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What are the factors to consider/level of complexity for making an emulator/shim of OVR SDK 0.7>

VR_NimaVR_Nima Posts: 9
Brain Burst
To support older VR titles that are part of the Virtual Reality industry's history, I think it would be wonderful to have a shim or emulator that allows you to play older OVR SDK titles using the current Oculus Runtime.

What are the pitfalls and things to consider to create this?


  • LuluViBritanniaLuluViBritannia Posts: 547
    edited September 2018
    Hey there,
    I have literally no idea for your questions (sorry ^^), but I think the easiest way to play old VR apps would be harassing the devs to make it compatible with the current Rift (or give away the source code for someone else to make it compatible).
    Hyped for the Quest 2!

    My hopes for VR next gen:
    - Full Body Tracking. Come on, Oculus!
    - Eye tracking with foveated rendering. Must reduce the power needs!
    - More big-scale games. I need a true VRMMORPG!
    - Bigger community.

    "If you don't mind, do you want me to take you there? Where dreams come true."
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