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What are the factors to consider/level of complexity for making an emulator/shim of OVR SDK 0.7>

VR_NimaVR_Nima Posts: 4
NerveGear
To support older VR titles that are part of the Virtual Reality industry's history, I think it would be wonderful to have a shim or emulator that allows you to play older OVR SDK titles using the current Oculus Runtime.

What are the pitfalls and things to consider to create this?

Comments

  • LuluViBritanniaLuluViBritannia Posts: 419
    Trinity
    edited September 2018
    Hey there,
    I have literally no idea for your questions (sorry ^^), but I think the easiest way to play old VR apps would be harassing the devs to make it compatible with the current Rift (or give away the source code for someone else to make it compatible).
    My current config : HP Omen laptop, 8 GB RAM, Intel i5-7300HQ @2.5GHz + Nvidia GTX 1050 (2GB VRAM).

    Currently plays on :

    - Beat Saber.
    - Windlands.
    - Skyrim VR.

    I use VR for :
    - Games.
    - Art Software (Tilt Brush, Oculus Medium, Mocu Mocu Dance).
    - Cinema VR (Oculus Desktop or Virtual Desktop).

    "Everything changes. Even the happy or funny things disappear. Can I still enjoy this place anyway?"
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