@Hellborn59 , Can you possibly send the video to medium@oculus.com and reference this thread? Keen to see more since we're not seeing the same behavior with our repro.
I have sent a video to you. Made some more test and I come to the conclusion that no matter what mode i choose. If creating a new layer, no matter if I choose world, sculpt or object the layer pivots around selected layer center. Only way I can get anything to pivot around Sculpt is by selecting the Sculpt layer in the Scene Graph and manipulate it directly or around the world by selecting Scene Origin in Scene Graph and manipulate it directly as well. I might missunderstand how this is supposed to work but if I create a new layer and select to rotate in world mode I would expect it to rotate around the Scene Origin and in Sculpt mode I would expect it to rotate around the Sculpt center. And in object mode i expect it to rotate around the active layers default or manually set pivot point.