03-11-2014 01:21 PM
03-11-2014 02:14 PM
03-11-2014 02:58 PM
03-11-2014 03:17 PM
03-11-2014 03:23 PM
03-12-2014 05:34 AM
"Curgon" wrote:This is just my opinion but it seems like the big breakthrough in VR has mainly been the motion sensors and the smartphone displays. Both of which Oculus has been able to latch onto, and turn into a high quality, low cost VR HMD.
I am now a lover of VR Community. I started looking around, and sure enough, I found you all!
Now let me begin apologizing if I am that noob/new guy that asks the question that has already asked some of my questions, but let me just throw them out there.
1. The Rift and Omni a match made in heaven? I looked at them both and thought they would be a great combo!
2. Does the Oculus Work with GTA San Andreas and the newest? Maybe even the Omni if anyone knows that off-hand.I think you need to watch this video. It's about porting games to VR. In a nutshell, yes and no. You could mod GTA to "work" with the Oculus. But it won't be anywhere near optimal. Ideally, we'll want Rockstar to design GTA6 for VR from the ground up. Watch the video for more info:
3. Any VR gloves being intergrated? I think not for gaming so much, yet. But maybe for something custom or a VR Environment.The best candidate (with the most chance of commercial success) for interacting with the VR world seems to be the Sixense (to me anyway). It is backwards compatible with the Hydra which many Oculus demos support. Honestly I would put my money more on motion controls than treadmills for the immediate future of VR. Also, there's hints that Oculus may be working on their own input solution too in their SXSW panel but nothing confirmed.
4. Other devices that come Rift/Omni ready? Links