07-25-2018 08:30 AM
07-25-2018 09:16 AM
Here's an excerpt from an interview with the developers:
"How does Senua’s psychosis fit in with her backstory?
PF: To some extent, Senua has always seen the world differently from others, but the idea is that the profound trauma she’s experienced has triggered these symptoms. Because of her experiences, Senua has lost touch with the reality of those around her. That’s really the formal definition of psychosis. We’re all more or less prone to psychosis, depending on how we view and experience the world, but trauma can often act as a trigger.
How did the latest research and thinking around psychosis feed into the game’s development?
PF: We wanted to represent symptoms such as voice-hearing and hallucinations, but also to go below the surface and explore what we know about normal perception. We all tend to think that we have a clear representation of reality, but most of the time our minds are actually making it up, deciding what should be there rather than what is there. It’s a kind of controlled hallucination. This idea, too, is deeply embedded in the game: the player becomes sensitive to the visual clues and illusions around them as they progress through the world.
Psychosis used to be thought of as this extreme phenomenon that was completely separate from the normal experience of the world. But we are coming to realise that there’s a continuum, and all of us are prone to becoming separate from reality. Hopefully this game will help to demonstrate that."
Source: http://www.sciencefocus.com/article/mind/hellblade-senua%E2%80%99s-sacrifice-psychosis-interview
And:
"Cambridge-based Ninja Theory – which is the Bafta-nominated studio behind award-winning games such as DmC: Devil May Cry, Enslaved: Odyssey to The West and Heavenly Sword – spent three years developing the game.
Paul Fletcher, the Bernard Wolfe Professor of Health Neuroscience and Psychiatrist at the University of Cambridge, who helped consult the team, said:
“It became apparent to me that they [Ninja Theory] were doing something that was risky but important, and potentially valuable in representing experiences that most people find deeply alien. The fact that they are doing so in a first-person subjective viewpoint in a game setting, which demands that the player fully engages with the experience rather than simply passively observing it, really excites me. Indeed, it provides a great opportunity to show, in the context of the game, that all of us are creating our own worlds and realities all the time.”
Tameem Antoniades, Co-founder of Ninja Theory added: “Our goal in Hellblade was to let you see the world from the eyes of another and engage you in an important subject.
"Psychosis is still steeped in stigma but it is a deeply fascinating subject and deserves to be explored, experienced and shared. While a videogame can only go so far, we worked with service-users, voice-hearers and other groups collaboratively for 2 years and far from restricting our creativity, it has opened our eyes and greatly enriched the experience."
Source: https://www.thesun.co.uk/tech/4197522/hellblade-senua-is-based-on-real-hallucinations-suffered-by-pe...
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07-25-2018 10:07 AM
07-25-2018 10:14 AM
07-25-2018 10:24 AM
07-25-2018 10:34 AM
07-25-2018 11:27 AM
07-25-2018 11:30 AM
07-25-2018 12:10 PM
07-25-2018 12:27 PM
RedRizla said:
Will this be released on the Oculus store?