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Is there any hope to see support for Full Body Tracking or even wireless in the near future?

Little.Robot.FairyLittle.Robot.Fairy Posts: 20
NerveGear
I got my Oculus Rift because it was the best deal at the moment. And because I was too late to the Kickstarter party for Oculus. By the time I heard about and was obsessed with the Oculus Rift, the Kickstarter was long over. And so it was a long, long wait ahead about reading articles about people having fun times in the development kit, doing things like playing recreated versions of Zelda 1 and ect.

When Vive was announced, I decided to wait for a Rift. But even after the Rift was released, I was really broke and had to wait. I put off upgrading my PC.

But after becoming obsessed with VRChat, I broke down and bought a gaming PC and Rift, even though I could barely afford it. And it was well worth it, though I had a few issues, the first day was the most amazing experience. And still amazing, even without the new wow factor of trying First Contact for the first time. (While lacking self expression that VRC does, First Contact is by far a much more impressive and polished product and a great introduction to the virtual world).

So compelling, in fact, I took apart my HP Pavillion Power I got on Black Friday for VR, and I worry I nearly broke it in the process trying to upgrade it. I still haven't gotten the internal wireless card to work again. And that I've bought upgrades for my computer.

I love VR so much and want even better performance that I'm now investing all the money I can afford right now into it.

I just went from upgrading from this PC, that I bought at Black Friday last year for VR.


To this PC.


All because better VR performance and experience matters that much to me.

And yet, the more I look as possible upgrade options, the more it seems like my only path is to actually get a Vive. Wider tracking area? Vive Lighthouses. Better resolution and field of view, with lessened screendoor? Vive Pro, Samsung Odyssey, or Pimax. Full body tracking? I could try to find a way to make a Kinect work with my Rift. Or, I could go the easy solution and just buy a Vive.

I already have a Rift and have bought several things from the Oculus Store, though.

I want all this stuff because I'm still absolutely obsessed with and addicted to VRChat. And I'm so jealous of people who get better framerates in worlds. People having 90 fps when I struggle to get 30. People dancing with full body tracking. People being able to turn around all the time without worrying about tangled cords because they're tethered. Being able to visit people's worlds and them look less blurry.

I'm really limited on terms of options with Oculus Rift, though. I've heard that the wireless adapter for the Rift is a pain. And that full body tracking with Kinect is not very reliable and difficult to set up.

I'd rather keep going on the Oculus path, what I was originally invested in since it was first announced and I was hearing all these amazing stories from people with developer kits. Please tell me there's some hope for some plans to officially implement more features and hardware support soon? Especially full body tracking. I want that so bad.

You have no idea how much I want to dance in VRChat.

Also, I really hope we don't have to wait any later than 2020 for an Oculus Rift Consumer Version 2. Especially if there isn't any new PC hardware as a stop-gap in the meantime. Oculus Go and Santa Cruz sound nice and all, but I really just want a better VRChat experience. Which neither of those will do. I'd appreciate if something came out next year, but after 2020 I'll really start to be getting impatient and considering a Vive even more if nothing comes out for Oculus.
Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

What I use VR for:
VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

Features I most want:
1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor

Comments

  • RedRizlaRedRizla Posts: 5,522 Valuable Player
    edited September 2018
    You are going to pay a high price just to dance in VR Chat. The body tracking is expensive unless it's Xbox Connect and even then you need an adaptor. Buy a Vive Pro if your heart is set on it. Nobody here knows what Oculus is going to do in the future, but Oculus connect is just around the corner so that might shed some light..
  • inovatorinovator Posts: 1,630
    Project 2501
    I also love vr. I own oculus rift and go and Playstation vr. Vr is struggling to become mainstream which will happen over time. It's hard enough to get triple a games for such a tiny base of vr gamers, never mind full body suits for even a much smaller amount of gamers. Forget anything major like that for at least another 10 years or longer.
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    inovator said:
     Forget anything major like that for at least another 10 years or longer.
    So, what you're saying is that if I want full body tracking, I should just get a Vive?
    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • shadowfroggershadowfrogger Posts: 502
    Trinity
    edited September 2018
    I reakon wait for some better full body tracking that works on either the rift or vive. E. G


    But do your research first and I think wait for the product to come out first. Don't pre-order anything as there is a high failure rate.

    I would upgrade until you can get a steady 90fps while you wait.

