stopped talking about it. But the problem is very real and prevalent, hence the standard that NVIDIA is addressing.
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  • RuneSR2RuneSR2 Posts: 116
    Art3mis
    edited July 15
    Zenbane said:
    How can cybersickness/motion-sickness be one of the leading causes of limited/slow VR adoption?  Until you try VR you don't know if it will make you sick. 

    People have tried it, and reported motion sickness. It's not just about the Vive or Rift, but all VR devices.

    Just one example from back in 2016:
    'Resident Evil 7' in VR is a sweaty, puke-inducing masterpiece
    I never thought I'd get sick in VR. Man, I was wrong.
    https://www.engadget.com/2016/06/15/resident-evil-7-vr-sickness-ps-vr/


    I'm not going to do all the search, but I encourage you to check out the year-after-year reports of puke-inducing experiences. This has happened for mobile VR as well, including those who tried it at movie theaters and other similar locations. It doesn't matter of it happens with PCVR or Mobile VR or ConsoleVR, the fact is that many people have tried it and got sick. And those that didn't try it, end up reading reports like the one I just posted and so they avoid it. And the reason people avoid it after "hearing" about the puke stories is because many people already suffer from various forms of motion sickness today.

    The problem of motion sickness has not gone away entirely. We just stopped talking about it. But the problem is very real and prevalent, hence the standard that NVIDIA is addressing.

     No matter the prevalence of motion sickness among VR users, I think it's great that arguments in the population against VR are being actively fought. 3D TVs and 3D movies also got a lot of criticism for inducing headache and nausea - personally I'm very happy that 3D movies survived (for now) and we still got big budget movies released in 3D. In short, I do believe it's a great thing to confront all VR criticism and not to think it'll just go away in time - because the opposite may just happen. A bad apple may easily spoil the barrel, unfortunately. 
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  • ZenbaneZenbane Posts: 11,097 Power Poster
    RuneSR2 said:
    No matter the prevalence of motion sickness among VR users, I think it's great that arguments in the population against VR are being actively fought. 3D TVs and 3D movies also got a lot of criticism for inducing headache and nausea - personally I'm very happy that 3D movies survived (for now) and we still got big budget movies released in 3D. In short, I do believe it's a great thing to confront all VR criticism and not to think it'll just go away in time - because the opposite may just happen. A bad apple may easily spoil the barrel, unfortunately. 

    I like your overall point, but the fact that you compared VR to 3DTV's is frightening. The last thing we should want is for VR to follow the path of 3DTV's  lol
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  • Digikid1Digikid1 Posts: 771
    3Jane
    edited July 15
    Hey I LOVE my 4K LG 3DTV.  Passive3D over Active 3D ANYDAY!!!!!

    That said.....I think that VR will stick around for quite a while....even more than the 3DTV craze......at least until they make REAL Hologram ( not  the fake ones that you have to wear a headset ) technology and build us a REAL Holodeck.

    CMDR Riker personalities not allowed in them.......AT ALL!  LOL!!!!

    I hope they do this for real....the only real downfall is that you would also need a 120Hz Monitor to go with it and they are bloody EXPENSIVE.  Yes I know that it is not required but still.....
  • LZoltowskiLZoltowski Posts: 5,219 Volunteer Moderator
    edited July 15
    Digikid1 said:
    Hey I LOVE my 4K LG 3DTV.  Passive3D over Active 3D ANYDAY!!!!!

    That said.....I think that VR will stick around for quite a while....even more than the 3DTV craze......at least until they make REAL Hologram ( not  the fake ones that you have to wear a headset ) technology and build us a REAL Holodeck.

    CMDR Riker personalities not allowed in them.......AT ALL!  LOL!!!!

    I hope they do this for real....the only real downfall is that you would also need a 120Hz Monitor to go with it and they are bloody EXPENSIVE.  Yes I know that it is not required but still.....
    But Minuet!!
    Image result for star trek riker holodeck

    Anyway, back on topic, what is NVIDIA waiting for! .. One would hope they would announce them soon, I want to upgrade.
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  • snowdogsnowdog Posts: 4,458 Power Poster
    edited July 15
    Riker getting up the duff was hilarious in TNG lol

    Still one of my favourite programmes that I re-watch every few years.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • bigmike20vtbigmike20vt Posts: 3,092 Valuable Player
    Death of 3DTV made me sad. The tech was finally where it needed to be 4k passive. However IF VR died I would be proper gutted. I am confident it won't ..... But I was confident about 3DTV too. I guess having a fantastic 3d TV setup in my home (70 inch) blinded me to the fact many were stuck with suboptimal 40 inch screens. IF I was to be negative I suppose it could be equivalent to being in an echo chamber of high quality rift/vive vr on a high end rigs when the majority are making their opinion of vr using Google cardboard. 
    This is where go comes in. Cheap but at the same time NOT crap
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • ZenbaneZenbane Posts: 11,097 Power Poster
    edited July 15

    I'm not trying to knock 3DTV's, but the global integration isn't the same as the PC or Smart Phone. And that's what I want for VR Hardware.

