Windows 10 (UP TO DATE AS OF 8.20.18), freshly installed
16 gb ram
Gtx 1070 8GB with the latest Nvidia 398 drivers
H170 Pro Gaming Motherboard
1 tb HDD Toshiba DT01ACA100 (7200 RPM)
Corsair water cooling systems for cpu
Running Oculus rift, touch, and two (or three sensors)
Problem persists despite headset and sensors in about every variety of USB configs I could think of: HMD to 3.1 or 3.0 usb, and two sensors in 3.0 OR 2.0, or three sensors with two in 3.0 and the third in a 2.0
I've prioritized high performance on the system
I've disabled Windows' ability to regulate USB power for energy saving
I've disabled Superfetch (MS background operation)
Might uninstall MS Telemetry (because I see it sometimes takes up Disk usage)I've taken a screenshot of my Frame Timing from the moments this problem occurs to shortly after it stops due to me Alt-Tabbing out of Superhot VR. There are also screenshots of the detailed frame timingshttps://imgur.com/a/4fneM8lThe persistent unplayable stutters ends usually because:
1. I alt-tab out of the game, I alt-tab back in and it is usually gone
2. I start task manager or JUST go to control-alt-delete screen
3. I minimize the display window of the VR game shown on my monitor (but even if this display window were minimized to begin with, the lag spikes still occur)
4. It just ends on it's own after a long while? I think?Other possibly helpful diagnosis notes are:
1. The headset, as detected in Oculus Home, gets a orange warning message of poor tracking quality (I see that if I whip the HMD off my head when this problem occurs, but it quickly disappears, so I don't know how truthful this is). No sensors are getting touched or moved, and most of the time they are tracking great (so I doubt lighting or reflectivity is an issue)
2. Task Manager CPU, ram, GPU, and Disk, are usually all low in utilization. Usually around 40% for CPU and GPU, lower for RAM, and very low for disk except when loading which spikes Disk to 100%, but this drops back down to very low by the time the jitter starts (like 10 minutes later)
3. I did see that in one instance, the 3D performance of the GPU in task manager was at 100%.
4. Im not running any extraordinary graphics settings — just playing with whatever is default. I've tried "Allow interleaved reprojection" on and off, and "Enable Always-on Reprojection" on and off, with maybe some improvements, but the problem still occurs.
I would love to fix this because it makes for repeated sad nausea inducing breaks in the immersive experience. Everything runs flawlessly like I said, and then after maybe 10 or 20 minutes, with no warning (and it’s not even caused by especially graphics intensive sequences) but seemingly randomly it will start to judder / stutter.
I feel like my comp specs are up to the task of running a game like Superhot VR no problem...i see people with worse machines doing so online?
Unsure if this concerns my GPU, my CPU, too much / uneven USB power draw, driver issues, something with my sensors / HMD, or something else entirely....
Any advice is GREATLY appreciated.