    I don't think you should get the vive pro as it's not good value for money. I think the cv2 might have eye and hopefully basic face tracking which would be great for chatting.


    Visit my amateur homegrown indie game company website!
    http://www.gaming-disorder.com/
  • Tera_GXTera_GX Posts: 3
    NerveGear
    I use the Vive Trackers on my Oculus Rift. I do recommend it as a great enhancement of the VRChat experience. For VR, something better will always be "just around the corner", so there isn't really an ideal amount of time to wait. I left more information in this other fullbody topic: 
    https://forums.oculusvr.com/community/discussion/comment/632236#Comment_632236
  • falken76falken76 Posts: 2,708 Valuable Player
    edited September 2018
    You spend money like a drunken teenage arab prince on your computer upgrades.  You paid too much for a prebuilt machine as an upgrade.  It's clear money is no object, so you would be paying a LOT of money to be able to dance in VR chat.  If you want to dance, I'd say the vive is your best bet.  Vive pro is a rip off at it's ridiculous price with barely better optics than the rift.  Then you have to buy the rest of the vive setup to even use it.  Those wireless trackers are $100 each, so you got at LEAST $400 in trackers to be able to dance like an old school kenner version of a star wars figure.  Then you need Tpcast for the wireless part.  I've read good and bad things about it.  I've had this thing for 2 years now, I've become accustom to avoiding the wire now, but I'd love a wireless option as well.  Those puck trackers by valve might actually work with the rift, I'm not sure, I'd check with them first, but you might be able to just buy them.  They're very pricey though.


    And on a side note:  Your 1080ti doesn't provide 90 FPS in VR Chat?!  What kind of card do you need to get 90 FPS in vrchat?  Until recently, your 1080ti was the top of the line card out on the market.
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    edited September 2018
    falken76 said:
    You paid too much for a prebuilt machine as an upgrade.
    I know you tend to spend more for pre-builts. And definitely wasn't as good of a deal as my last pre-built. But after breaking my last PC through working on and never getting it to boot up even after replacing almost every single part. I've become a bit intimidated by the process. And wanted something that "just works". Plus, it's water cooled, and DIY watercooling is risky, complicated, and you need to know what you're doing. At least, I don't know how to water-cool.

    I went to pcpartpicker, and it looks like I would have only saved around $200 by building it myself. As I put the various parts into the site to my best approximation, 500 GB SDD, RAM amount, ect. It came to $1730, and consider I paid $1900, that doesn't seem too bad.

    Edit: Actually, scratch that, it's even more than that according to PC part picker.


    That says $1882.39. So it would have been even less savings to build it myself. Unless I were to have done something like got a 1080 TI used for $500 used from people rushing to get an RTX. The price Amazon says now is more than I paid. I only paid $1900. 

    Also, I might have thought that the parts would be overboard for what I need. But I asked on the VRChat Steam forums, and various VRChat discords, and was recommended high end parts like these. Especially CPU, since VRChat can be very single core heavy.

    Believe me, money can definitely be an object for me. I'm not rich by any means. Just very dedicated to VR, and people told me not to skimp out on costs for VRChat.

    I am willing to spend the exorbitant amounts of money on all of the upcoming VR bells and whistles if I must to get the experience I want. But I would prefer to be able to work with what I have and possibly save money. I definitely agree that the Vive Pro seems way too expensive.

    I'm also super passionate for VR, though. The experiences I've had with VR have been live transforming. I'm more addicted to VRChat than I am to any MMORPG I've ever played, and I've put a few thousand hours in Final Fantasy XI, XIV, and Tera. So this isn't so much of a reflection of my finances, so much as my passion, and maybe even addiction.

    Normally, all my extra income would be going to extra games, on Steam and Switch mostly. But I'm decided that, I'm going to end up spending all my free time in VRChat anyway, I might as well invest that money instead on what I actually want to play and enjoy.

    falken76 said:
    And on a side note:  Your 1080ti doesn't provide 90 FPS in VR Chat?!  What kind of card do you need to get 90 FPS in vrchat?  Until recently, your 1080ti was the top of the line card out on the market.
    You're mistaken, that's what I've upgraded to in order to get better framerates in VRChat. I'm upgrading from my HP Pavillion Power with a GTX 1060 3 GB to this GTX 1080 HP Omen PC. It actually isn't here yet, it's still shipping, I wish it were here already. Supposed to be here before October or so, but I really don't want to wait that long. So much that I've actually been contacting HP and Amazon about it possibly getting here sooner. HP says they can't help me, it's all through Amazon and they have all the information related to it. Amazon says that they can't tell me anything because it hasn't arrived to them from HP yet, and if I want to know anything, I need to contact HP about it.

