I have been doing 360 panoramas for virtual tours for a couple of years now.
Now I own a Go and loaded some of those panoramas to the internal storage in the resolution I had them - normally 5k by 10k
Initialising the internal memory took loooong and that got me thinking.
The resolution of 5k by 10k is probably way too high and will be down-sampled
BUT what I could not find anywhere is - what would be the ideal resolution and format for the Oculus Gallery???
All I could find is https://developer.oculus.com/documentation/vrweb/latest/concepts/carmel-360-photos/#carmel-360-photos
which mentions 5120x2560 but I am not sure that applies to panoramas shown via the Gallery as well??
Second question is about 360 3D images - again - what would be the ideal resolution?
I loaded some into the internal memory and none of them were recognised as 360 3D images - they are in 1x1 aspect ratio over/under format. Once the image is loaded (but not really displayed) I can change (have to change each and every one of them) manually that it is a 360 3D image - surely something that should happen automatically - do I need to observe some naming convention for that to happen??
Has anybody a bit more information about image formats and resolutions for the Oculus Go??