That seems a bit extreme! I wonder how many people would have bought the Rift in 2016 if they knew that in 2018 they would be 'highly pressured' to ditch the xbone pad for a then advertised $200 controller!
I quite like the new environment! The risk comes in hardware issues. Is there something unreasonable about 'folk like me' buying a product in 2016 and expecting to still have full access in 2018!
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
Access to the Oculus store is only a small part of the problem. Games like Arizona Sunshine, Lone Echo, Beat Saber and many many more are denied me because they are not stated as having support for the gamepad
"...a word processor is not accessible without a Keyboard..."Likely why a word processor wouldn't be sold with a gamepad in the first place!
You should be a politician, you can do everything except answer the question. See the last paragraph of my previous post!
Send me your Time Machine so that I can go back to 2016 and perform that Survey for you. Thanks in advance.
"Oculus doesn't develop the games. The developers are the ones to choose if the Touch controllers are mandatory or not."As far as I know Oculus never stated this back in 2016!
How would Oculus know what other Dev Studios plan to do in future years? You need Oculus to tell you that things may change over time, and that Oculus doesn't control every possible Dev Studio on the planet? Think about what you're saying here! lol
Have you tried playing those Hand-Controller games on SteamVR? They don't work with a Gamepad there either! So in your world, all of us Oculus Touch owners wouldn't have any games in Oculus Home unless those games also supported your Microsoft Gamepad. And you think this makes sense because... Oculus sold you a Rift with a Gamepad back in 2016. So Oculus should ban all Studios from their store who don't support a Gamepad. And Oculus Touch owners should then be forced to only play strict Hand-Controller games on SteamVR.
That's what you think makes sense?
Your main question has an invalid premise and involves an unrealistic hypothetical.
When the Oculus Rift launched in 2016, there were many SteamVR titles that we could not play because they were hand-controller and room-scale only. Vanishing Realms is one example:
Rift owners had to wait for an extra sensor and hand-controllers before we could play that game. No one can force the developers of Vanishing Realms to support a Gamepad. And no one should prevent the Oculus Store from having Hand-Controller only games from being sold just because you refuse to spend $99 on the proper peripheral.
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