    And so the wait continues, I wish it were here. ;_;


    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    O_O

    What happened to my huge post? I put a lot of effort into that.
    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • zOooZezOooZe Posts: 4
    NerveGear
    I know exactly how you feel. Seeing others having a great time with their full body and dancing. And as you said the only reliable option is just to get a vive. I were reserching all of this and as it seems oculus isnt going to make a tracker. I would have really loved to buy into the vive straight away. In my luck im going to sell my oculus to a friend and buy the htc vive and the vive trackers but i would have saved a lot of money if i just would have bought a vive in the first place. I would recomend others to just buy the vive since it has more accesories and a platform that supports older hardware just look at the htc vive pro its compatible with the old lighthouses and the old controllers and therefore i feel safer buying into it. Im going to make the switch im just sad to know that i could have had full body right now. I hope the switch will work out for you!
  • LuluViBritanniaLuluViBritannia Posts: 441
    Trinity
    edited October 2018
     I would recomend others to just buy the vive 

    Yeah, right, because it's worth spending 100$ per tracker (knowing that you need at least 3 for a proper body tracking, so three f*cking hundreds dollars) only for one feature which is incorporated in only a few games (in which the said feature is barely useful anyway).

    Stay real, people. Full body tracking will arrive, at a decent price. Don't fall in the trap of impatience...
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • MradrMradr Posts: 3,209 Valuable Player
    edited October 2018
    It's possible for Oculus to still open up and allow for such a thing. The cost to make said suit wouldn't be that costly - less than what a Vive puck would cost you. On the flip side - There is maybe a reason why we haven't seen this yet from Oculus or a third party vendor. It simply might cause problems with normal tracking such that it makes it not worth full vs head and hand tracking.

    The question you might need to answer - is it really worth to have full body tracking right now? What software would support it outside of VR chat and what benefit does it allow as a player or game dev?

    Personally - I love to see a full body tracking system myself. I think it's possible to do the main body - 3 points for legs, 2 points for arms, and 1 point for the chest. Granted - they will need a front and back - but I think you could do it at 100-150$ for it all. It's still early days in VR - so stuff like this is still up in the air right now. By body suit - really what I mean is like straps you place around those points for easy in and out. Otherwise - most people would see it too cumbersome to put on when they jump into vr. 

    Granted - I'm not sure why they're focusing so much on tracking hands vs full body. Hand tracking doesn't offer any real benefit in terms of menu access and overall control like a controllers gives. Plus it's harder to do than just tracking parts on the body that don't even move as much or as fast compare to finger tracking takes.

    Your best option is to figure out computer vision instead though and then translate that to figure out where you are and what motions you are making. This way it's into the game without having to put on anything. On the other hand - this would require different tracking camera than what the Oculus comes with and this opens the door that makes people feel a bit weird when it comes to cameras tracking their every move xD

    @Little.Robot.Fairy
    I wouldn't worry about the cost differences between building it yourself vs buying pre built. Long as it does what you want it to do and you are happy with your purchase - that is all that really matters. 
  • LuluViBritanniaLuluViBritannia Posts: 441
    Trinity
    I'm not sure why they're focusing so much on tracking hands vs full body. 
    I would say it's a middle step. Hand tracking alone is already very effective for environment interaction and menu access. Although I do wish I were able to kick things out of my way °o°.
    Besides... having legs wouldn't really help you for menu access either :D . With hands you can grab stuff and touch the menu, that's already a major step (compared to non-VR software).
    Full Body Tracking is the next step, and Oculus would be crazy not to use this for gen 2.

    Personally, I would be hyped for a body tracking with motion capture system. I'm sure with two good Kinect-like sensors we could get effective body tracking. Don't mind me, I'm just dreaming xD.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • MradrMradr Posts: 3,209 Valuable Player
    edited October 2018
    I'm not sure why they're focusing so much on tracking hands vs full body. 
    I would say it's a middle step. Hand tracking alone is already very effective for environment interaction and menu access...
    Besides... having legs wouldn't really help you for menu access either D . With hands you can grab stuff and touch the menu, that's already a major step (compared to non-VR software).
    Full Body Tracking is the next step, and Oculus would be crazy not to use this for gen 2.
    Haven't seen a UI or game control feature that work better than a normal controller offers in the long hall. How would you even move right now in most games without a way to target a teleport point and/or joystick move around? Even if you make some of the commands into like sign language - this will increase the learning step into VR and that is going to cause even more of a problem than simply having a controller base control.

