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Feel Three Motion Simulator update - launch incoming!

traveltr0users
Explorer


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Yes, it's been a while but we're nearly ready to launch.... you can still join the raffle/newsletter to win one at http://www.feelthree.com/giveaways/pre-kickstarter-giveaway/ and share your code to get more entries, but you better get a move on!

The new base is ±50°, so 100° pitch/roll in total 🙂
http://www.feelthree.com/feel-three-specifications/

Early bird is $2000, so get on the newsletter to find out when we're launching.

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No video of it working until the Kickstarter.... we have to hold back the really cool stuff, but here is an animation 🙂
73 REPLIES 73

Anonymous
Not applicable
Looks great but I'd have to move to a larger flat if I got one lol 😛 😄

kevinw729
Honored Visionary
Yes the size is now prohibitive to fit the "Western Household Percentile' (the general space suggested for furniture and Electrical items) [reason exercise equipment is always built to fold a certain way].

Still feel the developers will have to look towards OOH to achieve a strong business in the short term, with consumer takeup hoping to ramp off of the back of this.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable
interested in the simracing side of it

cybereality
Grand Champion
Looks cool. Don't have the space in my current apartment, but good luck!
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

This looks great.


So I assume the problem of compensating for the Rift's/Vive's movement in relation to the sensors has been solved? Is it done with software? and does it add any latency? and am I right in assuming 3 sensors are enough for the range of movement the chair is delivering?

vannagirl
Consultant
wow look at that for home use.

If you have for the room for sure, elite users, i can hear them drooling.
Look, man. I only need to know one thing: where they are. 

RiftFlyer
Protege
The picture shows a vive headset and tracker. As DaftnDirect asked how are you planning to do motion cancellation on rift when the oculus api doesn’t expose sensor data at the driver level to allow you to manipulate it? 

MowTin
Expert Trustee
The target market should be arcades. 

Imagine if it were an enclosed sphere that allowed full rotation? Imagine playing a combat flight sim in a rig like that? 

Even now it would be really great for a flight sim but much better for a racing sim where you can simulate the G's. 

Reminds me of this from Ready Player One


i7 9700k 3090 rtx   CV1, Rift-S, Index, G2

RedRizla
Honored Visionary
@MowTin - Why just arcade? If you take a look at it it's not much bigger then an armchair in width. It's the height that makes it look big, so unless you have to duck down when walking around your room, then it should be fine if you are seated like the man in the demo. I'd still have 3ft above me to spare if that was in my VR room, and that's just guessing the guy is 6ft tall.

Well it would be good for arcades to make loads of money on just a $2000 setup like this, it's good that it is also offered to the consumer at such a low price..