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Moving the pivot doesn't effect the pivot point.

Chaser3DChaser3D Posts: 2
NerveGear
As the title says.
I've started fresh files and had the same results.
Any suggestions?
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Comments

  • jessicazetajessicazeta Posts: 194 Oculus Staff
    Possible you can give more detail or provide a video? 
  • Hellborn59Hellborn59 Posts: 6
    NerveGear
    Have the same problem. No matter where i put the pivot point, object still rotates around the pivots default location.
  • Hellborn59Hellborn59 Posts: 6
    NerveGear
    Added a movie showing the problem.

  • Hellborn59Hellborn59 Posts: 6
    NerveGear
    Tried to add a video showing the problem as a video was asked for by previous poster but I't seem as I am not allowed to do so.

  • jessicazetajessicazeta Posts: 194 Oculus Staff
    edited March 4
    @Hellborn59 , Can you possibly send the video to [email protected] and reference this thread? Keen to see more since we're not seeing the same behavior with our repro.
  • Hellborn59Hellborn59 Posts: 6
    NerveGear
    I have sent a video to you. Made some more test and I come to the conclusion that no matter what mode i choose. If creating a new layer, no matter if I choose world, sculpt or object the layer pivots around selected layer center. Only way I can get anything to pivot around Sculpt is by selecting the Sculpt layer in the Scene Graph and manipulate it directly or around the world by selecting Scene Origin in Scene Graph and manipulate it directly as well. I might missunderstand how this is supposed to work but if I create a new layer and select to rotate in world mode I would expect it to rotate around the Scene Origin and in Sculpt mode I would expect it to rotate around the Sculpt center. And in object mode i expect it to rotate around the active layers default or manually set pivot point. 
  • jessicazetajessicazeta Posts: 194 Oculus Staff
    Thanks @Hellborn59 , that was definitely a bug. Thank you for sending! We'll work on it. 
  • Hellborn59Hellborn59 Posts: 6
    NerveGear
    Greate :)
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