    We already do most of the hands using the Touch controllers already - so it's really nothing different. More or less you are removing simply actions for more complex ones such as having to make a sign with your hands that pressing A could've done instead. I guess something like GO where there is no controller could benefit from this technology. Then again you would also want feedback so you would need a glove to make this happen or else it'll feel a bit strange reaching out and in sight look like you touch something, but your hands says you are just touching air right now (hand eye coordination).

    That's why I am like how is this better? xD Why even spend time on this? It makes no sense to me right now when at least full/basic body tracking would add more value than tracking hands alone would.

    With body tracking - you can skip a lot of fake stuff that we do now - but at the same time - yea it doesn't really "add" anything to the game either. At best - what it will allow for is animations that take time to do be free instead pulling the actions off the trackers instead and updating the data. There is the fun factor of course to see your body in VR moving as you move too I guess. Don't get me wrong, kicking a zombie in the face sounds amazing to me, but that's a lot of extra work a dev has to do to make that a thing in the first place. Plus there is the factor you kicking your family member in the face:)
  • falken76falken76 Posts: 2,708 Valuable Player
    Why not just ask the devs of VR Chat to use IK?  That would work for your arms, but not legs because you don't have a tracker there.  This is so you can dance in VR Chat?  Is that a thing?  Are Viver's with tracking pucks going around serving people ala "You got served"?
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    edited October 2018
    falken76 said:
    Why not just ask the devs of VR Chat to use IK?  That would work for your arms, but not legs because you don't have a tracker there.  This is so you can dance in VR Chat?  Is that a thing?  Are Viver's with tracking pucks going around serving people ala "You got served"?
    They're known to be stepping on the Gas, gas, gas, and running in the 90s.



    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • zOooZezOooZe Posts: 4
    NerveGear
     I would recomend others to just buy the vive 

    Yeah, right, because it's worth spending 100$ per tracker (knowing that you need at least 3 for a proper body tracking, so three f*cking hundreds dollars) only for one feature which is incorporated in only a few games (in which the said feature is barely useful anyway).

    Stay real, people. Full body tracking will arrive, at a decent price. Don't fall in the trap of impatience...
    What i ment were to buy the vive instead of an Rift because it has more future upgradebilities and you dont havet to worry about the second gen platform. It is more expensive byt in THE Long term its cheaper
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    edited October 2018
    zOooZe said:
    I know exactly how you feel. Seeing others having a great time with their full body and dancing. And as you said the only reliable option is just to get a vive. I were reserching all of this and as it seems oculus isnt going to make a tracker. I would have really loved to buy into the vive straight away. In my luck im going to sell my oculus to a friend and buy the htc vive and the vive trackers but i would have saved a lot of money if i just would have bought a vive in the first place. I would recomend others to just buy the vive since it has more accesories and a platform that supports older hardware just look at the htc vive pro its compatible with the old lighthouses and the old controllers and therefore i feel safer buying into it. Im going to make the switch im just sad to know that i could have had full body right now. I hope the switch will work out for you!
    Glad to meet someone on the same page. I feel like fellow VRChat players will understand better just how compelling a feature it is. I'm always going in rooms and seeing people with full body tracking and feeling jealous.

    I ended up logging into Facebook and watching Connect 5 while in VRChat, via the Oculus Dash and pinning the video, while I was hanging out with a German friend of mine in his private world. While I am happy about the news of Quest from a technology perspective, that VR is continuing to be miniaturized, even in the first generation, and I'm really interested in wireless VR that is untethered, especially without the need for an extra PCI-e slot, like Vive does.

    I was disappointed that there was no news for anything that I could use on the PC side of things. I'm not aware of any ways Oculus Quest could be used with a PC, though I have heard there are solutions people have come up with to use Galaxy GearVR with a PC. So maybe the same solution could be used with a Quest. It's a nice step in the direction where we can just go to a Doctor and have a VR/AR contact lens lasered to our eyes. And and in the meantime just being less restricted by cords in general.