    Here's my view:
    • Virtual Reality HMD's reach sales quantities that match mobile devices.
    • The Virtual Reality platform reaches integration efforts that match mainstream Operating Systems.

    3DTV is mostly Entertainment. Maybe it can help with Education and some Medical applications, but overall it is limited to pure Entertainment. And even at that, it never took off:

    Shambling corpse of 3D TV finally falls down dead
    LG and Sony dropping support from their 2017 TVs. Will it ever rise again?

    https://www.cnet.com/news/shambling-corpse-of-3d-tv-finally-falls-down-dead/


    I have a  monitor with NVIDIA's 3D Vision on my main PC. So I'm not trying to hate on 3DTV. I'm simply observing the global perception and market success (or lack thereof) that it ended up yielding. Over the past 2 years of mainstream VR, the overarching perception of VR's "slow growth" is that... VR is going to be just like 3DTV.


    It's all good though; by 2020 this type of stuff should (wishful thinking) be well behind us!
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  • OmegaM4NOmegaM4N Posts: 175
    Art3mis
    edited July 15
    Never had any kind of M Sickness myself thankfully no matter how many times i have tried to induce it while in VR, no doubt due to the fact i was brought up until i was age 12 living 13 stories up in a high rise flat, and in really high winds you could actually see water in any container start to gently move from side to side, or any loose hanging cords from say window blinds. lol
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    edited July 15
    It’s kind of funny listening to people write off 3DTV if the glasses irritated and thinks wearing a clunky HMD in comparison is better.

    VR has no advantages over 3D apart from immersion and some people who can watch a horror movie in 3D won’t play a VR horror game because it’s too immersive.

    If 3DTV failed then VR is doomed to fail by default.

    Standalone VR has two competitors - the mobile phone and advanced TVs. 

    The Rift has already surpassed GO sales ranking on Amazon so there is already a downturn in sales there. So good luck on world domination the facts speak for themselves and wishful thinking can close the door on the way out.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • LuluViBritanniaLuluViBritannia Posts: 109
    Art3mis
    @Atmos73
    VR has no advantages over 3D apart from immersion

    I can't believe we're hearing this from a VR enthusiasm. You traitor xD!
    Of course VR has many advantages over 3D.
    - Immersion is not an advantage to put aside! It's like you said "a house has no advantage over a cave except comfort."
    - The 3D is much more natural in a headset than on a 3DTV. Admit it: 3D does not feel natural. That's because it's not: whether we talk about active 3D or passive 3D, it is made artificially (using polymerized light or other stuff). 3D in a VR headset is made BY THE BRAIN, you can't do more natural than that.
    - Bigger FOV, ESPECIALLY if you use the Pimax. Playing a normal game in 3D, your horizontal FOV is limited to 90 ; in VR it is much bigger.
    - Positional audio and motion gaming are much more relevant in VR than in normal-3D.
    - VR allows a shitton of things that 3D does not.
    . Natural interactions.
    . Gameplay features that can't work without VR (you can't play a game like Echo;Arena on a monitor, even if it was implemented in the game).
    . Natural camera movement (since our camera is actually our head).
    . Do we really have to list everything?

    Basically, there is no difference between a normal app and its 3D version (EXCEPT for the 3D, of course). This means all the differences between normal app and VR are valid when comparing VR to 3D as well.
    Between a normal app and a VR version of the same app, you have all those advantages I listed above.
    And all those points are also true when comparing VR and 3D app.
    Thus, VR has many advantages over 3D.

    Finally, someone has to say this : these "clunky headsets" are not less comfortable than 3D glasses. They are actually MADE to be comfortable, whereas comfort was definitely not a field of study for 3D.
    I'm not saying VR headsets are perfectly comfortable though. Especially the Rift and the Vive. With those two, you have to tweak the position of the headset a little. But they can definitely be comfortable. As for 3D glasses, there is nothing to tweak : they just hurt the nose and the ears and there is nothing to do about it.
    I'm not saying 3D is bullcrap though. I liked it, but I always saw it as a midway between normal app and VR. It's made its time now that VR has come true.
    My VR face :


    My current config : HP Omen laptop, 8 GB RAM, Intel i5-7300 HD @2.5GHz + Nvidia GTX 1050 (2GB VRAM).
    Owner of an Oculus DK2 and an Oculus CV1.
    Currently plays on :
    - Rec Room.
    - Beat Saber.
    - Skyrim VR.

