03-15-2014 01:46 AM
03-17-2014 03:36 PM
-Adapter 1
03-19-2014 07:33 AM
"cybereality" wrote:
To be honest, the screws on the side are a bit finicky. You should probably just set them once and then leave them alone. When you are putting on (or taking off) the Rift, make sure to grab it by the lenses housing (the curved part closer to your eyes), NOT the screen part (as that may pull the distance out).
If you are on WIndows and using Unity games, you can get them to open on the secondary (extended) monitor using the following after the target on a shortcut:-Adapter 1
Otherwise the Rift needs to be the primary or mirrored display.
The Rift uses a distortion shader which created a black area around the image. In most cases, you will not be able to see this area when looking inside the Rift. This can also be worse if you use the wrong aspect ratio. In most cases you should be using the native 1280x800 resolution.