    And Quest even has a lot of the best Oculus Store software. But it's still redundant for me since it can't play VRChat, and I already have a high end PC. And I would be afraid to take VR on the go, since sunlight damages VR HMDs.

    I would be more than happy to buy add ons, peripherals and upgrades if Oculus/Facebook were to sell them. But so far the majority of upgrades are other made by or for the Vive ecosystem. I would love to give Oculus my money if they would provide more hardware I could use with my PC. I already have a third sensor, and have been considering getting a fourth for even better tracking.

    And I'm sorry, but I'm just not willing to wait any longer for 2021 or so for Half Dome. Luckily most information going forward will probably be about Half Dome. But it has been and is going to be a long wait.


    According to the accessories page, of all things there is a peripheral for Rock Band guitars instead of full body tracking or wireless or any of the neat stuff Vive is offering. At an admittedly premium price. And my new PC has one extra full sized PCI slot, not a smaller PCI-e slot that Vive's Intel wireless uses.

    Nothing wrong with that, I love Rhythm games, especially Bemani. But there's very little I can go through official channels for now to upgrade and enhance my experience. Aside from a forth sensor, most of my options are third party, or to get a Vive and enter the Vive ecosystem, with far more options. Third party upgrades like TPCast for Oculus Rift, active HDMI and USB 3.0 repeaters, to renovate my house to have more playspace, buying extra USB battery packs for use with a TPCast, getting an improved Foam cover from VR Cover, getting a high end PCI USB 3.0 card to reliably plug in even more sensors, and that's about it as far as my strictly Oculus options are concerned.

    Thankfully, there is a way to merge a Vive and Oculus setup together by using Vive sensors with an Oculus Rift. Which I'm seriously considering right now, in fact, at the moment I'm in contact with Oculus via email, because my proximity sensor on my Rift just started having problems, and I may have to send it in. Making me tempted to buy and use a Vive in the meantime or go for a cheaper WMR stop-gap solution so I can play VRChat in the meantime and not be stuck to desktop mode. My Rift just randomly started black screening, white screening, and occasionally red screening just the other day. And Oculus are asking me for all my information regarding my serial numbers at this point. So I'm anticipating, and hoping for them to replace or repair it to as-new condition. With no proximity sensor issues.

    If it gets fixed, and I buy a Vive in the meantime while I send it in, when it comes back home, I could actually possibly use my Rift with Rift sensors, in addition to Vive sensors, and therefor get full body tracking. And I would have an extra HMD in case my Rift breaks again.

    In that case, I would be able to use Full Body Tracking with an Oculus HMD, the best part of that being able to have Full Body Tracking and use Oculus Touch Controls, which are far better than Vive pucks. And we don't know how Vive Knuckles compare to Oculus Touch, yet.


    The guide is here, and it looks awesome! Full Body Tracking plus Oculus Touch looks like an ideal combination. It wouldn't give me access to some of Vive's upgrades, like a Samsung Odyssey + Vive sensors, or a Pimax 5K+. But screendoor seems like a fair tradeoff for incredible controls. And I would struggle to use HTC/Intel's wireless solution without a PCI-e slot.

    The tracking of such a setup should be stellar and super immersive.

    I just wish I didn't have to go for such wild hybrid setups to get a better experience, the experience I want for VRChat. And Oculus would just offer an official solution like HTC has. Knowing I likely won't have to do my own troubleshooting and configuring, because Oculus has already figured out the technology themselves, and it just works without much hassle or worry.

    But for a long time now, Oculus hasn't updated hardware for PC at all. And has been focusing exclusively on mobile, which can't serve my purposes. I can only hope in the future things will be less about Go and Quest, and I'll hear more about Oculus' generation 2, Half Dome, foveated rendering, and hopefully some kind of full body tracking solution.
    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • TomCgcmfcTomCgcmfc Posts: 738
    3Jane
    Anyone got both the Vive Pro and Rift that can give an honest opinion (with their system specs)? I can afford this but I'm not prepared to just try it.  Thanks.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • kernowkernow Posts: 733
    Trinity
    Use to use Altspace VR using Perception Neuron mocap (the kickstarter full body version, not the current more expensive retail version), but I haven't used Altspace VR in about a year. Does VRChat allow Perception Neuron use with it?
  • LuluViBritanniaLuluViBritannia Posts: 441
    Trinity
    @Mradr

    Haven't seen a UI or game control feature that work better than a normal controller offers in the long hall.
    I think you mixed up hand tracking and finger tracking ^^'. The Touch controllers are a hand tracking system, and on that, I think you will agree that it does allow much more than a normal controller (and by "normal", I mean : no hand tracking like Touch).