    I use VR for :
    - Games.
    - Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
    - Cinema VR (Oculus Desktop in Google Earth or Skyrim, or Virtual Desktop).
  • ZenbaneZenbane Posts: 11,097 Power Poster
    Atmos73 said:
    It’s kind of funny listening to people write off 3DTV if the glasses irritated and thinks wearing a clunky HMD in comparison is better.

    VR has no advantages over 3D apart from immersion and some people who can watch a horror movie in 3D won’t play a VR horror game because it’s too immersive.

    If 3DTV failed then VR is doomed to fail by default.

    Standalone VR has two competitors - the mobile phone and advanced TVs. 

    The Rift has already surpassed GO sales ranking on Amazon so there is already a downturn in sales there. So good luck on world domination the facts speak for themselves and wishful thinking can close the door on the way out.

    This is all pure baiting misinformation nonsense. The reason you're typing all that hate is because you are one of those consumers who fell for the 3DTV hype, just like you fell for the Vive and Pimax 8K. But you should know that when you enter a thread I author that like-minded individuals are going to have a discussion that rivals your bias and crusade. But at least the rest of us can disagree without trolling and baiting each other.

    For example, I'm disagreeing with Digikid but I also respect him as a fellow community member. So I am happy to explain my position without taking jabs at him. But then you come stumbling in trying to insult everyone one with your first sentence where you are literally accusing people in this thread of being hypocrites who make you laugh, but you offer zero intellect as a counter-point.

    There is no hypocrisy here because 3DTV lost support from major organization's, whereas VR is gaining support by the largest of all organizations. And if you don't know the difference between glasses and a helmet then you really shouldn't be posting in any of the threads I author, because these discussions have a baseline understanding of nuances. Such as knowing the difference between running shoes and flip-flops lol

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  • snowdogsnowdog Posts: 4,458 Power Poster
    The most important difference between the 3D on a 3D TV and the 3D with a Rift/Vive/Go is that a 3D TV isn't actually 3D, it's more 2.5D.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • bigmike20vtbigmike20vt Posts: 3,092 Valuable Player
    Atmos73 said:
    It’s kind of funny listening to people write off 3DTV if the glasses irritated and thinks wearing a clunky HMD in comparison is better.

    VR has no advantages over 3D apart from immersion and some people who can watch a horror movie in 3D won’t play a VR horror game because it’s too immersive.

    If 3DTV failed then VR is doomed to fail by default.

    Standalone VR has two competitors - the mobile phone and advanced TVs. 

    The Rift has already surpassed GO sales ranking on Amazon so there is already a downturn in sales there. So good luck on world domination the facts speak for themselves and wishful thinking can close the door on the way out.
    ?are you saying you think VR is doomed then? Surely not? Whilst you may not respect oculus I thought you were just as optimistic in vr as the rest of us
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • ZenbaneZenbane Posts: 11,097 Power Poster
    Also,

    Amazon Rankings have nothing to do with sales numbers. Atmos was told this with fact-based information. I have started bookmarking key arguments since Atmos loves to copy/paste this stuff once he realizes it gets a big negative community response.

    While the Amazon Best Sellers list is a good indicator of how well a product is selling overall, it doesn't always indicate how well an item is selling among other similar items. Category and subcategory best seller lists were created to highlight an item's rank in the categories or subcategories where it really stands out.

    We choose a few of the most popular subcategories in which the item has a high ranking in relation to other items in that subcategory, and showcase the item's rank on the product page. As with the main Amazon Best Sellers list, these category rankings are based on Amazon.com sales and are updated hourly.

    https://www.amazon.com/gp/help/customer/display.html?nodeId=525376

    This was the first time I posted this info, when Atmos was trying to derail the Oculus GO sales thread:

    I wonder how many times we'll have to address the same bad arguments before 2018 is over lol
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  • ZenbaneZenbane Posts: 11,097 Power Poster
    ?are you saying you think VR is doomed then? Surely not? Whilst you may not respect oculus I thought you were just as optimistic in vr as the rest of us

    The Pimax Kickstarter is an effective "optimism killer," na' mean?
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  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    But the design target of VR and AR is to get the form factor down to normal glasses. My point is society has already rejected 3D glasses.

    Current HMD have horrible horrible horrible lenses I hate Fresnel so hopefully one day a HMD comes along with clear optics. 3D glasses have non of that distortion to worry about but 3D has been rejected by TV manufacturers for UHD.