    As for finger tracking, I say the same: it does allow for much more interaction. Even with the Touch Controllers:

    - Can you play piano?
    - Can you hold a pen and write with it?
    - Can you pinch cheeks? (reaaaally important xD)
    - Can you switch on a lighter (in a natural way)?
    - Can you turn the pages of a book?
    - Can you throw a coin?

    Hand communication will also have a major improvement: not only the hand communication with the Touch controllers are limited, it is also faked, hence less immersive than a complete finger tracking. Imagine being able to time an attack with a friend by doing a countdown with your fingers. Or really using the sign language for communication in tactical games.

    Finger tracking gives a lot more immersion and possibilities for interactions. You haven't seen them? Of course, that's because it is not implemented ^^', and it is not implemented because it is simply not possible without finger tracking, hence the necessity to develop that.

    Finger tracking really is a bigger priority than body tracking. Now don't get me wrong, I also want to be able to kick zombies xD! I also can't wait to be able to smash-open doors. And of course, it will allow for fighting VR games. Man, the future is so bright!
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • inovatorinovator Posts: 1,630
    Project 2501
    No hope 
  • MAC_MAN86MAC_MAN86 Posts: 1,454
    3Jane
    edited October 2018
    Surely it would be very simple and obvious to implement tracking from a Webcam based upon a contrasting background. Sure it would only work facing one direction but it would be very simply to do and add this to Sports, Dance, Exercise, RPG etc.
    If Facetracknoir did then it will easily work.
  • Little.Robot.FairyLittle.Robot.Fairy Posts: 20
    NerveGear
    edited October 2018
    inovator said:
    No hope 
    Then it sounds like I definitely need a Vive.

    Sorry, Facebook. I would be happy to buy Full Body Tracking from you if wanted to provide it.

    As for whether $300 worth of trackers it worth it when so many current gen VR games don't use full body tracking. Well, VRChat does. Is VRChat worth spending $300 on? Well, considering I already bought a $1900 PC just to have a better VRChat experience, and considering how much I love and love to spend all my freetime on VRChat, I would say absolutely, yes.

    Old VR PC: HP Pavillion Power,  Intel Core i5-7400, NVIDIA GTX 1060 3GB Graphics, 8 GB RAM
    New VR PC: HP Omen 880-130,    Intel Core i7-8700K, GTX 1080TI, 16GB RAM, 512 GB SSD

    What I use VR for:
    VRChat! Also, Airtone, Beat Saber, OrbusVR, SkyrimVR and DolphinVR

    Features I most want:
    1. Full Body Tracking 2. Full finger tracking 3. Haptics 4. Wireless Tracking 5. Wider FOV 6. Improved Resolution/Less Screendoor
  • sonny.dilorenzosonny.dilorenzo Posts: 1
    NerveGear
    The full body tracking sensors have gone down in price. Now you can buy a pair of 2 body tracking sensors for $69.00, 5 body tracking sensors for $89.99, 8 body tracking sensors for $149.99 or 10 body tracking sensors for $199.99

  • inovatorinovator Posts: 1,630
    Project 2501
    Update since my last post. Playstation vr2 when it comes out after Playstation 5 will probably be the 1st home grown built in wireless headset not using a 3rd party vender.
  • jayhawkjayhawk Posts: 670
    Neo
    I don't see full body ever being a thing honestly without something external remaining. I think it's obvious all VR is headed down the Inside-Out direction, and I don't see manufacturers deviating much from what is the 'standard' just for the few hard cores and VR arcade experiences. Maybe something for the ankles that the HMD cameras can see....maybe, but they won't be mainstream. Kind of like a console add-on.
  • HiThere_HiThere_ Posts: 1,272
    3Jane
    Well the question is : Do you want full body tracking, or not ?

    And if the answer is "yes", then avoid inside-out tracking solutions and go for external sensors.

    As for those wondering why body tracking never took off on CV1 : Apparently the CV1 sensors were only designed to track the headset and two Touch controllers, so adding leg tracking or something was not an option.

    You can find leg tracking on "VR chat".


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