    What i’m saying if a simple pair of glasses is too much for mass adoption VR has an even greater uphill battle. People here say 200FOV optics is impossible to perfect so how are we going to get mass adoption if 3D with non of the disadvantages of 3D failed to gain mass adoption?
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • LZoltowskiLZoltowski Posts: 5,219 Volunteer Moderator
    This is thread is seriously off topic now, if you would like to discuss the differences between 3d TV and VR or anything other than NVIDIA and the new cards then please make a new thread. Many thanks.


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  • RedRizlaRedRizla Posts: 4,130 Poster of the Week
    edited July 15
    I don't think 3D died because people didn't like wearing glasses. People wear glasses for other reason and not just for 3D. People wear Sun Glasses and for reading ..etc. What I'm saying is if you get a good experience like in VR, then it isn't the glasses that are the problem. 3D wore off because it was expensive to make 3D movies properly. They didn't make every film like Avatar, which was great in 3D. They started to make cheap 3D movies and it didn't look good. I like watching Avatar in 3D, but there's loads of movies that look crap in 3D because they aren't done right..

    Edit: I also want to say I have a 3D projector, so that also made it much better to watch things in 3D. I think television were a bit on the small side for 3D.  In VR you can get proper scaled objects, so it's unlike playing a game on a 3D television. I have Nvida 3D vision, but don't use it for the above reasons, it's nothing to do with wearing glasses..
  • ZenbaneZenbane Posts: 11,097 Power Poster
    RedRizla said:
    I don't think 3D died because people didn't like wearing glasses. People wear glasses for other reason and not just for 3D. People wear Sun Glasses and for reading ..etc. What I'm saying is if you get a good experience like in VR, then it isn't the glasses that are the problem.

    I do agree, but I also think that the experience is different for everyone. Similar to how some people get motion sick from VR while others do not. Some people are terrified by Horror VR while others can walk through it like it's a candy store. There are folks out there who feel no sense of presence or depth with a Rift/Vive; not all brains are processing the visual stimuli the same. That doesn't make it good or bad, one brain isn't better than the other. It's just different.

    I wear glasses IRL due to being nearsighted. But there are some things that I just can't do with glasses due to the extreme discomfort. Like being out in the Sun doing manual labor. I once had 2 acres of land and I maintained it myself. I start to get piercing pains in my temples when involved in strenuous physical activities while wearing any type of glasses. I'm fine without them, and I'm fine with contact lenses.

    I've also been able to engage in strenuous physical activities while wearing my Rift. Beat Saber, Sprint Vector, and Knockout League come to mind. I was drenched in sweat with all 3, and I felt zero discomfort from my HMD. Well, other then the general discomfort of knowing that I'm all wet while being attached to electricity lol

    I also spent some 6+ hours straight with Dead & Buried, and also felt zero discomfort.

    There difference between glasses and an HMD is like night and day. At least for people like me who get discomfort from glasses. But we are not all built the same.
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  • ZenbaneZenbane Posts: 11,097 Power Poster
    edited July 15
    This is thread is seriously off topic now, if you would like to discuss the differences between 3d TV and VR or anything other than NVIDIA and the new cards then please make a new thread. Many thanks.



    Thanks for helping get things back on track. I do take some of the responsibility here since in my very first post I do attribute "nausea" to "slow VR market growth." This does lead to a discussion about contrary views of other facts that may have caused slow VR growth. The 3DTV comparison is a very common comparison not only on this forum, but across many outlets (hence all the articles drawing the same compare/contrast).

    Not to mention that NVIDIA does play a role in 3D with their 3D Vision technology, which does in fact address nausea!

    Symptoms may include, among others:
    (1) Lightheadedness, (2) Altered vision,
    (3) Eye or face twitching, (4) Involuntary movements, (5) Convulsions,
    (6) Loss of awareness, (7) Confusion, (8) Disorientation, (9) Nausea


    I haven't compared this to the warnings of the Rift nor Vive, but I wonder if there are the same?

    But yes, this 3DTV discussion is starting to get a bit further off-topic. It would be nice if those who choose to participate in discussion could refrain from going off the rails so that we don't have to abandon the comparison entirely. But if we can't play nice then... sploitz!

    Back on point,

    Am I the only one that attributes "nausea" as a primary contributor to mass VR adoption? I know that there are many factors, such as price and the overall stigma from VR HMD's of the past that failed to deliver. But even now that VR has become so mainstream in terms of its marketing and the types of organization's backing it (Google, Microsoft, Amazon, Facebook, Apple, HTC, Samsung, Sony), I can't help but wonder if nausea is in fact a primary factor - albeit an unspoken one in 2018.

    I've given nearly a dozen VR demo's with my Rift over the past 2 years; for colleagues, family, and friends. And in each situation, at least one (if not more) individuals had to stop short due to motion sickness. With my limited experience in observing newcomers to VR, I would say that motion sickness symptoms afflict 1 out of every 3 or 4 individuals.
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